Damage to Tanks
Posted: Mon Aug 27, 2018 1:35 pm
Rather than having a health bar above tanks which is reduced by a little or a lot with each hit depending on the firepower of the gun hitting the tank and the tanks armour, it might be more accurate and fun to have a varying chance of instant destruction with each hit.
For example, if a light tank is hit by a heavy gun, the chance of the tank's instant destruction might be 80%, 90%, or 100%.
if a heavy tank is hit by a light gun, the chance of the tank's instant destruction might be 0% or 10% (should probably be 0%).
if a medium tank is hit by a medium gun, the chance of the tank's instant destruction might be 20%,30%, or 40%. etc etc
Many light weapons like machine guns or even light artillery alway have 0%
failing instant destruction, there could be a secondanry chance of immobilisation (or maybe some other damage effects) where the tank speed is reduced to 0 (or maybe 1 or 2 for light damage)...this might give a light tank a slight chance to have some effect on a heavy tank
For example,if a heavy tank is hit by a light gun, the chance of the tank's immobilisation might be 5% or 10%
Otherwise, hits have no effect on tanks. This introduces a bigger element of luck, but also a bigger element of realism and a bigger chance of something suprising and unpredictable happenind, making for a more exciting gaming experience,
For example, if a light tank is hit by a heavy gun, the chance of the tank's instant destruction might be 80%, 90%, or 100%.
if a heavy tank is hit by a light gun, the chance of the tank's instant destruction might be 0% or 10% (should probably be 0%).
if a medium tank is hit by a medium gun, the chance of the tank's instant destruction might be 20%,30%, or 40%. etc etc
Many light weapons like machine guns or even light artillery alway have 0%
failing instant destruction, there could be a secondanry chance of immobilisation (or maybe some other damage effects) where the tank speed is reduced to 0 (or maybe 1 or 2 for light damage)...this might give a light tank a slight chance to have some effect on a heavy tank
For example,if a heavy tank is hit by a light gun, the chance of the tank's immobilisation might be 5% or 10%
Otherwise, hits have no effect on tanks. This introduces a bigger element of luck, but also a bigger element of realism and a bigger chance of something suprising and unpredictable happenind, making for a more exciting gaming experience,