Page 1 of 1

Time Mage — REJECTED

Posted: Sat Aug 25, 2018 8:36 pm
by Tankhead
Inspired by FFT this unit was the best supporter.

Haste - increase movement

Hastja - increase movement ( longer duration )

Slow - lowered opponents movement

Slowja - lowered opponents movement ( longer )

Stop - Stops opponent

Meteor - summons meteors to do high damage

Reverse time - Regen HP

Float - can cross water and easily go across stone decorations
Screenshot_2018-08-25-15-28-00-1.png
Screenshot_2018-08-25-15-28-55-1.png
Screenshot_2018-08-25-15-29-12.png

Re: Time Mage

Posted: Sat Aug 25, 2018 8:43 pm
by makazuwr32
I don't like idea of speed increasing spells.
Float is good idea by itself but not as part of this mage.
Slow is already ingame in 2 variants.
Curse effect for humans (basically "stop" is a curse-like effect) is too much.

Reverse time - 1. Hp regeneration is not needed for humans. 2. It can be better than just hp regen.

≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=

As for time mage itself i have in mind my own design that i will post later (after i will test newest things brave and alex are adding in)

Re: Time Mage

Posted: Sun Aug 26, 2018 6:05 am
by Lynx Shafir
Also have a ton on different mage concept already.a bit slower and carefully with new ones , until get some ready and in game too can make preferences and needs after that.

First two what should work is the elwmwntalist and the prophet (suggested by me (similar buffer like this)) imho.

Re: Time Mage

Posted: Mon Aug 02, 2021 4:31 pm
by makazuwr32
Too many ideas for mages.
This one is rejected