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Snakeman Shaman

Posted: Sun Jul 29, 2018 1:43 pm
by Lynx Shafir
A snakeman Shaman

Cost 5, Building :Snake pit
Hp 21
Attak 6(mellee rang 1)
Armor 1/1
Action/turn 1
Speed 4.
Sight 5
Dodge 30/30/60%
Spell res 20%

Abilities :
Ice bolt -5 elemental dmg *
Range 4, no CD
Kobras bite -ranged magical attack,
Range 3?
Deals no dmg - instead applies posion of weakness (NEW) - no or low dmg/turn (0-2dmg/turn) but reduces enemy Attak by 3.
Last 2 turns ,dont stack to itself.
One target

OR posion of weakness - passive?

Sharp senses - buff - increase 1 ally dodge 25 %(mellee n ranged) last 2 CD 3
Kobra gaze - persuasion - chance 40%
Snake skin -adds +1/1armor to any ally . (or only to Snakeman?)
Last 2 turns. No stack.


Thoughts?

Re: Snakeman Shaman

Posted: Sun Jul 29, 2018 1:58 pm
by General Brave
Not bad.

Re: Snakeman Shaman

Posted: Sun Jul 29, 2018 2:03 pm
by makazuwr32
Snake skin doesn't need cooldown.
otherwise it is fine.

Re: Snakeman Shaman

Posted: Sun Jul 29, 2018 2:12 pm
by Lynx Shafir
:D tank you

Re: Snakeman Shaman

Posted: Sun Jul 29, 2018 2:14 pm
by General Brave
I'm guessing it's design will be a cobra.

Re: Snakeman Shaman

Posted: Sun Jul 29, 2018 2:33 pm
by Lynx Shafir
What is the difference?

Re: Snakeman Shaman

Posted: Sun Jul 29, 2018 2:44 pm
by General Brave
Different design.

Re: Snakeman Shaman

Posted: Sun Aug 12, 2018 4:41 pm
by Skelegonsans
Like the idea! only have a small suggestion for the first spell (Kobra Bite).
It would have a cooldown of 4, a range of 6, affect an 13-tile area (like the fireball spell), dealing no damage, but poisoning the enemies hit and applying a 2-turn 1-speed slow, as well as reduce attack by 3 for 2 turns. It would be a weakening offensive spell (a very useful one at that).

I also suggest adding yet another spell to it, the Ice Missile. Range 4, damage 5 and would apply a 2-turn 1-speed slow. No cooldown.

Would be a very useful offensive mage with a few nice buffs as well.

Re: Snakeman Shaman

Posted: Sun Aug 12, 2018 4:46 pm
by Skelegonsans
Also, you should add these stats to the shaman.
Melee dodge = 30%
Ranged dodge = 30%
Counter dodge = 60%
as it was agreed that all snakemen would have a dodge rate and these were the numbers used for it so far.
To compensate the dodge rate I'd also lower its hp to around 20. so it wouldn't be to much of a pain to kill if engaged.

Re: Snakeman Shaman

Posted: Sun Aug 12, 2018 4:55 pm
by makazuwr32
Currently kobra bite is better for balancing because it is like magic missle.
scaledfolks have currently one of strongest AOE magic in the game and they don't need more.

Re: Snakeman Shaman

Posted: Sun Aug 12, 2018 6:27 pm
by Skelegonsans
Hmm, true. Then maybe it is a magic missile like spell with no cooldown, range 5 that deals 5 damage and poisons, also giving a -3 attack penalty and a 1-speed slow for two turns? (if so we won't need the ice missle thing)

Re: Snakeman Shaman

Posted: Mon Aug 13, 2018 5:24 am
by makazuwr32
It can give only one on-hit status effect.
Either poison effect or stats reduction effect.

Re: Snakeman Shaman

Posted: Mon Aug 13, 2018 7:18 am
by Lynx Shafir
I want the weakening one cos
The variety either active or passive attack.

Re: Snakeman Shaman

Posted: Thu Aug 16, 2018 2:52 am
by Skelegonsans
Hmm. In that case, a -3 attack, -2 both armors and -1 speed for one turn seems good.

Re: Snakeman Shaman

Posted: Thu Aug 16, 2018 2:58 am
by General Brave
Is always nice when you return.

Re: Snakeman Shaman

Posted: Thu Sep 13, 2018 12:50 pm
by Savra
Let's see here the only difference you want him to have over the other snakemen is a staff correct? I can do that.

Re: Snakeman Shaman

Posted: Thu Sep 13, 2018 2:26 pm
by Savra
Like this?

Re: Snakeman Shaman

Posted: Thu Sep 13, 2018 2:34 pm
by Lynx Shafir
Kobra head and bigger staff.
May different skin colour Idk

Re: Snakeman Shaman

Posted: Thu Sep 13, 2018 2:38 pm
by Savra
I'll wait first to see what others think. Snakemen (with the exception of mr. Black momba and the crimson fangs) are all yellow while Lizardmen (again with the exception of the Lizardmen brutes) are all green. That means colour should be fine but agree on staff.

Re: Snakeman Shaman

Posted: Thu Sep 13, 2018 2:39 pm
by Savra
Funny they look like they're about ready to bop each other on the head. :lol:

Re: Snakeman Shaman

Posted: Thu Sep 13, 2018 2:48 pm
by Lynx Shafir
Sneezing snakes.

Re: Snakeman Shaman

Posted: Sun Sep 16, 2018 3:43 pm
by Skelegonsans
lmao sneezing snakes :lol: :lol:

yeah I like the images as well, look gucci to me :)

Re: Snakeman Shaman

Posted: Thu Sep 27, 2018 11:25 pm
by Savra
Alright so we should settle for:

Cobra bite
Sharp senses
Cobra gaze
Snake skin

Re: Snakeman Shaman

Posted: Thu Oct 04, 2018 9:31 pm
by Skelegonsans
Yeah. Exact effects weren't mentioned in the stats above tho (except for kobra bite). these are what I suggest, feel free to opinate on them.

kobra bite - range 5, single target (enemy living flesh and blood units only)
Reduces attack by 3, both armors by 2 and speed by 1. Lasts 1 turn.

snake skin - range 4, single target (allied living flesh and blood units only)
increases both armors by 2. lasts 2 turns. doesn't stack.

kobra gaze - range 4, single target (any enemy non-building, non-mechanical unit)
has a 30% chance to persuade the target. chance is affected by magic resist.

sharp senses - range 4, single target, cooldown 3 (any allied non-building, non-mechanical unit)
gives an ally a 25% dodge chance increase to all their dodge rates (melee, ranged, counter). lasts 2 turns. doesn't stack.

Re: Snakeman Shaman

Posted: Thu Oct 04, 2018 9:49 pm
by General Brave
Somehow I missed the Image thanks you.

Re: Snakeman Shaman

Posted: Fri Nov 16, 2018 3:51 am
by Tankhead
Finish imaged and not complete stats.
Hmmmm

Also if your gonna give new abilities atleast alter existing abilities/Spells so it may be easier for those who do Jsons to make those abilities

Re: Snakeman Shaman

Posted: Sat Mar 02, 2019 10:42 pm
by Skelegonsans
All of the suggested effects sound fairly simple except maybe for the dodge % increase thing.