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Barron — IMPLEMENTED

Posted: Wed Aug 22, 2018 4:02 pm
by Savra
Could we possibly bring the undead Barron back?
Trains at Dark citadel
Skeleton lord:
Image
Image
Cost:5
Hp:30
Atk:12
Rng:1
S.rng:2
Sight:4
Spd:3, water:1
Arm:2
P.arm:6
Res:60%
Abilities:
Eat corpse
Reanimation:rng:2
Dark allegiance:aura: rng:3 - gives nearby undead +15% to resistance
Chilling presence:aura: rng:3 - causes slowing on enemy units by 1

Skeleton Overlord:
Image
Hp:34
Atk:14
Rng:1
S.rng:3
Sight:4
Spd:3 water:1
Arm:3
P.arm:7
Res:60%
Abilities:
Eat corpse
Reanimation: rng:3
Dark allegiance: aura: rng:4
Chilling presence: aura: rng:4

Skeleton Tyrant:
Image
Hp:38
Atk:16
Rng:1
S.rng:4
Sight:4
Spd:3 water:1
Arm:4
P.arm:8
Res:60%
Abilities:
Eat corpse
Reanimation: rng:4
Dark allegiance: aura: rng:5
Chilling presence: aura: rng:5

All units have standard bonus to buildings.

Re: Barron

Posted: Wed Aug 22, 2018 4:05 pm
by StormSaint373
??? What is that?

Post a link?

Re: Barron

Posted: Wed Aug 22, 2018 4:05 pm
by Savra
Here's it's images.

Re: Barron

Posted: Wed Aug 22, 2018 4:21 pm
by Savra
Here they are bigger.

Re: Barron

Posted: Wed Aug 22, 2018 4:22 pm
by Savra
They could be heavy infantry like the lizardmen.

Re: Barron

Posted: Wed Aug 22, 2018 4:39 pm
by StormSaint373
What makes them stand out?

Are they elite leaders, like the orc chief?

Re: Barron

Posted: Wed Aug 22, 2018 4:52 pm
by Savra
You know the Lizardmen in the scaledfolks army? They are heavy infantry not elites. The skeletal Barron will act in the same way, heavy infantry. More armour then average skeleton But I think attack could be lower or same.

Re: Barron

Posted: Wed Aug 22, 2018 5:04 pm
by Savra
State would be:
Skeleton Barron
Cost:3
Hp:22
Atk:10
Rng:1
Spd:3
Sight:4
Arm:2
P.arm:5
Res:20%

Skeleton Barron spearmen:
Cost:3
Hp:18
Atk:8
Rng:2
Sight:4
Spd:3
Arm:2
P.arm:5
Res:20%
If you don't want another spearmen for undead then we could make it a skirmisher.

Re: Barron

Posted: Wed Aug 22, 2018 6:03 pm
by StormSaint373
Hmm heavy infantry for the undead... I like it.

Re: Barron

Posted: Wed Aug 22, 2018 6:22 pm
by Lynx Shafir
Baron(noble man) so not really front fighter,
And even less spear or skirmish (undeads resist to arrow - so no need)

Also better make a leader.(4-5 Cost)
May a boost or a dark skill from some legend

Re: Barron

Posted: Wed Aug 22, 2018 6:38 pm
by StormSaint373
Yes, but need to at least have some staying power, or else there is no point.

Re: Barron

Posted: Wed Aug 22, 2018 6:39 pm
by Savra
So just make it a leader skeleton, got it. Should it be affected by upgrades?

Re: Barron

Posted: Wed Aug 22, 2018 6:57 pm
by StormSaint373
Make it mostly stand alone. But allow it to have the same upgrades as all other skeletons.

Re: Barron

Posted: Wed Aug 22, 2018 9:28 pm
by Savra
How's this? For upgrades for just the first one because I'm sticking with that barron.

Re: Barron

Posted: Wed Aug 22, 2018 9:47 pm
by General Brave
Nice golden armor.

Re: Barron

Posted: Wed Aug 22, 2018 9:49 pm
by Savra
I was thinking stats could be for this new unit.
Upgrades are
Count
Deathlord
Just get skeleton upgrades to upgrade.
Barron-Count-Deathlord
Cost:6
Hp:30-35-40
Atk:13-15-18
Rng:1
Sight:4
Spd:3-water 1
Arm:3-4-5
P.arm:6-7-8
Res:60%
Abilities:
Eat corpse
Reanimate-rng:3
Chilling aura-rng:3, all enemy's around get -1 to speed.

Re: Barron

Posted: Wed Aug 22, 2018 9:51 pm
by General Brave
I would make this guy a stronger necromancer.

Re: Barron

Posted: Wed Aug 22, 2018 10:21 pm
by Savra
Updated, would this be more appropriate for a undead leader unit?

Re: Barron

Posted: Thu Aug 23, 2018 5:32 pm
by Savra
Maybe might add this to dark citadel as well.

Re: Barron

Posted: Thu Aug 30, 2018 10:49 pm
by Savra
Looking at this now I noticed it's the only mage to be effected by upgrades. :lol:

Re: Barron

Posted: Sat Oct 13, 2018 3:38 am
by Savra
New. :D

Re: Barron

Posted: Sat Oct 13, 2018 3:53 am
by Savra
Trains at Dark citadel
Barron:
Image
Cost:5
Hp:30
Atk:12
S.rng:3
Sight:4
Spd:3, water:1
Arm:2
P.arm:6
Res:60%
Abilities:
Eat corpse
Reanimate
Chilling presence: rng:3

Count:
Image
Hp:34
Atk:14
S.rng:4
Sight:4
Spd:3 water:1
Arm:3
P.arm:7
Res:60%
Abilities:
Eat corpse
Reanimation
Chilling presence: rng:3

Grave Lord:
Image
Hp:38
Atk:16
S.rng:5
Sight:4
Spd:3 water:1
Arm:4
P.arm:8
Res:60%
Abilities:
Eat corpse
Reanimation
Chilling presence: rng:3

All units have standard bonus to buildings.

Re: Barron

Posted: Sat Oct 13, 2018 6:55 am
by Savra
I take it all dark presence does is lower speed by 1?

Re: Barron

Posted: Sat Oct 13, 2018 6:59 am
by makazuwr32
Ugh.
If it is dark dragon's one than DEFINATELY NO.
Dark dragon's aura lowers:
Attack;
Armor;
P.armor;
Sight;
Speed;
Spell resistance.

Definately no if that one.

Re: Barron

Posted: Sat Oct 13, 2018 7:02 am
by Savra
All I saw it do was lower speed? Well, guess it's back to chilling presence. At least that one only lowered speed. Non stackable btw.

Re: Barron

Posted: Sat Oct 13, 2018 7:04 am
by makazuwr32
For now dark presence not only slows down.

Re: Barron

Posted: Sat Oct 13, 2018 7:09 am
by Savra
Hmm, well other then that, does stats seem fine? I tried not making it too high in hp, arm, atk, and even left the chilling presence at 3 no matter the upgrade so it only effects enemies near it. Otherwise it's just like a skeleton commander of something.

Re: Barron

Posted: Sat Oct 13, 2018 7:21 am
by makazuwr32
Reanimation is raise dead right?

If yes and it has some sort of slowing aura (-1 to speed to all enemies in range) than stats are good.

I only miss where is it trainable.

Re: Barron

Posted: Sat Oct 13, 2018 2:54 pm
by Savra
Dark citadel. It needs some units.

Re: Barron

Posted: Sat Oct 13, 2018 2:55 pm
by Savra
Btw should it have its own set of upgrades?