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Dwarven walls IMPLEMENTED

Posted: Fri Aug 03, 2018 8:37 pm
by Savra
I've been wondering where the dwarf walls are? Because when I play as them I'm stuck using dwarven riflemen to act as it and they can be killed by a simple skirmisher unit. (Troll headhunter plus dwarf rifleman = unpleasant sight......)
Dwarven wall:
Image
Desc: A sturdy wall equip with cannons to keep enemies at bay and defend vital areas.
Cost:6
Hp:150
Atk:20 (full damage on counter)
Rng:0
Sight:3
Construction/mend bonus:150%
Arm:5
P.arm:20
Res:100%

Bronze gate:
Image
Desc: a sturdy gate to let friendlies in and keep enemies out, made from bronze.
Cost:6
Hp:125
Sight:3
Cap:1
Heal:0
Construction/mend bonus:150%
Arm:4
P.arm:18
Res:100%

Re: Dwarven walls

Posted: Fri Aug 03, 2018 8:54 pm
by General Brave
Definitely.

Re: Dwarven walls

Posted: Fri Aug 03, 2018 8:56 pm
by LordOfAles
Walls are not in game yet.

Re: Dwarven walls

Posted: Fri Aug 03, 2018 9:32 pm
by Savra
Any ideas on them like how they should look and act? Personally I see them as being something like this
Image
Image

Code: Select all

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Re: Dwarven walls

Posted: Fri Aug 03, 2018 9:35 pm
by General Brave
Seems easy to make,but it might be hard for me to add any symbols.

Re: Dwarven walls

Posted: Fri Aug 03, 2018 9:49 pm
by Savra
You don't need to add the gears or symbols.

Re: Dwarven walls

Posted: Fri Aug 03, 2018 9:51 pm
by General Brave
Just a bare straight Stone? Or some level of detail.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 12:44 am
by Savra
Maybe some details of you can squeeze them in their, if not, o well not a big loss.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 1:42 am
by General Brave
Ok.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 1:06 pm
by Sunrise Samurai
Dwarven wall:
Hp 200
Cost 6 (3 turns for one basic worker.)
Power 20 (fear weapon, 3 instances, 100% counter damage)
Actions 0
Armor 5/20
Spell resistance 100%

Dwarven walls are an impressive sight. Well defended and strong, orcish hordes and even dragons will avoid them if at all possible.


(Extremely tough, well armored, and worthy of dwarven craftsmanship, these require dedicated siege units to bring down, not infantry with swords. Built to punish attackers, their defensive capabilities are devastating and extremely demoralizing, hence triple fear effect. If it seems OP, remember that the defining feature of dwarves is "immovable object" rather than "unstoppable force." besides, it's incapable of movement, can't attack, and blocks your own movement too.)

Re: Dwarven walls

Posted: Sat Aug 04, 2018 1:23 pm
by LordOfAles
Power...40 and actions 0?

Re: Dwarven walls

Posted: Sat Aug 04, 2018 1:28 pm
by Sunrise Samurai
Yes. Power 40 and actions 0. The result is power 20 counterattack whenever it is attacked in melee. Pretty much, if you send a master orc warrior to attack, he will come limping home scared out of his mind and crying for his mommy.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 1:34 pm
by LordOfAles
Sounds op for 4 turns.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 1:43 pm
by makazuwr32
increase cost ot 6-7 actions of worker, lower damage to 20 (with 100% counter damage) and it will be fine.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 1:52 pm
by Sunrise Samurai
Didn't realize 100% counter damage was an option now. Editing it now.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 5:06 pm
by General Brave
I'm pretty sure cost doesn't affect anything about buildings.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 5:13 pm
by makazuwr32
this is about how big must be construction rate.
for walls if cost is 6 than costr. rate must be 400% and same is mend rate.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 5:18 pm
by Savra
Why fear? Orcs don't really fear anything. Goblins are just about the only ones who would be fearful. Btw I'm not saying get rid of orcs ability to get fear.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 5:21 pm
by makazuwr32
you want for their walls to inflict other debuff?
maybe curse that will disable unit affected with it?
or disarmor (-10/-10 to armors)?
i think fear is tthe best choice.

Also it is inflicting fear because it is so god damn hard to break it than enemy units just get tired and fear that they will die breaking this wall.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 5:48 pm
by Savra
Hmm, ok. Sounds fine.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 5:57 pm
by General Brave
This is the first wall to do actually anything.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 6:11 pm
by Lynx Shafir
What are the human wall stats to can compare? (I'm lazy to look for myself :P)

Re: Dwarven walls

Posted: Sat Aug 04, 2018 6:16 pm
by makazuwr32
75 hp, 5/8 ramor, buldable for 3 turns.
hp can be increased by masonry upgrade to 112.

Re: Dwarven walls

Posted: Sat Aug 04, 2018 6:16 pm
by General Brave
Cost 1
Hp 75/75
Attack power 0
Range 0
Armor 5
Pierce Armor 8
Speed 0
Sight 1
Action /turn 1/1
Constr. bonus 400%
Mend bonus 100%
Spell resistance 0%
Size 1x1

Re: Dwarven walls

Posted: Sat Aug 04, 2018 11:46 pm
by Sunrise Samurai
General Brave wrote: Sat Aug 04, 2018 5:57 pm This is the first wall to do actually anything.
:lol:
Honestly all walls should be more effective. This one is just a bit..... bigger than the rest should be. The thorn walls should have been something comparable, but I find them to be a bit underwhelming. They have neither the power nor the hp to be a deterrent to attacks. This one has hp, damage, and a decent effect on hit.
makazuwr32 wrote: Sat Aug 04, 2018 5:21 pm you want for their walls to inflict other debuff?
maybe curse that will disable unit affected with it?
or disarmor (-10/-10 to armors)?
i think fear is tthe best choice.

Also it is inflicting fear because it is so god damn hard to break it than enemy units just get tired and fear that they will die breaking this wall.
It's so hard to break, and intimidating. Plus the wall has active defenses to return the favor of attacking back to the attacker. The whole design is made to demoralize and discourage any would be attackers.

Re: Dwarven walls

Posted: Sun Aug 05, 2018 6:01 am
by Lynx Shafir
Undeads won't fear to die under the walls :lol: make no sence..
Also orcs - uruks "fear no death or pain"

For elves is a pain to take down such line of wall since they have only Ents for siege and dwarven towers inflict fire to.
Also elven wall needs improvement -
Either a regrowth tech(autoheal) or different bonus from crushing and mellee attacks - after all it's thorny bush not stone wall. (weak one)

So for a basic wall fear and countrer is too much. (Only counter I'd say)
(Humans really need a spiked wall research tech - if we have that advancement center let's use it.)
A fear wall for undeads sounds better,
After all is made from bones, u hear the whispering souls, and such creepy things.

Re: Dwarven walls

Posted: Sun Aug 05, 2018 6:19 am
by General Brave
Human walls should be able attack, act like there's archers on the walls, maybe the range by 2 or 3 or 4. Perhaps the gate can shoot fire arrows.
Either that or it can be occupied, allowing units to be in it.
But but only archers can get in it. Perhaps the only way they can enter is using the gate as a entrance.

Re: Dwarven walls

Posted: Tue Aug 21, 2018 11:22 pm
by Savra
I can make the main wall but as for the animations of it I won't do so well. So somebody might have to do that.

Re: Dwarven walls

Posted: Tue Aug 21, 2018 11:32 pm
by General Brave
Since I've been seeing your buildings, I want to see this one.

Re: Dwarven walls

Posted: Wed Aug 22, 2018 12:01 am
by Savra
Here's the gate and wall.