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Morale system for units

Posted: Sat Aug 04, 2018 3:26 pm
by Gral.Sturnn
So recently i checked the loyalty meter topic and got another idea so here ot goes.

Every unit that gets under 10% of its hp will lose control and "flee" to the nearest tc during this process the player has no control over the slected unit.

Banner bearers and drummers can result more usefull by negating the effect and make units unmmine to psichology

So what are you ideas?

Re: Morale system for units

Posted: Mon Aug 06, 2018 2:08 pm
by godOfKings
even a 1 hp pikeman is more useful than a dead pikeman, so no i dont support completely losing control of unit

Re: Morale system for units

Posted: Mon Aug 06, 2018 3:30 pm
by Gral.Sturnn
Any suggestion to change this aspect?

Re: Morale system for units

Posted: Wed Dec 19, 2018 8:37 pm
by Lynx Shafir
Any such changes affect existing maps and may break m

Fleeing from battle is not tolerated
"cowardy is priced with a bullet in your back"


As a game setup additional to leader units may work (when we have em will return to here)
a second use of loyalty tech and those aura units.

Re: Morale system for units

Posted: Thu Dec 20, 2018 11:42 pm
by Gral.Sturnn
?