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New Moon Elves - ACCEPTED

Posted: Tue Aug 21, 2018 9:32 am
by makazuwr32
These elves are protecting their forests from shadows, striking upon their enemies when those don't expect that.
"Every forest has its own eyes which are watching upon you..."

All units unless mentioned are affected by blacksmith upgrades and unaffected by dodge upgrades.

Procs:
Ambush tactics
Better offensive casters (both damaging and debuffing spells)
Invisible towers
Better cavalry
Unique to them powerful movable ents who also are factories, more powerful than ent trainer. Can self defend against some melee units and are not count as buildings
Unique to them ent towers who has 2 forms - melee movable and ranged stationary

Cons:
Lower range of their ranged units
Low dodges (and are unaffected by dodge upgrades of wood elves)
High cost buildings
No healing
Elite units are weaker than wood elven sentinels
In ambush mode units are much more vurable to enemies
Special racial ability (auto-unlockable on tier 2):
Windwalk - transform-like ability. Slows unit, lowers armor, lowers range (for ranged units), turns unit invisible, doubles base attack.
Units:

1-4. New Moon hunters, Tier 2.

5. Druid of the wind, Tier 2.

6.
Druid of the moon, Tier 1.
Cost - 3 turns
Hp - 12
Attack - 4
Range - 1
Actions/turn - 1
Armor - 1/1
Speed - 4
Sight - 6
Spell resist - 50%
Spell range - 4
Affected by armor upgrades only.
Abilities:
Lighting strike - as magic missle, range - 4, applies on hit slowing , no cooldown.
Thunder blade - similar to enchant lighting but can be casted on melee allies instead of self. Range - 4, cooldown - 1 turn.
Thunderstorm - as usual, must be researched firstly.
Thunder strike - as magic missle but deals 3 damage and lowers armor of unit by -2/-2 for 2 turns.
7.
Moon warrior, tier 1
Cost - 2 turns
Hp - 14
Attack - 6 (12 in windwalk transform)
Armor - 0/1 (-5/-4 in windwalk transform)
Dodges - 10%/15%/50%
Speed - 4 (3 in windwalk transform)
Sight - 6 (can see invisible)
Spell resist - 40%
Standart bonuses to buildings.
Abilities:
Windwalk (unlockable at tier 2)
8.
Moon archer, tier 1
Hp - 11
Attack - 6 (12 in windwalk transform)
Range - 5 (3 in windwalk transform)
Armor - 0/0 (-5/-5 in windwalk transform)
Dodges - 0%/15%/0%
Speed - 4 (3 in windwalk transform)
Sight - 8 (can see invisible)
Spell resist - 40%
Abilities:
Windwalk
9.
Moon spearman
Cost - 2 turns
Hp - 11
Attack - 4 (8 in windwalk transform)
Armor - 0/0 (-5/-5 in windwalk transform)
Dodges - 10%/15%/50%
Speed - 4 (3 in windwalk transform)
Sight - 6 (can see invisible)
Spell resist - 40%
450% bonus to cavalry
Abilities:
Windwalk (unlockable at tier 2)
10.
Moon defender, tier 2 (looks like elf with chakrum and shield on black panther)
Cost - 4 turns
Hp - 24
Attack - 9 (18 in windwalk transform)
Range - 2
Armor - 2/1 (-3/-4 in windwalk transform)
Dodges - 0%/0%/50%
Speed - 5 (4 in windwalk transform)
Sight - 7 (can see invisible)
Spell resist - 40%
50% bonus to infantries, throwers, giants.
Abilities:
Windwalk (unlockable at tier 2)
Chakram (active, slef only) - gives +1 power range for next turn to unit. No cooldown.
More units are coming...

Buildings:

1.
Ent sentry, tier 1, tower
Hp - 65
Attack - 12 (15 in movable form, affected by nature tech)
Range - 5 (1 in movable form)
Armor - 5/8 (2/6 in movable form)
Speed - 0 (2 in movable form)
Sight - 6
Carry capacity - 1
Heal rate - 5
Spell resist - 100%
Construction rate - 40% (can be constructed for 8 actions by ent workers)
Mend rate - 150%
50% bonus to infantries.
Is burnable.

Counts as giant, NOT as building for enemies.
2.
Elder of wind, tier 1, factory
Hp - 40
Attack - 14 (affected by nature tech)
Range - 1
Armor - 2/6
Speed - 1
Carry capacity - 2
Spell resist - 100%
Construction rate - 0% (can be constructed by ent workers for 7 actions)
Mend rate - 50%
50% bonus to infantries
Is burnable.

Counts as giant, NOT as building for enemies.
3.
Elder of wisdom, tier 1, factory
Hp - 50
Attack - 12 (affected by nature tech)
Range - 1
Armor - 2/6
Speed - 1
Carry capacity - 2
Spell resist - 100%
Spell range - 4
Construction rate - 0% (can be constructed by ent workers for 9 actions)
Mend rate - 50%
50% bonus to infantries
Is burnable.
Abilities:
Clear vision
Disenchant

Counts as giant, NOT as building for enemies.
4.
Invisible in woods - research for new moon elves in the Elder of wind, enables construction of both mentioned towers in the link.
Tier 2.
More buildings are coming...

Re: Night elves

Posted: Tue Aug 21, 2018 10:42 am
by Alexander82
As far as I know night elves are a trademark of BLIZZARD entartainment, so I think it is better to go on a similar concept but with a different name

Re: Moon elves

Posted: Tue Aug 21, 2018 11:25 am
by makazuwr32
Changed.

Re: Moon elves

Posted: Tue Aug 21, 2018 12:25 pm
by LordOfAles
Moon is associated with night so this is too similar.

Re: Moon elves

Posted: Tue Aug 21, 2018 12:27 pm
by makazuwr32
But it is not copyrighted.

Re: Moon elves

Posted: Tue Aug 21, 2018 12:33 pm
by General Brave
Works unless you want to call them Star Elves.

Re: Moon elves

Posted: Tue Aug 21, 2018 12:35 pm
by makazuwr32
Nono. Not the Star Elves.
No space marines, Shattles, UFOs and Cosmic Orbital Stations.

Also this will fit for second subrace of elves — Sun elves.

Re: Moon elves

Posted: Tue Aug 21, 2018 12:43 pm
by General Brave
If that's what you called space elves.

Re: Moon elves

Posted: Tue Aug 21, 2018 12:46 pm
by makazuwr32
Nope. they are just more advanced than normal elves. on similar to humans stage (but still a bit worse in construction of buildings and mechanical units)

Re: Moon elves

Posted: Tue Aug 21, 2018 1:20 pm
by Alexander82
Since the original idea was based on night elves I'd say that they aren't advanced at human level (those are mostly high elves). Wow night elves are more similar to wood elves

Re: Moon elves

Posted: Tue Aug 21, 2018 1:47 pm
by Gral.Sturnn
-top: high elf (grey metal colors)

-center: dark elf

-down: wood elf

Re: Moon elves

Posted: Tue Aug 21, 2018 1:49 pm
by makazuwr32
I think that they are capable of making better variant of ballista that can bring down buildings but still it will be weaker than humans siege.
Same is with some others:
Better than wood elves, in armor, shipmaking, towers but weaker than humans still.

Grall - we don't have DARK elves. these ones are Moon elves, based on Night elves of Warcraft 3.
I really don't like idea of working together for normal and dark elves. It is like working together for Demons and Angels or for Undeads and Angels.

Re: Moon elves

Posted: Tue Aug 21, 2018 1:52 pm
by Gral.Sturnn
makazuwr32 wrote: Tue Aug 21, 2018 1:49 pm I think that they are capable of making better variant of ballista that can bring down buildings but still it will be weaker than humans siege.
Same is with some others:
Better than wood elves, in armor, shipmaking, towers but weaker than humans still.

Grall - we don't have DARK elves. these ones are Moon elves, based on Night elves of Warcraft 3.
Just for inspiration pal no need to get mad

Re: Moon elves

Posted: Tue Aug 21, 2018 1:52 pm
by makazuwr32
Also these images are too raceless exept last one.

Re: Moon elves

Posted: Tue Aug 21, 2018 1:54 pm
by Gral.Sturnn
makazuwr32 wrote: Tue Aug 21, 2018 1:52 pm Also these images are too raceless exept last one.
raceless?

Re: Moon elves

Posted: Tue Aug 21, 2018 1:59 pm
by makazuwr32
Yep.
Who is inside that armor - Human? Elf? Draenei? Zombie?
Or Assasin from Assasin's Greed?

Re: Moon elves

Posted: Tue Aug 21, 2018 2:05 pm
by Gral.Sturnn
The first one is a swordmaster

The second ine is a dark elf spearman

The thirds are just regular wood elfes archers

This image has white lions left, light swordmasters right,
Tyrion the lion top, imperial dragon top left

Re: Moon elves

Posted: Tue Aug 21, 2018 2:13 pm
by makazuwr32
as for me first and second images from previous post are raceless. just armor concepts.
This one shows and army of... Humans? Elves? i can't say. Despite these ones look too humanly in the way that they wear animals, too much armor, big weapons.

Real evles of our game are friends of nature and must NOT look like that.
Also regardless of name Elf must be quick and agile so armor must fit for that. I can't say that those elves you showed up can move fast in such armors.

I prefer these ones much more:

This is High Elf

Image
Image
Image

And this is Night Elf

Image

Main thing is color of their bodies, hair and color of their armors.

Re: Moon elves

Posted: Tue Aug 21, 2018 2:19 pm
by General Brave
The High Elves are bit more human, at least that what I seen from this. looks like they preferably like to wear a bit of light armor unlike the Woods elves. A bit more on fighting with blades and up close. The skin color shouldn't be purple since well I don't think that it will looks good in game.

Re: Moon elves

Posted: Tue Aug 21, 2018 2:20 pm
by Gral.Sturnn
well they are 2 different fantasy universes.

And high elves are the most advanced and proud of themselves and their skin color is white (human)

dark elves do nasty stuff I dont want to describe and their skin is very palid

wood elves on the other hand do love nature their main guy is a goddamn tree and their skin is green

https://vignette.wikia.nocookie.net/lab ... -prefix=es

Re: Moon elves

Posted: Tue Aug 21, 2018 2:22 pm
by General Brave
You mention High Elves with two different skins.

Re: Moon elves

Posted: Tue Aug 21, 2018 2:24 pm
by Gral.Sturnn
General Brave wrote: Tue Aug 21, 2018 2:22 pm You mention High Elves with two different skins.
wood elves lol sorry

Re: Moon elves

Posted: Tue Aug 21, 2018 2:27 pm
by makazuwr32
Uhm...
Gral.Sturnn wrote: Tue Aug 21, 2018 2:20 pm well they are 2 different fantasy universes.

And high elves are the most advanced and proud of themselves and their skin color is white (human)

dark elves do nasty stuff I dont want to describe and their skin is very palid

high elves on the other hand do love nature their main guy is a goddamn tree and their skin is green

https://vignette.wikia.nocookie.net/lab ... -prefix=es
Definately NO.

As i see lore for elves:
Wood Elves are basic ones.
Moon Elves are more nature ones, they can use nature and even cosmic magic to defend forests. They are shadows of Forests.
Sun Elves on the other side are artificers, warriors. they are creating better ships and some siege units to defend forests.

Also about color of body - i think we can live without color change but their armors must be different:
Wood Elves - Gold, Green
Moon Elves - Deep dark Blue, Dark Gray, Dark Purple
Sun Elves - Orange, White, Metallic.

Re: Moon elves

Posted: Tue Aug 21, 2018 2:29 pm
by Gral.Sturnn
like the ones im suggesting?

Re: Moon elves

Posted: Tue Aug 21, 2018 2:31 pm
by makazuwr32
no.
The ones you are suggesting are WAAAAAAAAAAAAAY too armored.

all elves prefer Light armor for better mobility.

Re: Moon elves

Posted: Tue Aug 21, 2018 2:32 pm
by Gral.Sturnn
thats a myth but I agree

Re: Moon elves

Posted: Tue Aug 21, 2018 2:33 pm
by makazuwr32
that is Special strength of elves in AoF.
They have better mobility and can dodge attacks.

I can't imagine how any "elf" from your picture can dodge anything (apart from those archers in green capes)

Re: Moon elves

Posted: Tue Aug 21, 2018 2:34 pm
by General Brave
I don't think all prefer light armor.

Re: Moon elves

Posted: Tue Aug 21, 2018 2:35 pm
by Gral.Sturnn
makazuwr32 wrote: Tue Aug 21, 2018 2:33 pm that is Special strength of elves in AoF.
They have better mobility and can dodge attacks.
they need atleast one heavy unit besides the ents tho

Re: Moon elves

Posted: Tue Aug 21, 2018 2:39 pm
by General Brave
Also that's your lore you want, maybe a few others. But not everyone.