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Weather and Night Time
Posted: Thu Jul 26, 2018 6:59 pm
by Tankhead
We can have a icon in the corner of the screen show what time of day it is and weather that changes every certain amount of turns. Certain weather or time of day affects certain
Ex 1: undead gets a tough or morale boost a night
Ex 2: all range units have reduce range at night
Ex 3: windy days or nights range units have a less chance of hitting there target.
Ex 4: scaled folk get a morale boost when it rains
Fire type attacks are weakened and lightning attacks are boosted.
Weather should change every 10 turns and daytime nighttime changes every 15 turn
This will change dramatically on how people play in AOF
Re: Weather and nightime
Posted: Thu Jul 26, 2018 7:33 pm
by makazuwr32
weather - maybe. time - no.
Re: Weather and nightime
Posted: Thu Jul 26, 2018 7:36 pm
by Tankhead
Ok what about instead of having a exact AOF time every certain amount of turns the icon shows day and night time?
Re: Weather and nightime
Posted: Thu Jul 26, 2018 7:48 pm
by makazuwr32
At first time it was supposed that each turn counts as one day.
One. Full. Day. 24 hours.
Re: Weather and nightime
Posted: Thu Jul 26, 2018 7:56 pm
by General Brave
we all know a ton of people want this, put it as a option in matchmaking menú, perhaps you can change how long is a day and how severe weather change and types there is.
Re: Weather and nighttime
Posted: Thu Jul 26, 2018 7:58 pm
by Lynx Shafir
We have a topic for weather with pic icons and such, discussion. In Aos
I have hard time copying links so search it.
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:04 pm
by Tankhead
This should be a thing when elements matter in the game
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:09 pm
by General Brave
Which will be added.
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:09 pm
by LordOfAles
maybe add time too. But not to influence the battle, just for decoration and ambient.
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:10 pm
by Lynx Shafir
Weather is not about elements.
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:15 pm
by General Brave
But it does affect elements.
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:33 pm
by Lynx Shafir
True, some does...
Any example?
(Is fantasy so fire rain or falling deads'wheater is allowed)
Check this.
About whether in Aos
[/viewtopic.php?f=7&t=3797&start=30&hilit ... a722e07772
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:38 pm
by Gral.Sturnn
There shoukd be a night option in Aos just a color filter to make it darker without any kind of stat modifications
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:42 pm
by Lynx Shafir
If doesn't modifies any stat (eg Sight) than is no reason to add night cycle.
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:46 pm
by General Brave
I sure it should, and increase sight for others.
Re: Weather and nightime
Posted: Fri Jul 27, 2018 4:48 pm
by Gral.Sturnn
Lynx Shafir wrote: ↑Fri Jul 27, 2018 4:42 pm
If doesn't modifies any stat (eg Sight) than is no reason to add night cycle.
Not a cycle but a option for map editor imagine the narrative possibilities
Re: Weather and nightime
Posted: Fri Aug 03, 2018 3:31 am
by General Brave
Just like that.
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 5:20 am
by Tankhead
Feel like this should be brought up as its important
3 Big Things that could change age of games
- Day time/Night time cycle
- Terrain Affects
- Weather
With those 3 things in so much could happen with any of the games
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 5:33 am
by Savra
Yes we need this so that maps get more interesting. Though I don't think scaledfolk should get a speed boost in rain, just move normally. As for undead they should be getting some boost from nighttime. Weather could be rain, wind, snow, sunny.
Rain: negates everyone's movement by 1. Puts out fire status on units/buildings.
Snow:negates everyone's movement by one and aquatic units by 2.
Wind: negates 20% accuracy from projectiles.
Sunny: no changes
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:00 am
by Tankhead
I think snow terrain affects already slow movement speed by -1 plus it snowing would be -3 in total, kinda alot
Maybe snow should have a curse like affect
"Freezing" with a %10 - %15 - %20 chance on all units ( sieges included )
Also snow should lower sight by - 2
Rain by -1
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:05 am
by Savra
That could work.
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:06 am
by Savra
Weather should have a percentage on working. So it becomes unpredictable.
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:10 am
by Tankhead
Savra wrote: ↑Sun Sep 09, 2018 6:06 am
Weather should have a percentage on working. So it becomes unpredictable.
With that concept
Sunny - high chance to hit
Windy - somewhat a high chance but lower than sunny
Rain should have like a moderate chance or maybe a little lower
Snow - Rare
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 4:11 pm
by Savra
Ok, what else are we missing? Images? If you want to save time you could find them by going into one of the links through the introduction page. My favorite and most helpful link is number 1, the first link. But I suggest going on the 3rd set of images since that set allows you to download images singular, except certain ones but I know you could edit them. It's just quicker and could help for a substitute image until we get something better in.
http://pousse.rapiere.free.fr/tome/index.htm
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 5:06 pm
by Tankhead
Savra wrote: ↑Sun Sep 09, 2018 4:11 pm
Ok, what else are we missing? Images? If you want to save time you could find them by going into one of the links through the introduction page. My favorite and most helpful link is number 1, the first link. But I suggest going on the 3rd set of images since that set allows you to download images singular, except certain ones but I know you could edit them. It's just quicker and could help for a substitute image until we get something better in.
http://pousse.rapiere.free.fr/tome/index.htm
Kinda confused on what you mean. I was just thinking they're would be a certain type of filter when a type of weather comes up
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 5:20 pm
by Lynx Shafir
Sunny - normal weather (What have now)
Snowing /mist /rain - reduces Sight
/accuracy ranged (if Implemented)
(no need for movement reduction since that carries the tile.
Night - reduces Sight and morale for certain units, increase for others.
Random events - earthquake, firestorm, tsunami, flood. Etc
(dmges in area and applies corresponding effect )
Or positive effect (spring - morale and hp increase for nature units)
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:05 pm
by Tankhead
I would hold on natural disasters until we can get past weather, day/Night, and terrain affects
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:14 pm
by Lynx Shafir
Tankhead wrote: ↑Sun Sep 09, 2018 6:05 pm
I would hold on natural disasters until we can get past weather, day/Night, and terrain affects
Of course.
Just mentioned, final step.
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:19 pm
by General Brave
Weather.
Re: Weather and Night Time
Posted: Sun Sep 09, 2018 6:24 pm
by Tankhead
I would like to have all them in, but even One of those can change alot of a outcome in a game