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A place to for units.
Posted: Wed Aug 01, 2018 5:30 am
by General Brave
Re: A place to for units.
Posted: Wed Aug 01, 2018 5:01 pm
by LordOfAles
There are like 4 mercenary topics that need to be merged
Re: A place to for units.
Posted: Wed Aug 01, 2018 6:18 pm
by makazuwr32
some inspiration images:

Re: A place to for units.
Posted: Wed Aug 01, 2018 6:19 pm
by General Brave
Lovely, should we just copy stats from a existing building or create new one.
Re: A place to for units.
Posted: Wed Aug 01, 2018 6:27 pm
by makazuwr32
basic stats if this is neutral building can be copied from tc's.
maybe even with ability to occupy it but with 1 carry capacity and no healing.
Re: A place to for units.
Posted: Wed Aug 01, 2018 6:29 pm
by General Brave
I can make it similar but I can't exactly copy the town hall because it doesn't have anything in the the folder.
Re: A place to for units.
Posted: Wed Aug 01, 2018 6:29 pm
by General Brave
Are you using a computer or phone.
Re: A place to for units.
Posted: Wed Aug 01, 2018 6:30 pm
by Lynx Shafir
What size u need?
Re: A place to for units.
Posted: Wed Aug 01, 2018 6:32 pm
by General Brave
32x32 works but if you have to 32x64 also works.
Re: A place to for units.
Posted: Fri Aug 03, 2018 8:31 am
by Lynx Shafir
Test image
Re: A place to for units.
Posted: Fri Aug 03, 2018 9:16 am
by makazuwr32
a bit polishing and it will be good.
Re: A place to for units.
Posted: Fri Aug 03, 2018 1:19 pm
by General Brave
I will polish that, thank you for your help.
Re: A place to for units.
Posted: Fri Aug 03, 2018 1:33 pm
by Gral.Sturnn
I can start making mercenary concepts and art
Re: A place to for units.
Posted: Fri Aug 03, 2018 1:41 pm
by General Brave
Definitely helps, thanks.
Re: A place to for units.
Posted: Fri Aug 03, 2018 2:45 pm
by Gral.Sturnn
-mercenary billman
-mercenary crossbow
-mercenary longbow
-mercenary assasin (two attacks)
-mercenary rider
-mercenary poleaxe
-mercenary longsword
-mercenary brigand
-mercenary maceman
-mercenary broken lances
Re: A place to for units.
Posted: Fri Aug 03, 2018 2:52 pm
by makazuwr32
i will prefer this:
makazuwr32 wrote: ↑Wed Jan 03, 2018 9:06 am
As for now we have at least 5 units for tavern:
Necromancer
Giant Sea Turtle (or if we don't use it than for naval units regular merlocks?)
Elf Druid
Mage
Orc Shaman
Because who needs mercenary archer when your is better and easier to get?
but getting necromancer or human mage is totally worth it for other races.
Re: A place to for units.
Posted: Fri Aug 03, 2018 2:58 pm
by General Brave
There are definitely other Mercenaries units.
Re: A place to for units.
Posted: Fri Aug 03, 2018 2:58 pm
by Gral.Sturnn

o lol well the selection i made fits better for Aos
Nevertheless for the wizard itt should be called rogue wizard or something along those lines
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:04 pm
by General Brave
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:06 pm
by Gral.Sturnn
They definetly work for aof but it woukdnt be bad to add some to Aos
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:08 pm
by General Brave
Oh you also want something like this for age of strategy?
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:11 pm
by Gral.Sturnn
Well this was proposed on Aof so we should focus more on it but Aos should get a bit of this concept 2
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:13 pm
by General Brave
Perhaps make a topic of that over there.
Okay, We have talk about stats of these.
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:19 pm
by Gral.Sturnn
Do they have names already?
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:30 pm
by General Brave
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:39 pm
by Gral.Sturnn
Alright I can find a better sprite for the orc templar the shaman and necromancer are not well stablished maybe just make a rogue wizard that didnt liked to go to school, thek for the viking it should be either very strong or high attack for the mecrenary centaurs well they dint seem all that very hard to develop, the dark elf should be somekind of stealth unit or so
Re: A place to for units.
Posted: Fri Aug 03, 2018 3:45 pm
by General Brave
Sounds good, any other units ideas.
Re: A place to for units.
Posted: Fri Aug 03, 2018 4:01 pm
by Gral.Sturnn
For the minotaur it should be really tanky and not so tremendous damage we can also make human brigands with specialities like high counters to something
Re: A place to for units.
Posted: Fri Aug 03, 2018 4:06 pm
by General Brave
Anything else?
Re: A place to for units.
Posted: Fri Aug 03, 2018 4:08 pm
by Gral.Sturnn
I think thats enough