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Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 5:52 pm
by General Brave
Ants/folks:
Worker Ant.
Image
Cost: 2.
Hp: 8/8.
Attack power: 5.
Range: 1.
Armor:: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Mend: 5
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Builds:
Conclaive.
Lookout .
Burrow.
Ant tunnel.
Hatchery pool.
Insectoid bridge.
Antfolk Worker.
Image
Cost: 3.
Hp: 11/11.
Attack power: 6.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Mend: 8.
Action/turn: 2/2.
Spell resistance: 0%.
Size 1x1.
Builds:
Conclaive.
Lookout .
Burrow.
Ant tunnel.
Hatchery pool.
Insectoid bridge.
Infantry:
Warrior Ant.
Image
Cost: 2.
Hp: 15/15.
Attack power: 8.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Warrior Fire Ant.
Image
Cost: 2.
Hp: 12/12.
Attack power: 5.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Passive Ability: Fire Weapon.
Warrior Snow Ant.
Image
Cost: 2.
Hp: 13/13.
Attack power: 6.
Range: 1.
Armor: 1.
Pierce Armor: 0.
Speed: 3.
Sight: 4.
Action/turn: 1/1.
Spell resistance: 0%.
Size 1x1.
Passive Ability: Slowing Weapon.
Colony Spiker.
Image
Cost: 3.
Hp: 18/18.
Attack power: 8.
Range: 1.
Armor: 2.
Pierce Armor: 1.
Speed: 3.
Sight: 4.
Action/turn: 2/2.
Spell resistance: 20%.
Size 1x1.
Elite Colony Spiker.
Image
Cost: 3.
Hp: 20/20.
Attack power: 10.
Range: 1.
Armor: 3.
Pierce Armor: 2.
Speed: 3.
Sight: 4.
Action/turn: 2/2.
Spell resistance: 30%.
Size 1x1

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 6:03 pm
by Savra
Uhm, general brave why do we have 2 of these topics?

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 6:05 pm
by General Brave
It might have bugged out and submit it two. Focus on this one not the other.

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 8:21 pm
by Savra
The ant folk worker is supposed to be an upgrade unless you want it like this and the Insectoids effectively get 6 workers?

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 8:23 pm
by General Brave
I think it seems much more better.

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 8:32 pm
by Savra
What you meen?

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 8:33 pm
by General Brave
Have them as separate upgrades

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 8:34 pm
by General Brave
The bipedal ones will be better except they take longer to form

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 9:43 pm
by Savra
Hmm so 6 worker types it is? Okay, unlike dwarfs these workers are actually required to build different structures so I guess that evens things out.

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 9:46 pm
by General Brave
Yes they're be able to build different types of buildings and places.

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sat Aug 18, 2018 10:10 pm
by General Brave
Please discuss stats.

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sun Aug 19, 2018 6:00 am
by Savra
Ummm general brave I forgot to add their bonuses,
Spiker has same bonuses as infantry
Stinger has bonus to cav
Pinned has bonuses to infantry

I'll try and get the bees stats right next time.

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sun Aug 19, 2018 6:57 am
by General Brave
Ik.

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sun Aug 19, 2018 7:18 am
by Savra
Spikers were supposed to attack twice, all the Ant folk were actually, that's why I made their weopon the way it is, also because of the multiple arms. Feel free to lower attack if you want to compensate.

Re: Crawler, Walkers, Gatherer. Insectoid.

Posted: Sun Aug 19, 2018 7:35 am
by General Brave
I forgot that.