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Mother Nature - OUTDATED

Posted: Thu Jul 26, 2018 5:40 pm
by Tankhead
All elven units heal a certain amount in the forest passively. I say about 15%

Re: Mother Nature

Posted: Thu Jul 26, 2018 5:46 pm
by Gral.Sturnn
15 is way too much 10% is better

Re: Mother Nature

Posted: Thu Jul 26, 2018 5:48 pm
by Tankhead
That was my original thought but i thought maybe that was to low. But seeing that it heals all in the forest, 10% sounds good.

Re: Mother Nature

Posted: Thu Jul 26, 2018 5:49 pm
by Gral.Sturnn
Now we need more people to leave their opinions

Re: Mother Nature

Posted: Thu Jul 26, 2018 6:57 pm
by Lynx Shafir
Elf already have auto healing ability.
And casters for it.
So I don't see any reason to add this new one.

Re: Mother Nature

Posted: Thu Jul 26, 2018 6:59 pm
by Gral.Sturnn
Lynx Shafir wrote: Thu Jul 26, 2018 6:57 pm Elf already have auto healing ability.
And casters for it.
So I don't see any reason to add this new one.
Dangit

Re: Mother Nature

Posted: Thu Jul 26, 2018 7:06 pm
by Tankhead
Well if that's the case what about i replace the healing with toughened? Or haste( more movement speed) it just weird elves don't have a boost in forest when that's they're domain

Re: Mother Nature

Posted: Thu Jul 26, 2018 7:14 pm
by makazuwr32
not elves but ents can gain this as passive healing in forests.i think 10 hp for ent and ent warrior and 4 hp for ent demolisher per turn.
but it must be researchable and costly.

Re: Mother Nature

Posted: Thu Jul 26, 2018 7:24 pm
by Lynx Shafir
That could be a terrain efffect- can enable in map setting along with others.
Such terrain effects are up for discussion. In general improvements. Can vote for wich one to work.
They need also further coding.

1)elven speed is good now since they have far the greatest range from races.
Adding more speed (even only in forest) would unbalanc it, way to op.

2)like I said forest(general all terrain) may have different effects to all races.
Best way if player can choose if enable or disable them.
3)for ents we have one" reinforce"tech I think

Re: Mother Nature

Posted: Thu Jul 26, 2018 7:38 pm
by Tankhead
Interesting, thanks for info and feedback

Re: Mother Nature

Posted: Thu Jul 26, 2018 7:39 pm
by makazuwr32
Reinforce is one thing - this is other
I still disagree with "just terrain effect that affects all elves and doesn't need to be researched" thing. if affects certain units maybe (like ents or centaurs) but not whole race.

Re: Mother Nature

Posted: Thu Jul 26, 2018 8:20 pm
by General Brave
I support ents getting passive healing being in forest, perhaps some other forest related thing.

Re: Mother Nature

Posted: Sat Jul 28, 2018 6:34 pm
by Alexander82
Can we currently have terrain related bonuses?

Re: Mother Nature

Posted: Sat Jul 28, 2018 6:42 pm
by General Brave
I'm sure it's possible.

Re: Mother Nature

Posted: Fri Aug 03, 2018 7:22 am
by Stratego (dev)
Alexander82 wrote: Sat Jul 28, 2018 6:34 pm Can we currently have terrain related bonuses?
not yet. needs coding. someone suggest it into need list (if we dont have it already -)

Re: Mother Nature

Posted: Fri Aug 03, 2018 7:24 am
by Lynx Shafir
I already did :)

Re: Mother Nature

Posted: Mon Aug 06, 2018 12:23 pm
by Alexander82
I would change the approach. I think that most of the units (especially cavalry) should be slowed in forest tiles and elves might be the exception to this