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Wyrm-Siege unit-ACCEPTED GB

Posted: Thu Aug 02, 2018 4:48 pm
by Savra
unit_scaledfolk_wurm.png
unit_scaledfolk_wurm.png (2.23 KiB) Viewed 6453 times
The mighty Wurms are limb less dragons who are responsible for much property damage in densely populated area's. The Scaledfolk have managed to take and utilize the destructive power in aiding with their sieges.
Buid:temple
Cost:8
Hp:90
Atk:20
Rng:1
Spd:3, Mountains 1
Arm:3
P.Arm:3
Res:20%
Actions:1
Has trample passive.
Bonus to buildings unless you would rather prefer it to be like the humans war elephant.

Re: Wurm-Siege unit

Posted: Thu Aug 02, 2018 8:33 pm
by General Brave
Beautiful, it will be easy to design if it was just the upper body sticking out of the ground.

Re: Wurm-Siege unit

Posted: Thu Aug 02, 2018 9:33 pm
by Savra
I was thinking more of like a slithering snake but ok, whatever you think is better/Simpler.

Re: Wurm-Siege unit

Posted: Thu Aug 02, 2018 9:37 pm
by General Brave
It would be impossible to draw that unless it was coil.

Re: Wurm-Siege unit

Posted: Thu Aug 02, 2018 9:49 pm
by Savra
Ok sneaky Tunneler it is, does this mean I should get rid of his swimming capability and either replace with mountain crossing at same cost of move or just have him tunnel through softer grounds do to the abundance of prey?

Re: Wurm-Siege unit

Posted: Thu Aug 02, 2018 9:53 pm
by General Brave
Perhaps it should travel through mountains instead of water.

Re: Wurm-Siege unit

Posted: Thu Aug 02, 2018 10:25 pm
by Savra
Makes sense..

Re: Wurm-Siege unit

Posted: Thu Aug 02, 2018 10:31 pm
by General Brave
Change the topic to accept it by me.

Re: Wurm-Siege unit

Posted: Fri Aug 03, 2018 2:07 am
by Savra
So just put - ACCEPTED?

Re: Wurm-Siege unit

Posted: Fri Aug 03, 2018 2:12 am
by General Brave
Yes, then put GB next to it.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Fri Aug 03, 2018 3:02 am
by Savra
Done

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Fri Aug 03, 2018 3:03 am
by General Brave
I get working on the image or someone else will.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Fri Aug 03, 2018 5:35 am
by Stratego (dev)
this is ok to be accepted - acually GB does not need "acceptance" on each unit idea, he can swarm in any scaledfolk or dwarf units until these races are balanced or Alexander asks not to.
(and needs no coding :) - but he will contact me if he needs some code change)

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Fri Aug 03, 2018 5:38 am
by General Brave
Ok.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Wed Aug 08, 2018 5:49 pm
by Savra
Here's the sprite feel free to edit.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Wed Aug 08, 2018 5:55 pm
by General Brave
You made this? not bad. Although it looks like a elephant.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Wed Aug 08, 2018 5:56 pm
by Savra
Ya it looks squeezed here. Cyclops has also been made as well as skull island.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Wed Aug 08, 2018 6:01 pm
by General Brave
Looks perfect for 8-bit games but not here, I will fix it right now.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Wed Aug 08, 2018 6:04 pm
by Savra
Thank you, I was actually making it as a template of how I thought it would look.It was meant to be fixed a bit.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 5:24 am
by Savra
Since the serpent was what this thing was based off of and the design was meant to be similar, if I could get the sea serpent sprite I could probably save you some work and give you a more detailed one to work with.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 5:49 am
by General Brave
Ok.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 5:54 am
by Savra
We're do you get a hold of those images anyway?

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 5:54 am
by General Brave
64_unit_elf_sea_serpent.png
64_unit_elf_sea_serpent.png (1.7 KiB) Viewed 6564 times
Savra wrote: Wed Aug 08, 2018 5:56 pm Ya it looks squeezed here. Cyclops has also been made as well as skull island.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 5:55 am
by General Brave
Savra wrote: Thu Aug 09, 2018 5:54 am We're do you get a hold of those images anyway?
Do you mean how?

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 6:01 am
by Savra
Yes, btw thanks for the serpent. :D

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 6:03 am
by General Brave
I posted the whole image file on Discord.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 6:14 am
by Savra
I think I might have zombiefied your serpent in order to get the wurm. 8-)

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 1:11 pm
by LordOfAles
They look too similar

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 2:34 pm
by Sunrise Samurai
Remove the fins, mirror the image the other way, and have it tunneling out if the ground. Should look different enough then.

Re: Wurm-Siege unit-ACCEPTED GB

Posted: Thu Aug 09, 2018 2:37 pm
by General Brave
I should probably handle this now.