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Ghost Kraken

Posted: Sun Aug 05, 2018 9:54 pm
by Savra
Ghost Kraken:
Desc:The ghost krakens are powerful familiars summoned by pirates to protect their loot and their islands. These creatures power is a force to be reckoned with and are responsible for the destruction of countless sea vessels.
Train: skull cove
Cost:8
Hp: 80
Atk:10
Rng:2
Sight:5
Speed:4
Arm:3
P.Arm:3
Res:40%
Actions:3
Abilities:
Enrage - +5 atk, +1 p.rng, cool:3
Submerge - rng:self, cool:instant

Ghost Kraken (submerged)
Hp:80
Atk:10
Rng:1
Sight:4
Spd:5
Arm:3
P.arm:3
Res:40%
Act:1
Abilities:
Emerge: rng:self, cool:instant
Most likely the stats will change.I

Both have bonuses to infantry and ships.

Units can't step in it like the submarine in AOW.

Re: Kraken

Posted: Sun Aug 05, 2018 10:28 pm
by Tankhead
Wasnt this debatable between orcs and undead?

Re: Kraken

Posted: Sun Aug 05, 2018 11:10 pm
by General Brave
I already made a topic for this.
Let's continue.

Re: Kraken

Posted: Sun Aug 05, 2018 11:19 pm
by Savra
Umm were would that topic be exactly? I didn't find it...

Re: Kraken

Posted: Mon Aug 06, 2018 1:13 am
by General Brave

Re: Kraken

Posted: Mon Aug 06, 2018 1:34 am
by Savra
So mark as closed or wait awile?

Re: Kraken

Posted: Mon Aug 06, 2018 1:34 am
by Savra
So mark as closed or wait awile?

Re: Kraken

Posted: Mon Aug 06, 2018 1:40 am
by General Brave
It could work as a Undead units.

Re: Kraken

Posted: Mon Aug 06, 2018 2:06 am
by Tankhead
Perfect actually, it will compensate for the lack of water units that undead currently have but back to topic

Wouldn't this be the strongest water unit? And by the current stats little too op in water.
Drop hp by 20
Reduce atk by 5
Drop cost to 6 or 7
Don't know if the armor and armor.P ok or not?
Where's maka

Re: Kraken

Posted: Mon Aug 06, 2018 6:18 am
by Savra
Well I came up with these stats because of orcs not having any ranged sea units. So I thought to compensate if orcs don't get ranged sea then they can get a tank sea unit. If moved to undead then I could lower state and change cost to 6 since their is no need for undead to have 2, 8 turn naval units that take up different rolls but cost to much to bother with one of the other.

Re: Kraken

Posted: Mon Aug 06, 2018 8:32 am
by Tankhead
Sounds right to me and those merlocks alone compensate what Orcs lack in water especially when upgraded( actually really annoying ) but yea undead could use this idea

Re: Kraken

Posted: Mon Aug 06, 2018 8:57 am
by Lynx Shafir
After seeing Sea Serpent rebalanced I can recommend stats for a buildable Kraken.

Re: Kraken

Posted: Mon Aug 06, 2018 2:55 pm
by General Brave
Although it might also work for the Beastclans?
But we could use whales instead.

Re: Kraken

Posted: Mon Aug 06, 2018 5:20 pm
by Savra
So we're should it go? Hold a vote of send it to undead anyway which do you choose?

Re: Kraken

Posted: Mon Aug 06, 2018 5:30 pm
by Savra
Hmm actually maybe moving to undead wouldn't be a bad idea considering the lack in naval unit ideas...

Re: Kraken

Posted: Mon Aug 06, 2018 5:32 pm
by Lynx Shafir
Undead or Beast?

Re: Kraken

Posted: Mon Aug 06, 2018 5:34 pm
by General Brave
Vote.

Re: Kraken

Posted: Mon Aug 06, 2018 7:25 pm
by Savra
I vote undead, beasts can have megalodon as their big sea unit since their navy consists of shark people. Btw stats updated.

Re: Kraken

Posted: Mon Aug 06, 2018 7:31 pm
by makazuwr32
i vote for neutrals only. it doesn't fit undeads because it is living unit and it doesn't fit beastclans because it is too stupid to cooperate with anyone. instead i want to see kraken as Great dragon-like boss creature for campains.

Re: Kraken

Posted: Mon Aug 06, 2018 8:18 pm
by Tankhead
Well I mean theirs already suggested units that can go with the undead that are living.
I believe it's the cult pack. And we can just say the kraken is a dead myth brought back to life from the undead

Re: Kraken

Posted: Mon Aug 06, 2018 9:45 pm
by Savra
Or it could work like this if added to undead
the KRAKEN is a foul creature born from the dark magic of port town necromancer to strike fear into the hearts of many sailors. They take on the appearance of a giant octopus and are responsible for the sinking of countless sea vessels, and are sometimes used by pirates in order to guard their treasures when they are gone.

Re: Kraken

Posted: Tue Aug 07, 2018 3:20 am
by Tankhead
And then theirs that one person that goes far and beyond :P

Re: Kraken

Posted: Tue Aug 07, 2018 3:59 am
by Savra
I know, but some sources do put them in with undead and ghost pirates. I've even heard them being summoned by necromancers as a way to see to sink enemy ships. I guess it's a matter of perspective.

Re: Kraken

Posted: Tue Aug 07, 2018 5:45 am
by General Brave
I think it does also.

Re: Kraken

Posted: Tue Aug 07, 2018 5:46 am
by Tankhead
No i agree with you, most the time the kraken is lump with undead or just a plain boss you gotta beat. But as far as kraken being with another fraction besides undead, I've never heard of it.
This could however be lump with mystical beings race but im sure me you and others can easily come up with a different water units for that fraction when the time comes

Re: Kraken

Posted: Tue Aug 07, 2018 6:18 am
by Savra
What do you mean? The only 3 factions I see this going into are Orcs, Undead, and Elves. If it goes to orcs then they'll have a good costly sea unit that doesn't get killed as easy from a range. For undead it would basically work as their destroyer only less costly then their pirate ship. Elves just don't need another melee sea unit since they have two. As for beastclans I still only see them using shark folk and a Megaladon as their sea units.

Re: Kraken

Posted: Tue Aug 07, 2018 6:22 am
by Savra
Ohhh, wait you were talking about orcs weren't you? Well battle for middle earth has the kraken as an ability that they can use to spawn one anywhere on the battlefield but we won't be using this as a ability.

Re: Kraken

Posted: Tue Aug 07, 2018 6:50 am
by Lynx Shafir
Before making Krakens we need 2 important thing implemented.
1)change json that see creatures don't comport as ships - different bonus and don't burn like ship.-it's absurd
2)submarin way - Deep water creatures (like Sea serpent) needs this


And not for Orcs (I'm against that orcs get both ground and sea monster.)
They have merlocks - whose bonuses whit upgrades domain the Sea (and cheap)and
All Ork giant walk sea too)

Kraken
Or undead or map boss.

Re: Kraken

Posted: Tue Aug 07, 2018 6:55 am
by makazuwr32
I don't think that sea serpent must have "submarine" way of moving. It is living and breathes normal air.
Neither this kraken needs this. Especially if as a map boss.

But dwarven submarine definately need this.

Re: Kraken

Posted: Tue Aug 07, 2018 7:02 am
by Savra
You do realize that when the Merfolk upgrades get added they become just as good as Merlocks right? Plus as I said before if orcs aren't getting ranged naval units then they can get powerful melee ones. On the other hand for undead side they could work as a destroyer unit since undead will lack that even with skelloton pirates at max upgrades.