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Imperial update pack
Posted: Sun Sep 02, 2018 6:24 am
by Savra
All units are effected by blacksmith upgrades. Except if stated otherwise.
Imperial captain:

Cost:8
Trains: Castle, Barracks
Hp:65
Atk:20
Rng:1
Sight:4
Spd:3
Arm:4
P.arm:6
Res:100%
Abilities:
Imperial training: Passive: rng:3, +5 attack to all Imperials
Group attack 1:Passive: rng:3
Imperial healer:

Cost:4
Trains: Castle, Church
Hp:20
Atk:3 not effected by weapon upgrades.
S.rng:4
Sight:6
Spd:3
Heal:15
Arm:2
P.arm:2
Res:100%
Abilities:
Heal
Exorcism (researchable)
Trample
Disenchant
Imperial War Chariot:

Cost:5
Trains: Castle, Stables
Hp:40
Atk:16
Rng:1
Sight:6
Spd:4
Cap:1
Arm:3
P.arm:3
Res:100%
Units can act inside
Only can carry foot soldiers. Not giants, and wooden units, cavalry.
Bonuses: 50% infantry, archers, giants
Imperial Flagship: Ship upgrades only.

Trains: Docks, castle (if near water)
Cost:8
Hp:80
Atk:12 burning weapon
Rng:7
Sight:7
Act:2
Spd:5
Mend rate:10, rng:1
Arm:3
P.arm:6
Res:100%
Abilities:
Flagship aura: rng:5, all allied ships gain +1 speed, +3 attack
Bonuses: Same as warships.
Re: Imperial update pack
Posted: Sat Oct 27, 2018 7:08 pm
by Savra
Updated.
Re: Imperial update pack
Posted: Sat Oct 27, 2018 10:36 pm
by Savra
Updated.
Re: Imperial update pack
Posted: Sun Oct 28, 2018 9:35 am
by makazuwr32
add for chariot that only foot units can enter (workers, casters, infantry, archers which are foot ones).
Re: Imperial update pack
Posted: Mon Oct 29, 2018 2:42 am
by Savra
Alright anything else we should add to Imperials that Humans might need,
Examples:
Skirmisher
Longbowmen
Hammermen
Cavalry
Centurian
Just to name a few.
Re: Imperial update pack
Posted: Mon Oct 29, 2018 3:30 am
by Tankhead
I don't think Imperials don't need a repeat of every basic unit
But what if Mounted Shielder from Aos makes its way here?
Re: Imperial update pack
Posted: Mon Oct 29, 2018 3:45 am
by Savra

I don't think they need a tougher knight.
Maybe the skirmisher because they have a problem with archers but then again that might be solved with a rebalance.
Say about that imperial ship. Mind making a topic about that. I don't see much copy from other races in it since Uruks don't have ships, phantoms don't seem to need them, dwarves hate water, brutes all can cross it basically, Sentinels don't need them.
Re: Imperial update pack
Posted: Mon Oct 29, 2018 4:34 am
by Tankhead
Dwarves hate water
Not in this fantasy, They are getting A Naval pack soon enough
Also the shield Knight isn't a "Tougher" knight.
Its just a knight that has really good P armor against projectiles
Re: Imperial update pack
Posted: Mon Oct 29, 2018 4:37 am
by Tankhead
Actually go to discussing general topics
Dwarves don't hate water, not sure where you even got that from
Re: Imperial update pack
Posted: Mon Oct 29, 2018 4:46 am
by Savra
Lord of the rings. They hate it, don't really know how to swim.
Anyways that ship should be the last one. But unlike the other imperials I don't think we need to make it buildable in the castle too.
Re: Imperial update pack
Posted: Mon Oct 29, 2018 5:03 am
by Tankhead
Are you talking about the flag ship Idea I suggested?
Re: Imperial update pack
Posted: Mon Oct 29, 2018 5:13 am
by Savra
Was it Imperial or something because I heard you mention a Imperial Warship somewhere.
Re: Imperial update pack
Posted: Mon Oct 29, 2018 5:20 am
by Tankhead
Yea the flag ship is Imperial
It gives a strengthen aura to other ships
Its somewhere in the forums
Re: Imperial update pack
Posted: Mon Oct 29, 2018 5:27 am
by Savra
Alright I'll bring it up and we can finish it so we have everything.
Re: Imperial update pack
Posted: Mon Oct 29, 2018 3:04 pm
by Savra
Updated.
Re: Imperial update pack
Posted: Thu Nov 01, 2018 11:03 pm
by Savra
Updated.
Re: Imperial update pack
Posted: Fri Nov 02, 2018 12:20 am
by General Brave
Let's get sorted things out.
Re: Imperial update pack
Posted: Fri Nov 02, 2018 1:58 am
by Savra
Updated.
Re: Imperial update pack
Posted: Sat Nov 03, 2018 12:31 pm
by makazuwr32
Flagship:
Lower actions/turn to 1;
Lower resistance to 70%;
Lower health to 70;
Increase damage to 16.
Re: Imperial update pack
Posted: Wed Nov 21, 2018 4:14 am
by Savra
Needs tech icon.
Re: Imperial update pack
Posted: Mon Dec 10, 2018 6:55 am
by Savra
Tech icon could be a shield with 2 swords behind it.
Btw, how does a imperial Patriot sound? He could be a tough imperial soldier who is well trained in fighting giants and the such, just a thought.
Re: Imperial update pack
Posted: Mon Dec 10, 2018 2:49 pm
by Midonik
Name sounds wierd imo.
Re: Imperial update pack
Posted: Tue Dec 11, 2018 2:05 am
by Savra
It wouldn't be the first.
