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templar/hospitaller design - IMPLEMENTED

Posted: Thu Aug 23, 2018 1:17 pm
by Alexander82
this is the designs I've made for the standard holy soldiers of the army

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 1:20 pm
by Midonik
The difference between basic one and what I guess is a first upgrade is too small.

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 1:26 pm
by Alexander82
To be honest in this variant I tought that too.

Any suggestions?

What about If i make the 3 helmets with different colors or add some gold details in the next upgrades?

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 1:35 pm
by makazuwr32
Please not rush things and let @Lynx Shafir make his own images of paladin and templar.

Personally i want to see only 1 templar and mounted templar variant. Without upgrades.

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 1:36 pm
by Midonik
Alexander82 wrote: Thu Aug 23, 2018 1:26 pm To be honest in this variant I tought that too.

Any suggestions?

What about If i make the 3 helmets with different colors or add some gold details in the next upgrades?
Should work.

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 1:43 pm
by Alexander82
these are the helmet variants

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 2:06 pm
by Midonik
Now it's more visible.

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 2:19 pm
by General Brave
I'm guessing they would have bonus undead and other dark creature. Also having the ability to heal and exorcism. Perhaps some other ability. The church might need a upgrade like Aos.

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 2:35 pm
by Lynx Shafir
makazuwr32 wrote: Thu Aug 23, 2018 1:35 pm Please not rush things and let @Lynx Shafir make his own images of paladin and templar.

Personally i want to see only 1 templar and mounted templar variant. Without upgrades.
I could, but want not work in vain if get rejected.
Need more former opinion..

1 upgrade is enough (if needed - but I doubt)

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 2:38 pm
by Lynx Shafir
The mounted is a bit better than previous.

The foot one. Shoulder and shild should be changed.

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 2:39 pm
by General Brave
Bring the Imperior one and call him Imperial Templar.

Re: templar/hospitaller design

Posted: Thu Aug 23, 2018 11:10 pm
by Tankhead
These units build able in church?

Re: templar/hospitaller design

Posted: Fri Aug 24, 2018 1:20 am
by Alexander82
General Brave wrote: Thu Aug 23, 2018 2:19 pm I'm guessing they would have bonus undead and other dark creature. Also having the ability to heal and exorcism. Perhaps some other ability. The church might need a upgrade like Aos.
Yes I'd like to give them some proper spells and also some if the techs i proposed for AoS (like morale bonus for priests and such)

I agree with you with the fact that they should be the obvious choice against undeads.

Re: templar/hospitaller design

Posted: Fri Aug 24, 2018 1:22 am
by Alexander82
General Brave wrote: Thu Aug 23, 2018 2:39 pm Bring the Imperior one and call him Imperial Templar.
Yeah

I've made 4

One with sword and one with a hammer. Both in white and gold versions

Anyway I might give maces to these too but I guess they are more iconic with swords

Re: templar/hospitaller design

Posted: Fri Aug 24, 2018 1:24 am
by General Brave
The humans may need a mace unit.

Re: templar/hospitaller design

Posted: Fri Aug 24, 2018 1:41 am
by Alexander82

Re: templar/hospitaller design

Posted: Fri Aug 24, 2018 1:47 am
by General Brave
Not much of a mace but a club.
We need a regular mace men to deal with more heavily armed units.

Re: templar/hospitaller design

Posted: Fri Aug 24, 2018 1:48 am
by Alexander82
It was a hammer anyway...

But we can make soldiers with spiked maces or flails

Re: templar/hospitaller design

Posted: Fri Aug 24, 2018 1:51 am
by General Brave
Okay can you make it please, the humans may need it later.

Re: templar/hospitaller design

Posted: Fri Aug 24, 2018 2:30 pm
by Alexander82
Do you mean ordinary infantry with 2 handed maces? Or would you prefer one handed plus shield?

Re: templar/hospitaller design

Posted: Mon Aug 27, 2018 1:19 pm
by StormSaint373
Do hammer! Dwarves already have mace! These are holy warriors not priests!

You want maces, why not make an IMPERIAL CLERIC!

Like, standard priest, but more battle-ready!

Re: templar/hospitaller design

Posted: Mon Aug 27, 2018 1:22 pm
by Alexander82
What's your problem? Maces were used by infantry too in medieval times...

Anyway le me know if you want templars to wield a blunt weapon

Re: templar/hospitaller design

Posted: Mon Aug 27, 2018 1:41 pm
by StormSaint373
Personally, I have seen maces as a priests weapon...

In Advanced D&D, a mace was one of the few weapon that could be wielded, mainly for the fact that they didn't wish to spill blood.

Sorry if I came off as not amiable, just excited, not angry.

I understand your viewpoint, it was just... It's fantasy, why not get a little carried away with it, yes we need blunt weapon carriers for humans.

Re: templar/hospitaller design

Posted: Mon Aug 27, 2018 1:48 pm
by Alexander82
I see

In D&D/aD&D/d20 system maces are weapons granted to clerics because they are blunt.

Since in the first editions clerics were meant to be mainly healers and undead destroyers they used weapons that didn't spill blood and was good against skeletons (that take less damage from slashing and piercing damage).

That didn't forbid a warrior to use blunt weapons but they didn't simply because blun't weapons were mechanically less efficient than swords or exotic weapons.

For example in D&D a olngsword is a martial weapon and has a 19/20 x2 critical while a mace is a simple weapon and deal a 20 x2 critical

So even tought they are basically both a weapon that deals 1d8 damage the longsword can basically provide double the critical chance of a mace

Re: templar/hospitaller design

Posted: Mon Aug 27, 2018 1:56 pm
by StormSaint373
Right, I see what you mean...

Yes, you are right.

OK, to answer your question...

Yes, we need the AoF Templars/ Hospitallers to have Blunt weapons.

Re: templar/hospitaller design

Posted: Mon Aug 27, 2018 6:45 pm
by Alexander82
ok. I'll forge some decent warhammers for them :D

Re: templar/hospitaller design

Posted: Tue Aug 28, 2018 8:26 pm
by Alexander82
hammer versions

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 1:22 pm
by StormSaint373
That is actually pretty awesome!

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 2:06 pm
by Midonik
Shouldn't they be a bit bigger?

Re: templar/hospitaller design

Posted: Wed Aug 29, 2018 2:09 pm
by Lynx Shafir
If paladins and, cleric will have hammer/mace may better to stick at swords for TEMPLARS.