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Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:03 pm
by General Brave
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https://m.youtube.com/watch?v=M5lA6gGGjHQ
And also music to accompany in them.
Warfell
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Backstory:
The kingdom of Warfell or The Warfell States as sometime referred, started out as a city state. The city: White Peaks was founded on the second highest Mountain on the its continent. The reason being of a religious one, The Warfellons are very secretive about the creation of their Nation, only the books in the Royal Library shows the truth. What is known that a Great Cathedral was built, whom it was built for is unknown. But it marked the way how Warfell architecture will go.

As followers gather, tents begin to sprout up around the cathedral, but soon enough it began to blossom into a small town. As the town slowly grew, so did the religious leaders power and authority. Since it was no longer simply to go to worship but also place to stay, they decided that the town needed to defend itself. So the Town Guards were created. Becoming the stepping stone for Warfell Military. It mainly consisted of paladins and knights of the Cathedral.

As time continue on, the town then soon enough grew into a city as well and diplomacy and trade. Families have established themself and one family in particular rose in prominent with power and respect. House of Blackhawk. Soon enough with the help of the rest of the powerful families, they asked the cathedral to become the ruling family.

The cathedral allow them and appointed them as the Royal Family. After a few more years the city became just more that a city, other towns and Villages started to join under the banner of the Hawk. But all this growth and prosperity isn't without its problems, it's attractive unwanted attention and jealousy.

After war is wage and battles were won and White Peaks was burn down. A new kingdom arose victorious, claiming all of those who join the war against them. The capital was rebuilt and renamed Warring Fall and the new nation was called Warfell.

Culture:
The Warfellons are proud people who accept their mistakes to learn from them, how else will you learn from your greatest enemy who is yourself. They are also deeply militaristic, so when their children are considered eligible for military service. It's a honor to join, service usually last for 2 or 4 years. They are somewhat openly religious, they do allow others to worship as long as it doesn't threatened lives or against the law.

There is a distinct way that every region behave, including the capital itself. Which is split into four sections. The lower, the middle, the upper, the palace.
Each section has its own nobles as well as customs.

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Building:
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Warfell Castle. Renamed. Tier 3.
Mega building. Removed Legendary Status
Hp - 1200
Attack - 10
Range - 8
Actions/turn - 3
Armor - 6/20
Carry Capacity - 4
Healing rate - 20
Construction Bonus - +350%
Mending bonus - +350%
Spell resist - 100%
Abilities: 
Burning weapon (passive)
Trains: All Warfell units.
Description: This Fortress of safety and comfort has house the Royal Family for centuries, it's walls are like those of a mountain. It is protected by rune and other old and new protection symbols.
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Warfell Stronghold Tier 2.
Mega building.
Hp - 700
Attack - 8
Range - 6
Actions/turn - 2
Armor - 2/15
Carry capacity - 4
Healing rate - 15
Construction bonus - +350%
Mending bonus - +350%
Spell resist - 100%
Abilities:
Burning weapon (passive)
Description: A center of military and political learning, it is where most leaders have learned. It also a place where things are research and produce. Including Weapons of War and other.
Bastion.
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Description: Temporary Fortress, it's allows a hold in the region.
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Warfell Magic Academy.(Renamed ministry of War): Tier 2
Hp - 50
Attack - 0
Armor - 0/6
Carry capacity - 2
Construction bonus - 0%
Mending bonus - 0%
Spell resist - 100%
Affected by Masonry upgrade.
Description: It's allows research and production of Siege units and casters.
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Fort.
Fort. Tier 1.
Hp - 80
Attack - 8
Range - 7
Actions/turn - 1
Armor - 2/8
Carry capacity - 3
Heal rate - 10
Construction rate - +20%
Mending rate - +100%
Affected by Masonry upgrade.
Trains and researches:
Description: Where are basic troops are trained.

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Warfell Column.
Hp - 200
Attack - 8
Range - 11
Actions/turn - 2
Armor - 4/15
Carry Capacity - 3
Construction bonus - -20%
Mending bonus - +35%
Affected by Masonry upgrade.
Sight - 11
Heal rate - 10
Spell range - 5
Spell resist - 100%
Abilities:
Magic missle.
Aura: Vision (same as elf outpost), range 0 (only archers inside are affected.



Pier.
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Description: Builds and trained anything sea related.

Tent.
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Description: Don't know what to use this for perhaps a hospital.

Stone Bridge.
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Description: A stone bridge.
Unit:
Infantry:












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Warfell footman/Warfell elite footman:
Cost - 2 turns
Hp - 20/23
Attack - 9/12
Armor - 1/1 for both.
Dodges - 0%/0%/50% for elite only.
Speed - 3
Sight - 4
Spell resist - 30%
Standart bonuses to buildings.
Description: Use against Infantry and buildings.

Wardog.
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Description: Have bonus against infantry and cavalry.
Range:

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Arcane Flamer
Cost - 2 turns
Hp - 14
Attack - 6 or 8
Range - 5
Armor - 2/2
Speed - 3
Sight - 6
Spell resist - 30%
50% trolls, and will anything flammable.

Description: He shoots out flames up to for 4 tiles.

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Arcane Shooter.
Cost - 3 turns
Hp - 15
Attack - 12
Range - 5
Armor - 1/1
Speed - 3
Sight - 6
Spell resist - 30%
50% bonus to infantry.
[Bypass p armor.]
Description: Shoots out a concentrated beam of offencive magic using arcane runes.

Calvary:







Magic User.
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Warfell Sorcress
Cost - 5 turns
Hp - 12
Attack - 0
Armor - 0/0
Speed - 3
Sight - 6
Spell range - 4
Spell resist - 40%
Abilities:
Fear
Blinding - Increases miss chance for target unit by 20% and lowers sight range by 1. non-stackable, no cooldown, lasts 3 turns.
Magic missle (range +2 for this if compared to other spells)
Fireball (has same range as mage's one and needs same research)
Description: They are trained for War, using any type of magic if necessary.

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Warfell Mage:
Cost - 5 turns
Hp - 18
Attack - 0
Armor - 1/1
Speed - 3
Sight - 6
Spell range - 4
Healing rate - 15
Spell resist - 30%
Abilities:
Heal
Clear vision
Trample
Disenchant
Exorcism (also needs as usual research fisrtly)
Description: Great Healers, Great Supporters.
Siege and Seas.




Worker:
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Warfell Mason.
Cost: 6, trainable at Warfell Fort, Palace
Hp: 20.
Attack power: 10.
Range: 1.
Armor: 1+2.
Pierce Armor: 1+2.
Speed: 3.
Sight: 5.
Action /turn: 2/2.
Mend rate: 12+Ambidexterity.
Spell resistance: 100%.
Description: Born in the Western Northern Islands of Mistshore. He was trained to be blacksmith at a young age but soon enough he realize he could do more than instead of creating blades. Eventually he found himself under a apprenticeship of a dwarven mason in Warfell. Soon enough he became one of the best mason in Warfell.
Warfell Worker.
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Description: Small bizarre wingless dragons, we name them Redland Drake.
Maps Only:
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Warfell Church.
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Flag Bringer.

Re: Human Sub-race: Warfell.

Posted: Sun Aug 19, 2018 8:06 pm
by LordOfAles
Eh. According to this post this is a race.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:08 pm
by General Brave
It's a subrace.

Re: Human Sub-race: Warfell.

Posted: Sun Aug 19, 2018 8:09 pm
by Tankhead
LordOfAles wrote: Sun Aug 19, 2018 8:06 pm Eh. According to this post this is a race.
Originally it was one but with discussions this is now a sub race

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:16 pm
by General Brave
I'm be adding the units.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:20 pm
by LordOfAles
I have nothing against it but i think it's too large for a subrace.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:21 pm
by makazuwr32
it won't need than a shield.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:22 pm
by General Brave
It's simply the symbol.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:33 pm
by makazuwr32
Hm. if they will need some kind of research fistly to get 'em than it can be a research for 'em.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:34 pm
by Tankhead
Can this sub race keep everything else? Humans won't need to be look at as far as variety ever with this much in.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:37 pm
by makazuwr32
yes why not?
only think i am thinking still is their stats, costs and upgrades for now.

it is harder to make stats for sub faction because they need to be on pair with the main ones as well.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:39 pm
by General Brave
?

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:41 pm
by makazuwr32
i mean that humans have plenty content and stats of whole new subfaction that will be nearly of same amount as current one must have similar stats. so both parts of faction will have their own advantages and disadvantages.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 8:42 pm
by General Brave
Well that is the idea.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 9:01 pm
by Tankhead
Well yea, general brave I believe has gotten most of that part down

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 10:24 pm
by Sunrise Samurai
As a subrace:

Barracks isn't really good enough as another building (considering humans already have one) so either pack the stuff there into the original barracks or make a new building for them.

Same with pier/dock. Do we need 2 versions? Also bridge.

Forest outpost: too close to some ideas I've had for elves, plus poison tower.

Archer tower: what's different from guard tower or fortress?

Fort: capturable tower. Nice idea, maybe with 4 capacity since it can be captured.

Herald: mounted version, turns to dismounted on death. Give leadership auras from sergeant topic, or drummer aura.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 10:33 pm
by LordOfAles
Rename Heralds also. Herald is like a messenger. How about Warfell Banner Carrier?

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 10:34 pm
by General Brave
I pretty sure it also means bringer.

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 10:38 pm
by Tankhead
The fort with 4 capacity and a heal rate would be nice which I assume we can agree on.
The warfell units that are basically the same as regular human units need a unique thing about them besides stat change

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 11:52 pm
by getfreur
I'm the only one that think this faction has a fantasy Byzantine vibe?

Re: Human Subrace: Warfell.

Posted: Sun Aug 19, 2018 11:57 pm
by General Brave
Don't know what exactly I was going for, is it because of the flamer.

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 12:51 am
by LordOfAles
Definately too big for a subrace. 46 units and number is rising.

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 12:52 am
by General Brave
That is all I have currently.

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 12:55 am
by LordOfAles
I wouldn't use drakes because they kind of fit better for scaledfolks. As for others i don't know what stats. And probably too many buildings.

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 12:57 am
by General Brave
I couldn't figure out a worker and also these were made before the Scaledfolk were even made.

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 1:50 am
by Tankhead
LordOfAles wrote: Mon Aug 20, 2018 12:51 am Definately too big for a subrace. 46 units and number is rising.
What's the max for units and bulidings?

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 2:06 am
by getfreur
What use gold will have?

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 2:07 am
by General Brave
Basically like the money courier.

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 2:48 am
by Tankhead
General Brave wrote: Mon Aug 20, 2018 2:07 am Basically like the money courier.
@General Brave I think you should pick what buildings and units should be in for subrace in case not everything goes in

Re: Human Subrace: Warfell.

Posted: Mon Aug 20, 2018 2:54 am
by General Brave
Alexander wanted me to have a city state.