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Great City - ANSWERED

Posted: Sun Aug 05, 2018 8:11 am
by General Brave
Image
[In progress]
Hp: 1350/1350.
Attack power 8.
Range: 8.
Armor: 5.
Pierce Armor: 25.
Speed: 0.
Sight: 8.
Action /turn: 4/4.
Carry capacity: 5.
Heal rate: 10.
Constr. bonus: 250%.
Mend bonus: 250%.
Size: 2x2
Perhaps unique building.
Perhaps like Town Center.
Passive ability: Fire Arrows, Aura Strength 2 Attack.
Abilities: Spawn City Guards, unique to this building.
City Guard.
Hp 24/24
Attack power: 13.
Range: 1.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 5.
Action /turn: 1/1.
Spell resistance: 30%.
City Spearman.
Hp: 15/15.
Attack power : 8.
Range: 1.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 5.
Action /turn: 1/1.
Spell resistance: 30%.
City Archer.
Hp: 17/17.
Attack power: 6.
Range: 6.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 8.
Action /turn: 2/2.
Spell resistance: 30%.
City Horseman.
Hp: 42/42.
Attack power: 15.
Range: 1.
Armor: 3.
Pierce Armor: 3.
Speed: 5.
Sight: 6.
Action /turn 1/1.
Spell resistance: 30%.
The ability will randomly spawn, just like the Romans in AoS. Each has a Vanishing of 2.
Buildables: Navy units if built by the water. All the Siege. All human tech. Some of the newer units. Perhaps airships and balloons.

Re: Great City.

Posted: Sun Aug 05, 2018 10:05 am
by Lynx Shafir
Big building? Size?.
Also Heal rate higher - 25-30

What to be its speciality or unique units(not the spawning ones) ?

Re: Great City.

Posted: Sun Aug 05, 2018 4:36 pm
by General Brave
Perhaps some armor infantry or better catapult.

Re: Great City.

Posted: Sun Aug 05, 2018 5:51 pm
by Gral.Sturnn
General you can use some designs from you warfell proyect

Re: Great City.

Posted: Sun Aug 05, 2018 5:51 pm
by Gral.Sturnn
or send me some inspirations os i can work

Re: Great City.

Posted: Sun Aug 05, 2018 5:58 pm
by General Brave
That is amazing idea, I could mix the buildings that I have made into 1.

Re: Great City.

Posted: Sun Aug 05, 2018 5:58 pm
by General Brave
But it may look strange.

Re: Great City.

Posted: Sun Aug 05, 2018 5:59 pm
by General Brave
Gral.Sturnn wrote: Sun Aug 05, 2018 5:51 pm or send me some inspirations os i can work
We can make our own image and we pick which one's better.

Re: Great City.

Posted: Sun Aug 05, 2018 6:17 pm
by General Brave
So what do you think?

Re: Great City.

Posted: Sun Aug 05, 2018 6:20 pm
by Gral.Sturnn
sure

Re: Great City.

Posted: Sun Aug 05, 2018 6:39 pm
by General Brave
Let's start working then.

Re: Great City.

Posted: Mon Aug 06, 2018 9:23 pm
by Hyacintho
This building is 64x64?

Re: Great City.

Posted: Mon Aug 06, 2018 10:38 pm
by General Brave
Yes, if needed 64x192.
If the main building is too tall.

Re: Great City.

Posted: Wed Aug 08, 2018 3:54 pm
by Savra
Gral.Sturnn wrote: Sun Aug 05, 2018 5:51 pm General you can use some designs from you warfell proyect
Actually I think it's time to just implement his warfell race because the images and basic units with state is already done. More so then any of the other requested factions actually.

Re: Great City.

Posted: Wed Aug 08, 2018 4:08 pm
by General Brave
It's good isn't.

Re: Great City.

Posted: Wed Aug 08, 2018 4:23 pm
by Savra
Yup, and it's basically complete so might as well, everything seems to be their.

Re: Great City.

Posted: Mon Sep 03, 2018 4:22 pm
by Hyacintho
With apologies, I must announce my (temporary?) resignation from this project. With other projects taking up my time, I doubt I will be able to finish this. I may return to it later, but not anytime in the near future.
Here is all I have finished for the image, anyone is welcome to modify and finish it.

Re: Great City.

Posted: Mon Sep 03, 2018 4:52 pm
by General Brave
Thank you for the good base to start on.

Re: Great City.

Posted: Mon Sep 03, 2018 4:57 pm
by Savra
I was just thinking, would it hurt to make this a super rare tc? Or just a tc like structure that you could place on map editor and we could take some races and make town guard variants. If super rare is chosen then make it able to spawn at same percentages as the ai has for building mega buildings. This would make maps more interesting.

Re: Great City.

Posted: Tue Sep 04, 2018 5:46 am
by Savra
Savra wrote: Mon Sep 03, 2018 4:57 pm I was just thinking, would it hurt to make this a super rare tc? Or just a tc like structure that you could place on map editor and we could take some races and make town guard variants. If super rare is chosen then make it able to spawn at same percentages as the ai has for building mega buildings. This would make maps more interesting.
@General Brave?

Re: Great City.

Posted: Tue Sep 04, 2018 7:04 am
by makazuwr32
I don't like idea of big tc-like structures.

Re: Great City.

Posted: Thu Sep 06, 2018 4:32 am
by Savra
A big tc structure will still make maps very interesting.

Re: Great City.

Posted: Thu Sep 06, 2018 2:28 pm
by General Brave
It would be nice.

Re: Great City.

Posted: Fri Sep 14, 2018 10:36 pm
by Savra
So we going to keep this as a human structure or turn it into a tc and solve some of the new unit problems by making different race variants of your suggested units e.g. Hobgoblin versions for orcs?

Re: Great City.

Posted: Sat Sep 15, 2018 12:01 am
by General Brave
Whatever it's going to be it would be nice.

Re: Great City.

Posted: Sat Sep 15, 2018 1:31 am
by Savra
I would like to see a rare tc spawn that is big and comes with special units. That and a sea tc. This could spawn at same percentages that ai has in building their Megas.

Re: Great City.

Posted: Thu Aug 08, 2019 2:25 pm
by Alexander82
ANSWERED