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Imperial Flagship
Posted: Sat Sep 01, 2018 8:43 pm
by General Brave
Flagship.
A strong powerful ship that boost all other ships its proximity area.
Regular or imperial.
Perhaps Unique.
Re: Flagship
Posted: Sat Sep 01, 2018 9:01 pm
by Tankhead
I support This besides it being unique.
We just need someone to make stats
Re: Flagship
Posted: Sat Sep 01, 2018 9:52 pm
by Sunrise Samurai
Imperial Flagship
Unique, tier 3 imperial
Cost 8 (at dock)
Hp 80
Armor 3/6
Power 8 (flame weapon)
Range 6
Actions 2
Speed 5
Sight 7
Spell resistance 100%
Flagship aura (radius 5, all allied ships get +1 speed, +3 power)
Re: Flagship
Posted: Sat Sep 01, 2018 10:45 pm
by Tankhead
Why is the unique?
Re: Flagship
Posted: Sat Sep 01, 2018 10:51 pm
by LordOfAles
Because it's a flagship. There is only one.
Re: Flagship
Posted: Sat Sep 01, 2018 10:57 pm
by Tankhead
LordOfAles wrote: ↑Sat Sep 01, 2018 10:51 pm
Because it's a
flagship. There is only one.
Depending oh how many fleets they're are. It wasn't always just one
Re: Flagship
Posted: Sun Sep 02, 2018 4:00 am
by makazuwr32
I think stats are a bit low.
Increase damage to 12, increase range to 7, add mend rate of 10.
Re: Flagship
Posted: Sun Sep 02, 2018 4:09 am
by General Brave
Fixing other ships sounds useful.
Re: Flagship
Posted: Sun Sep 02, 2018 4:12 am
by makazuwr32
Humans also need mend ships as they are in aos.
Re: Flagship
Posted: Sun Sep 02, 2018 6:07 am
by Lynx Shafir
there was a "Man of War" ship topic smwhere..
Re: Flagship
Posted: Sun Sep 02, 2018 7:18 am
by Midonik
LordOfAles wrote: ↑Sat Sep 01, 2018 10:51 pm
Because it's a
flagship. There is only one.
Orc king, following that logic, also should be only one, but isn't
Re: Flagship
Posted: Sun Sep 02, 2018 7:21 am
by makazuwr32
Midonik wrote: ↑Sun Sep 02, 2018 7:18 am
LordOfAles wrote: ↑Sat Sep 01, 2018 10:51 pm
Because it's a
flagship. There is only one.
Orc king, following that logic, also should be only one, but isn't
Here i agree.
Re: Flagship
Posted: Mon Oct 29, 2018 5:29 am
by Savra
Bumping this back up, someone finalize stats and let's get an image.
And by image, no I don't mean by my usual logic of clad in full plate armour since I know the ship wouldn't get very far without an engine of some sorts. Probably some metal reinforcements but that's about it. (Like lining and the such defending the seems of the ship.)
Re: Flagship
Posted: Mon Oct 29, 2018 8:18 pm
by General Brave
Whatever fit the image.
Re: Flagship
Posted: Thu Nov 01, 2018 10:58 pm
by Savra
This good?
Re: Flagship
Posted: Fri Nov 02, 2018 12:15 am
by General Brave
Definitely can be the stand in, let's finalize the stat.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 12:26 am
by General Brave
It should be also Built-in the castle if it is next to water.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 1:56 am
by Savra
Fine, castle also.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 2:27 am
by General Brave
Let's combine the suggested stats and things to see what it can become.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 2:47 am
by Savra
Updated the imperial update topic with them so you can see what they look like.
It is:
Cost:8
Trains: docks, castle
Hp:80
Atk:12 burning weapon
Act:2
Rng:7
Sight:8
Spd:5
Mend:10, rng:1
Arm:3
P.arm:6
Res:100%
Abilities:
Flagship aura: passive: rng:5, all allied ships get +1 spd, +3 attack.
Bonuses: Same as warships.
Talk about flagship, this thing will be the best ship at sea and humans can claim their right to the waters once again.

Re: Imperial Flagship
Posted: Fri Nov 02, 2018 2:53 am
by General Brave
How many people are agreed with this.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 2:56 am
by Tankhead
I don't agree with this
But ill wait for the balancers to correct it
@makazuwr32
@Lynx Shafir
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 3:03 am
by Savra
Makazuwru was the one suggesting the 12 attack, 7 range, and 10 mend.
Course I could have got the mend in the wrong way.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 3:14 am
by General Brave
I'm pretty sure you got it the way he wanted, which means it repairs other ship I guess.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 3:42 am
by Savra
Question is, since it has range 7, 2 actions, coukd you give it mend 1 range?
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 3:47 am
by General Brave
Yeah put that on sense it's needed.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 4:00 am
by Savra
Set it as ability or could we do it the other way?
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 4:03 am
by General Brave
It's basically a laborer, it cannot start building process.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 4:14 am
by Savra
Ya, I figured that,.
Re: Imperial Flagship
Posted: Fri Nov 02, 2018 4:23 am
by General Brave
I guess its finalized.