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Feral tribe Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 4:46 pm
by Savra
Gnolls:
Image
15 units.
5 buildings for decor.


Infantry:
Flind Ripper:
Desc:
Trained:
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Gnoll cutthroat:
Desc:
Trained:
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Flind Warchief:
Desc:
Trained:
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Flind executioner:
Desc:
Trained:
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Flind Assassin:
Desc:
Trained:
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Flind pillager:
Desc:
Trained:
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Gnoll Myrmidon:
Desc:
Trained:
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Gnoll Corsair:
Desc:
Trained:
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Image
Gnoll bandit-
Desc: These lowly Gnolls are quick with a spear. They dispatch enemy cavalry with some ease.
Trained at Gnoll hut.
Cost:2
Hp:14
Atk:6
Rng:1
Sight:4
Spd:4
Arm:0
P.arm:1
Res:30%
100% bonus to cav.
Image
Gnoll gladiator-
Desc: These Gnolls earned their right through many battles. They are quick at dispatching enemy troops and live for the thrill of battle.
Trained at Gnoll hut.
Cost:3
Hp:22
Atk:20
Rng:1
Aoe:1
Sight:4
Spd:4
Arm:1
P.arm:2
Res:60%
100% bonus to infantry and buildings.
Image
Gnoll bruiser-
Desc: These lowly Gnolls make up the main force of the Gnolls tribe. They try to make their way up in the ranks through battle.
Trained at Gnoll hut.
Cost:2
Hp:16
Atk:10
Rng:1
Sight:4
Spd:4
Arm:0
P.arm:1
Res:30%
100% bonus to buildings.
Image
Gnoll chieftain-
Desc: the chieftains have earned their right to rule over their tribe through their strength and intelligence. They lead their fellow Gnolls to battle bringing terror upon their enemies.
Trained at Gnoll Encampment.
Cost:5
Hp:45
Atk:14
Rng:1
Sight:4
Act:2
Spd:4
Arm:2
P.arm:3
Res:90%
Abilities:
Aura group attack: passive
100% bonus to buildings.
Image
Gnoll brigand-
These well armoured Gnolls are capable of taking a lot of punishment. They are rather difficult to defeat.
Trained at Gnoll hut.
Cost:3
Hp:22
Atk:14
Rng:1
Sight:4
Spd:4
Arm:3
P.arm:3
Res:60%
100% bonus to buildings.
Image
Gnoll murauder-
Desc: These Gnolls are strong enough to hold almost any Calvary charge. They also have been known to handle giants.
Trained at Gnoll hut.
Cost:3
Hp:20
Atk:8
Rng:2
Sight:4
Spd:4
Arm:1
P.arm:2
Res:60%
100% Bonus to cavalry and giants.
Image
Hi'Neevlin Reaver:
Desc:
Trained:
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Hi'Neevlin Hoplite:
Desc:
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Hi'Neevlin Myrmidon:
Desc:
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Hi'Neevlin Warmaster:
Desc:
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Cav:
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Gnoll Raider-
Desc: Some Gnolls managed to tame the wild giant scorpions in their lands. They use them to assist in raiding villages and catching those who would try to escape.
Trained at Beast pen.
Cost:4
Hp:22
Atk:8 poison weapon spear
Rng:1
Sight:5
Spd:5
Arm:2
P.arm:2
Res:30%
100% bonus to cav.

Image
Gnoll tracker-
Desc: These hunters use the giant scorpions to expand their hunting grounds and also to give them some poison to help dwindle their enemies streangth.
Trained at Beast pen.
Cost:4
Hp:18
Atk:8 poison weapon
Rng:3 mounted skirmisher
Sight:5
Spd:5
Arm:2
P.arm:6
Res:30%
100% bonus to archers and dragons.
Dune crawler:
Desc:
Trained:
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Night terror:
Desc:
Trained:
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Condor rider:
Desc:
Trained:
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Hi'Neevlin Incursor:
Desc:
Trained:
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Hi'Neevlin Harbringer:
Desc:
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Image
Hyena -
Desc: These canines are used by the Gnolls to hunt down and pursue fleeing soldiers and civilians.
Trained at Beast pen.
Cost:2
Hp:10
Atk:6
Rng:1
Sight:6
Spd:6
Arm:0
P.arm:1
Res:30%
Dodge:60%/60%/60%
100% bonus to archers.

Ranged:
Image
Gnoll Rogue-
Desc: These Gnolls learned how to use the bow to pin down their enemies. They also saw it as another means to set things on fire.
Trained at Gnoll hut.
Cost:2
Hp:10
Atk:6
Rng:5
Sight:5
Spd:4
Arm:0
P.arm:1
Res:30%
Abilities:
Burning weapon: passive
100% bonus to infantry.
Image
Gnoll hunter-
Desc: those Gnolls who were trained to deal with enemy archers make a sport of it. They also are capable of taking down dragons.
Trained at Gnoll hut.
Cost:2
Hp:12
Atk:8
Rng:3
Sight:4
Spd:4
Arm:0
P.arm:5
Res:30%
100% bonus to archers and dragons.
Image
Gnoll champion-
Desc: Gnolls who have fought many battles occasionally become champions. They are capable of eliminating many enemies from afar.
Trained at Gnoll Hut.
Cost:3
Hp:18
Atk:12
Rng:3
Sight:4
Spd:4
Act:2
Arm:1
P.arm:2
Res:60%
100% bonus to buildings.
Flind Vandal:
Desc:
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Flind bushwacker:
Desc:
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Flind harrasser:
Desc:
Trained:
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Hi'Neevlin Raider:
Desc:
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Spell casters:
Image
Gnoll shaman-
Desc: the shamans of the Gnolls use their knowledge to help support their fellow Gnolls in battle, but without being defenseless. They can hold their own in combat.
Trained at Gnoll Encampment.
Cost:3
Hp:18
Atk:13
rng:1
Sight:3
Spd:3
Arm:0
P.arm:1
Res:60%
Abilities:
Heal aura-rng:self- aura.rng:3
Group attack aura-rng:self- aura.rng:3
Hell of pain by sacrifice: rng:4
Strengthen: rng:4
Image
Gnoll trickster-
Desc: the tricksters use illusions to help trick their enemies. These Gnolls also can channel the power of lightning to aid their fellow Gnolls in battle.
Trained at Gnoll Encampment.
Cost:5
Hp:20
Atk:8
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:3
Res:60%
Abilities:
Slowing:rng:4
Fear:rng:4
Thunderstorm: rng:6, cool:3
Summon witherling: rng:1, requires corpse
Hyena form-cool:3
Image
Hyena form:
Desc: One of the tricksters illusions is being able to change into a hyena.
Hp:14
Atk:8
Rng:1
Sight:6
Spd:6
Arm:0
P.arm:1
Res:90%
Dodge:60%/60%/60%
Abilities:
Trickster form -cool:3
100% bonus to archers.
Gnoll Storm sage:
Desc:
Trained:
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Flind pathfinder:
Desc:
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Siege:
Siege beast:
Desc:
Trained at Gnoll Encampment, titans pit
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Colossus-
Desc: monstrous creatures who rome their domain looking for any who are foolish enough to enter it. The Gnolls managed to use these creatures in guarding their camps and assisting in their assaults.
Trained at Gnoll Encampment, titans pit
Cost:8
Hp:98
Atk:20
Rng:2
Act:2
Aoe:1
Sight:4
Spd:4
Arm:2
P.arm:3
Res:90%
100% bonus to buildings.
Ravager:
Desc:
Trained at Gnoll Encampment, titans pit
Cost:
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Bandersnatch:
Desc:
Trained at Gnoll Encampment, titans pit
Cost:
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Image
Tyrant:
Desc:
Trained at Gnoll Encampment, titans pit
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Navy:
Gnoll war barge:
Desc:
Trained:
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Gnoll raid ship:
Desc:
Trained:
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Building:
Gnoll Conclave:
Image
Gnoll Outpost- tower
Desc: The Gnolls basic defense tower. It serves as a means to keep an eye out for intruders.
Turn/build:
Hp:45
Atk:7
Rng:5
Sight:5
Act:2
Cap:2
Heal:4
Arm:1
P.arm:5
100% bonus to infantry.I

Bastion:
Image
Spike barrier- wall
Desc: a basic barrier to keep intruders at bay.
Turn/build:
Hp:25
Atk:10 full dmg on counter.
Rng:0
Sight:1
Arm:1
P.arm:6
100% bonus to cavalry.
Image
Gnoll hut- building
Desc: here is were the Gnolls train.
Turn/build:
Hp:20
Sight:2
Cap:2
Heal:4
Arm:0
P.arm:3
Trains basic Gnolls.
Image
Gnoll encampment - mini mega
Desc: A encampment were Gnolls and their creatures call home. It is well fortified to hold against most sieges.
Turn/build:
Hp:350
Atk:8 burning weapon
Rng:6
Sight:6
Act:4
Cap:4
Heal:6
Arm:4
P.arm:10
Trains elite Gnolls and their monsters.
100% bonus to buildings.

Flind hut:

Titans pit:
Image
Beast pen-building:
Desc: the Gnolls train their cavalry here.
Turn/build:
Hp:30
Sight:2
Cap:2
Heal:4
Arm:1
P.arm:4

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 5:02 pm
by Savra
How does hostile neutral movement look? Do they wander aimlessly at 1 speed and when enemy enters their site they move at max speed? And should they be able to take town centers but not get units from them? The ability to steal enemy techs would probably make H.N. more intresting.

Here are the units that didn't get out up their due to a "little" problem...

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 5:25 pm
by Savra
I'll attempt to make images. Here's some references for those who want to help.
Spiked barrier v1.png
Spiked barrier v1.png (372 Bytes) Viewed 7936 times
Gnoll hut.png
Gnoll hut.png (1.39 KiB) Viewed 7936 times

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 5:28 pm
by General Brave
Good enough to start.

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 6:36 pm
by Savra
How's this?

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 6:38 pm
by General Brave
You got it down but the arms need to be better positions.

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 6:40 pm
by Savra
Here's one with spots.

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 6:44 pm
by General Brave
I'd like the spotted one

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 6:49 pm
by Savra
Here's another update on it.

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 6:52 pm
by General Brave
What is he wearing.

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 6:53 pm
by Savra
Would you prefer armour be blue-ish armour or something like leather with bones in it?

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 6:56 pm
by General Brave
I prefer bones with leather or scrap of metal. Not trying to rhyme.

Re: Gnolls-hostile neutral

Posted: Mon Sep 03, 2018 11:50 pm
by Savra
@Alexander82 besides the unit, how does this topic look? How should Hostile neutral act? Like general braves suggestion were they stick around base and attack anyone who comes near until they get a big enough force like say 12 units and then March on a random player/ai? Or something else?

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 12:17 am
by Savra
Pick which you prefer.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 1:59 am
by Savra
Here's the Gnoll Encampment.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 2:16 am
by Savra
Here's the bruiser

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 5:31 am
by Savra
Here's the brigand.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 2:23 pm
by Alexander82
All images must be 32x32 or 32x64 other formats will automatically be rejected

About their behavior they might act aggressively on sight but roaming around their base (as suggested)

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 2:27 pm
by Lynx Shafir
Savra wrote: Tue Sep 04, 2018 5:31 am Here's the brigand.
It came straight from a horror movie...

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 2:45 pm
by General Brave
Yes, it over the limits.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 3:46 pm
by Savra
I new something seemed off I made the size of the imag:45x64 when it should have been the other way around. I'll make the adjustments.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 4:32 pm
by Savra
Here's the new one at right size.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 5:27 pm
by Savra
The rogue.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 5:40 pm
by StormSaint373
Nice! . . .how would we determine to make neutral units hostile?

In other words attack players and ai, because current neutral are harmless and get killed every time!

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 5:48 pm
by Savra
Should I make the encampment more redish? Btw I think they'll be coming up with a new program just for hostile neutral.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 5:54 pm
by Savra
I knew something else was off, he had no shoulder. :lol:

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 5:56 pm
by General Brave
Looks like a threat.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 6:23 pm
by Savra
Here's a redish Encampment.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 6:39 pm
by General Brave
Perhaps you should look at the mountain tiles.

Re: Gnolls-hostile neutral

Posted: Tue Sep 04, 2018 6:52 pm
by Savra
This is supposed to be desert like in appearance. Gnolls live in deserts as their main homeland.