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The Phantom Update
Posted: Thu Aug 23, 2018 2:20 am
by General Brave
Phantom Bull Knight.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 50%
Size: 1x1
Phantom Crossbowman.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0-0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0-0
Action /turn: 0
Spell resistance: 100%
Size: 1x1
Phantom Mail Knight.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Size: 1x1
Phantom Hammer Guard.
Cost: 0
Hp: 0
Attack power: 0
Range: 0
Armor: 0
Pierce Armor: 0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Size: 1x1
Phantom Pikeman.
Cost: 6
Hp: 40-0
Attack power: 15-0
Range: 2
Armor: 6-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Size: 1x1
Phantom Axeman.
Cost: 6
Hp: 70-0
Attack power: 15-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Active effects: [Curse weapon].
Size: 1x1
Phantom Crusher.
Cost: 6
Hp: 50-0
Attack power: 20-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1-0
Power Range: 1
Spell resistance: 100%
Size: 1x1
Phantom Swordmaster.
Cost: 6
Hp: 50-0
Attack power: 12-0
Range: 1
Armor: 3-0
Pierce Armor: 3-0
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
Ability: [Spin Around],
Size: 1x1
Phantom Conjure.
Cost: 8
Hp: 40
Attack power: 8
Range: 3
Armor: 3
Pierce Armor: 3
Speed: 3
Sight: 6
Action /turn: 1
Spell Range: 5
Spell Possibility: 50:
Spell Resistance: 100%
Abilities:
Dark bolt-cool:instant-dmg:10-rng:6-20% chance to cause curse
phantismal overload-cool:3-rng:5-aoe:2-dmg:10-sacrifice phantom(doesn't matter if it's a summoned one either.)-Reaserchable.
Summon Phantismal minion-cool:3-rng:1
Summon Watcher-cool:instant-rng:1
Energy syphon-cool:3-rng:6-dmg:5 plus self heal 5.
Cursed shield-cool:instant-rng:4-plus 2/2 to armour and plus 20% to resistance-lasts 3-2 turns-reaserchable.
Size: 1x1
Phantom Minion.
Hp:10
Atk:5
Rng:1
Spd:3
Sight:4
Arm:2
P.Arm:2
Res:10%

Hp:6
Atk:3
S.rng:3
Spd:6
Sight:6
Res:10%
Arm:0
P.Arm:0
Abilities:
Disenchant
Slowing
Can see invisible
Flying
Phantom Juggernaut.
Cost: 0
Hp: 0-0
Attack power: 0-0
Range: 0
Armor: 0-0
Pierce Armor: 0-0
Speed: 0
Sight: 0
Action /turn: 0/0
Spell resistance: 100%
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Discuss stats of the newer and golden ones, we might have to adjust the old ones if needed.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 2:32 am
by Savra
What about phantom juggernaut and phantom conjurer? Btw these look great.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 2:33 am
by General Brave
Okay for some reason.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 2:36 am
by Savra
Oh ya, thats right, they have their own topics. Don't think the conjured needs the upgrade but idk. What do you think about adding a mask to the juggernaut?
Re: The Phantom Update
Posted: Thu Aug 23, 2018 2:43 am
by General Brave
It seems that DoomsdayDragonfire has accepted your and their ideas.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 2:45 am
by Dagravian
Yep, i can help you to improve them if you want Savra.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 3:04 am
by General Brave
I will update.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 3:12 am
by Tankhead
Why do phantoms start to come off as sub race like?
Re: The Phantom Update
Posted: Thu Aug 23, 2018 3:34 am
by Dagravian
Sub-Race? They are not a sub race

... If you go to the original post, you would see that i mentioned dozens of kinds of armor type units, i just put to work what was intended in the old project and made another part of them... But gladly other ppl got interest and made even more units for it.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 3:46 am
by makazuwr32
Phantom pike and phantom axe must have 3 armor and 6 p.armor. not vice versa.
@General Brave
Re: The Phantom Update
Posted: Thu Aug 23, 2018 3:54 am
by General Brave
Ok.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 6:20 am
by General Brave
Them.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 6:39 am
by makazuwr32
General Brave wrote: ↑Thu Aug 23, 2018 2:20 am
Phantom Bull Knight.
Cost: 8
Hp: 70/80
Attack power: 20/26
Range: 1
Armor: 4/5
Pierce Armor: 6/7
Speed: 5/6
Sight: 8
Action /turn: 1
Spell resistance: 100%
50% bonus to infantry, giants, siege.
Size: 1x1
Comment:
Extremly heavy cavalry of undeads.
Phantom Crossbowman.
Cost: 4
Hp: 20/30
Attack power: 9/11
Range: 6/7
Armor: 1/2
Pierce Armor: 3/4
Speed: 3
Sight: 9
Action /turn: 1
Spell resistance: 100%
50% bonus to infantry
Size: 1x1
Comment:
Better archer for undeads, still lower than for many other races range.
Phantom Mail Knight.
Cost: 3
Hp: 25/30
Attack power: 10/14
Range: 1
Armor: 2/3
Pierce Armor: 3/4
Speed: 4
Sight: 6
Action /turn: 1
Spell resistance: 100%
Standart bonus to buildings.
Size: 1x1
Comment:
Agile unit than can pursuit enemy or take tc's, lower cost and higher speed are making Phantom Mail knight perfect for this.
Phantom Hammer Guard.
Cost: 5
Hp: 35/45
Attack power: 16/20
Range: 1
Power range: 1
Armor: 3/4
Pierce Armor: 4/5
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
50% bonus to giants
Size: 1x1
Comment:
More powerful dwarven hammer fighter.
Phantom Pikeman.
Cost: 4
Hp: 30/40
Attack power: 11/14
Range: 2
Armor: 3/4
Pierce Armor: 6/7
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
300% bonus to cavalry, 400% bonus to heavy cavalry (imperial knight, Phantom Bull knight)
Size: 1x1
Comment:
Lowered base stats because it is no need for pike unit to have more damage than uruk pike of max level
Phantom Axeman.
Cost: 5
Hp: 50/60
Attack power: 12/18
Range: 1
Armor: 6/7
Pierce Armor: 7/8
Speed: 3
Sight: 4
Action /turn: 1/1
Spell resistance: 100%
Active effects:
NO ACTIVE EFFECTS
Standart bonus to buildings.
Size: 1x1
Comment:
Removed on-hit effect because it was waaay to op. Increased armor so it will be the most tanky unit.
Phantom Crusher.
Cost: 6
Hp: 45/55
Attack power: 15/18
Range: 1
Armor: 3/4
Pierce Armor: 3/4
Speed: 3
Sight: 4
Action /turn: 1
Spell resistance: 100%
Special: fully ignores enemy armor.
100% bonus to infantries, standart bonus to buildings.
Size: 1x1
Comment:
Useful unit for taking down enemy heavy infantries. Full ignore of armor (both positive and negative).
Phantom Swordmaster.
Cost: 6
Hp: 40/50
Attack power: 15/20
Range: 1
Armor: 3/4
Pierce Armor: 3/4
Speed: 3
Sight: 4
Actions/turn: 2
Spell resistance: 100%
Abilities:
Spin around: Deals 8/10 damage to all units around in range 1 (melee range). Ignores armor, no cooldown.
Standart bonus to buildings.
Size: 1x1
Comment:
Added 2nd action, Removed cooldown from ability, set damage for ability. Good for dealing with masses of enemies.
Discuss stats of the newer and golden ones, we might have to adjust the old ones if needed.
Lowered stats of basic ones.
Removed ALL abilities (exept of swordmaster) and on-hit effects.
Added Special effect for Crusher.
I am thinking still about conjurer.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 11:10 am
by Alexander82
I think that expanding the phantoms is ok but I'd prefer avoiding make a gold version
We might add a lot of techs to powerup them tough
Anyway the gold effect is pretty nice
Re: The Phantom Update
Posted: Thu Aug 23, 2018 4:38 pm
by Savra
Wasn't the crushed supposed to have 2rng? I can understand no per rng.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 4:42 pm
by makazuwr32
nope.
Crusher was supposed to have power range 1.
But with addition of hammerer (2 units with power range 1) i changed crusher's specialisation to deal full damage regardless of enemy's armor.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 5:21 pm
by Savra
I meant its range, you know like the range of the spearmen?
Re: The Phantom Update
Posted: Thu Aug 23, 2018 6:24 pm
by makazuwr32
No he is 1 tile range.
Pike has higher range (up to 3 meters). Flail has at most 40-50 santimeters.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 6:49 pm
by Dagravian
makazuwr32 wrote: ↑Thu Aug 23, 2018 6:24 pm
No he is 1 tile range.
Pike has higher range (up to 3 meters). Flail has at most 40-50 santimeters.
Excluding the fact it isn't a true flail, but a spiked ball attached to a long metal chain that is trowable up to 8/9m, it should have even more range than pikemans... So i think 2 range for it is fair since both have diferent specializations and we don't own psycal penetrative attacks yet...
Re: The Phantom Update
Posted: Thu Aug 23, 2018 6:53 pm
by makazuwr32
deleted.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 6:54 pm
by General Brave
We have bypass armor.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 6:58 pm
by Dagravian
Check this out and you will see what i'm talking...
http://castlevania.wikia.com/wiki/Heavy_Armor
Re: The Phantom Update
Posted: Thu Aug 23, 2018 7:01 pm
by makazuwr32
Nono. I mislooked chain part on the image. i thought it is just a metal stick.
I know what is that.
Re: The Phantom Update
Posted: Thu Aug 23, 2018 7:04 pm
by Dagravian
My plan was to make a spining animation to it... But at that time i made it like that to fit the img canvas, also i was a naab on pixeling... Well i'm still but now i know some tricks xD
Re: The Phantom Update
Posted: Thu Aug 23, 2018 7:05 pm
by General Brave
We all make mistakes and don't please delete it since it seems to be slightly Shady to me.
Re: The Phantom Update
Posted: Wed Sep 19, 2018 3:25 pm
by makazuwr32
Phantom Conjurer
Cost: 6
Hp: 28
Attack power: 1
Range: 1
Armor: 1
Pierce Armor: 3
Speed: 3
Sight: 6
Action /turn: 1
Spell Range: 5
Spell possibility: 100%
Spell Resistance: 100%
Abilities:
Phantasmal overload: fireball-like ability, deals 10 damage to all units in range, no aftereffect applied, range - 5, cooldown - 3 turns.
Energy syphon: deals 8 damage to enemy, heals for 8 hp caster. No cooldown, range - 5.
Cursed shield: adds to target friendly unit +2/+2 armor. No cooldown.
Fear: as usual, range - 5.
Size: 1x1
Phantom Juggernaut.
Cost: 8
Hp: 100
Attack power: 32
Range: 1
Power range: 1
Armor: 4
Pierce Armor: 4
Speed: 3
Sight: 5
Action /turn: 1
Spell resistance: 100%
Standart bonus to buildings.
Counts as giant unit for bonuses against it.
Dsc: The juggernaut is a giant metal automaton empowerd by dark magic to do their masters bidding on demolishing enemy forces.
Re: The Phantom Update
Posted: Wed Sep 19, 2018 3:28 pm
by Savra
That is all of them correct.
Re: The Phantom Update
Posted: Thu Sep 20, 2018 3:54 am
by Savra
@makazuwr32 what about the phantom minion and phantismal watcher? They're supposed to be summons for the conjurer.
Re: The Phantom Update
Posted: Thu Sep 20, 2018 5:19 am
by makazuwr32
Watcher looks more like mix of demonic look, hi-tech and alien. And definately not as ghost in the armor.
As for phantom minion i just don't like look of it (visual) - it looks like hobbit armor. Sauron's hobbit in armor.
And also i removed both of them because conjurer this way had too much spells: 2 summons, 3 damaging spells, 1 buff spell + first summon with a bit too good stats while other summon adds 3 more abilities (in total 9 abilities for 8 turn cost unit! A bit TOO much!!!).
Re: The Phantom Update
Posted: Thu Sep 20, 2018 4:47 pm
by Lynx Shafir
Lower max spell res to 60-80%, (u can't even slow them - very hard to 3 race now that decreased cost)!
Now really looks as sub race (or a bunch of walking armores)..