Page 1 of 1
Khan
Posted: Sat Jul 28, 2018 4:14 am
by samuelch
A very strong mounted unit with a special aura, high ranged attack, and double action. This aura will give all mounted units near him +1 speed.
Re: Khan
Posted: Sat Jul 28, 2018 4:24 am
by makazuwr32
I don't like idea of ranged mounted unit with aura. Khans were not good archers (not as good at least as mongol archers) but they were great fighters.
Also not all cavalry must be affected by this effect.
Chariots, mammelucks, ottoman camelry, knights and upgrade, shield knights must not be affected by.
Re: Khan
Posted: Sat Jul 28, 2018 4:46 am
by samuelch
I just consider the Khan is with his Kheshig (royal guard) who can fight very well. For the aura maybe for all mounted ranged units except elephants and chariots, axe knight, and light cavalry.
Re: Khan
Posted: Sat Jul 28, 2018 8:04 am
by makazuwr32
Ofc he is but khan must be melee unit. And no double actions for cavalry with the exeption of mongol archers.
As for aura:
makazuwr32 wrote: ↑Sat Jul 28, 2018 4:24 am
Also not all cavalry must be affected by this effect.
Chariots, mammelucks, knights and upgrade, ottoman camelry, thse knights for 2 turns with leaving from castle, shield knights, elephants, roman centurions mounted templars must not be affected by.
Who can be affected:
Hussars (both), light cavalry and upgrade, horse archer and upgrade, axemen knights, lancers and upgrade, mongolian archers.
I don't want to see a unit who speeds up all cavalry units. Only several ones.
Re: Khan
Posted: Wed Sep 07, 2022 11:39 pm
by Sombrar +1
Goodnight , trying to revive this topic but with a different idea for them,this idea involves a set of units.
Khan
Description: "The Khans were the leaders of tribal groups in Mongolia, being responsible for the political and economic part of their tribe, one of their creations was based on ponies that despite being small were quite hardy, this breeding was so prized that a Khan's wealth was based on how many animals they had in their possession".
Statistics
Cost - 4 to 5
Hp - 26 to 30
Attack - 9
Armor - 1/2
Actions - 1
Speed - 5
Vision- 5 to 6
Knight-like damage bonus.
Ability
archery ~5 damage and 5 range, same bonus as archer, costs action.
Horse training ~ "the Khan offers his ponies in times of war and he and his subordinates train peasants in horse-riding tactics for quick and cheap frontline support".This skill turns peasants into 2-turn light cavalry, no cost, cavalry is random regardless of peasant type, has 4-5 cooldown.
Lancer Peasant
Description: "This peasant received some training in the use of spears against cavalry, its objective is to slow down enemy cavalry".
Statistics
Cost - 2
Hp - 12 to 14
Attack - 4
Armor - 0/0
Actions -1
Speed -5
Vision - 5
Damage bonus similar to Echytes but weaker.
cavalry with sickle
Description: "This peasant armed with a hand scythe is trained to make quick attacks and focus on unarmored units.
Statistics
Cost - 2
Hp - 13 to 14
Attack - 5
Armor - 0/0
Actions - 1
Speed - 5
Vision - 5
Light but weak cavalry-like damage bonus.
Peasant horse archer
Description: "This peasant was trained to shoot arrows on horseback thus making quick attacks to try to drive enemies away from formations.
Statistics
Cost - 2
Hp - 10
Attack - 4
Armor - 0/0
Range - 4
Actions - 1
Speed - 5
Vision - 6
Damage bonus equal to archer.
Only the Khan should receive buffs from the blacksmith, but all receive skill buffs from steppe buffs.The Khan is recruitable only in Ger Tergen Yurt and these other units are recruited only by the Khan's skill.
Re: Khan
Posted: Thu Sep 08, 2022 12:26 am
by b2198
Interesting idea. Although I'm not sure if there should be 2 separate posts for a steppe leader unit (the other one being
this). Maybe a mix of both ideas could work? Endru was planning some big additions to leaders, so I don't think it would be too far off to give an ability like that to the steppe leader.
It also might be a valid case that kinda aligns Endru's reply to a similar suggestion:
Endru1241 wrote: ↑Sun Jan 30, 2022 10:46 pm
Of course it's all representation.
We have to agree with that.
And probably average peasant unit have much more people in it than average trained soldiers unit, so we would have some margin of selection here.
But I am much more comfortable with getting units "from nothing" only by sacrificing valuables or time - that can be explained by just getting some trained soldiers to come over, than specificity showing one unit being trained to be another.
Among those cheap units most controversial are all kind of ranged and mounted units.
Their turn cost cannot represent only training people.
It's impossible.
This is more like how much resources would need to be spend to keep bring people over or keep population doing what they do (train themselves from a kid).
Let's take longbowmen.
In real historical documents you can read, that training one took around 7 years.
And that is assuming they started at the age of 12 and practised more than customary sunday training.
There were standards of how accurate archer needed to be and how long he needed to be capable of keeping the bowstring pulled.
Especially the strength and endurance needed long development as war longbow needed heavy pull and repetition.
After meeting all standards such person could be required for military campaign and then probably be trained for few weeks for specific military usage of longbow.
Regular archers - required mostly in terrain, where hunting by bow was common and people often had equivalent of few years of training.
They would in most cases (maybe apart of sudden siege ) train for some time.
Light cavalry was mostly required from regions where people where riding horses regularly. Very often from nomadic or semi-nomadic groups.
The only training needed was methods of military scouting, communication and order.
For all those three cases the time of training spend by factory would be in some part resources either for equipment given or to keep customs and in some this final training.
Due to this part:
Light cavalry was mostly required from regions where people where riding horses regularly. Very often from nomadic or semi-nomadic groups.
The only training needed was methods of military scouting, communication and order.
Re: Khan
Posted: Thu Sep 08, 2022 1:00 am
by Sombrar +1
Actually this unit is not meant to serve as a leader in my view but a steppe support unit, which I made with the aim of emulating the idea of the constant use of the Mongol cavalry light and representing the rapid expansion of territory through quick attacks, but well this skill could require money mail, just wanted to introduce something that could be useful for steppe.

Re: Khan
Posted: Thu Sep 08, 2022 1:54 am
by godOfKings
Instead of peasant, make it like crusade leader, summons using money courier
Re: Khan
Posted: Thu Sep 08, 2022 2:09 am
by Sombrar +1
You're right, if the most realistic way to use this skill is through money mail it's better to do it based on the leader of the crusade, if we go that way the skill only requires the value of 1 cash courier and has a waiting time of 2 to 3 shifts.