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Rotting stable — ARCHIVED

Posted: Wed Aug 22, 2018 12:29 pm
by Typhoon
Old decaying stable held together by powerful necromantic magic, many horses are buried underneath to rise again.
Produces:
-Undead knight
-Headless horseman
Unique unit:
-Mounted undead flail rider
http://www.androidutils.com/forum/viewt ... dca#p70705
Idea and description taken from
http://www.androidutils.com/forum/viewt ... f88fbf4bd5

Re: Rotting stable

Posted: Wed Aug 22, 2018 12:44 pm
by Alexander82
Aren't all of these units produced at the graveyard?

Re: Rotting stable

Posted: Wed Aug 22, 2018 12:45 pm
by Typhoon
They actually are but I agree with Sunrise that we should give undead building for mounted units instead of using graveyard

Re: Rotting stable

Posted: Wed Aug 22, 2018 1:09 pm
by Alexander82
Since most of the best undead units are knight is really a good move? We'll end up making the graveyard much less used (imho)

Re: Rotting stable

Posted: Wed Aug 22, 2018 3:28 pm
by Tankhead
Flail rider a unique unit? Why?

Re: Rotting stable

Posted: Wed Aug 22, 2018 9:56 pm
by General Brave
Depends what we add to the undead.

Re: Rotting stable

Posted: Wed Aug 22, 2018 10:02 pm
by Tankhead
Flail rider should be similar to undead knight stats with flail rider having 2 range since flails have range

Re: Rotting stable

Posted: Wed Aug 22, 2018 10:03 pm
by General Brave
Discuss on the other topic

Re: Rotting stable

Posted: Sun Sep 02, 2018 8:25 am
by Tankhead
If flail rider ever gets in this will be needed

Re: Rotting stable

Posted: Sun Feb 10, 2019 7:28 am
by Tankhead
Alexander82 wrote: Wed Aug 22, 2018 1:09 pm Since most of the best undead units are knight is really a good move? We'll end up making the graveyard much less used (imho)
What would happen if alot more units would be going into graveyard?

Re: Rotting stable

Posted: Tue Feb 19, 2019 7:46 am
by Alexander82
That we would just build more graveyard, i guess

Re: Rotting stable

Posted: Tue Feb 19, 2019 9:15 am
by Tankhead
Alexander82 wrote: Tue Feb 19, 2019 7:46 am That we would just build more graveyard, i guess
No no :lol:
I mean wouldn't it be ok to have a stables for undead?

Re: Rotting stable

Posted: Tue Feb 19, 2019 9:38 am
by Alexander82
I think they don't raise horses the same way as humans

Re: Rotting stable

Posted: Tue Feb 19, 2019 9:46 am
by makazuwr32
But they keep all animal bones i think in different from normal graveyard place.

Re: Rotting stable

Posted: Tue Feb 19, 2019 9:51 am
by Alexander82
I understand but I would use a different logic (e.g. Graveyard raise corpses, crypt is for magical undeads, altar for summoned units, and so on)

Re: Rotting stable

Posted: Tue Feb 19, 2019 10:03 am
by makazuwr32
I see. Alright.

Re: Rotting stable

Posted: Tue Feb 19, 2019 10:57 am
by makazuwr32
@Alexander82
What about special building for undead monsters and experiments?

Re: Rotting stable

Posted: Tue Feb 19, 2019 5:14 pm
by Alexander82
Like some sort of lab?

It might be dr. Frankenstein lab, but I assume it is copyrighted ao we might find a name that is a parody, like dr. Frank Stein or something similar

Re: Rotting stable

Posted: Tue Feb 19, 2019 5:15 pm
by Alexander82
I also assume we might add abomination-like units

Re: Rotting stable

Posted: Wed Feb 20, 2019 5:03 am
by makazuwr32
I would prefer name "Temple of the Damned". No, name is not copyrighted.

Where most powerful liches and necromancers are experimenting with undeads, plague and such.
Will produce undead monsters and research some techs for them.

Re: Rotting stable

Posted: Wed Feb 20, 2019 6:49 am
by Alexander82
What about something more related to crafting or tailoring?

Like corpse tailor or bone factory

Something that recall more the fact that they are makings golems and such units (we might also put there non vanishing versions of golems)

Re: Rotting stable

Posted: Wed Feb 20, 2019 6:55 am
by makazuwr32
Hm. I saw in many games "butchery" as place for this.

Re: Rotting stable

Posted: Wed Feb 20, 2019 4:10 pm
by Alexander82
maybe a bit gross but it might fit

Re: Rotting stable

Posted: Wed Aug 04, 2021 8:36 am
by makazuwr32
Archived.