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Vampire Half-Blood - ARCHIVED
Posted: Wed Sep 05, 2018 6:01 pm
by StormSaint373
Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!
Cost:7
Hp: 30
Attack: 13
Range: 1
Armor: 3
Pierce Armor: 5
Sight: 4
Action/Turn: 1
Dodge counter: 30%
Dodge Melee: 30%
Dodge Ranged: 30%
Spell Resistance: 100%
Passive Effect: lifelink, Wounding Weapons ( flesh and blood units suffer an effect like unto burning, losing hit points per round for 5 turns, the effects stack)
Spells:
Dominate (1 unit in a range of 3 serve the Vampire Half-Blood permanently, Cooldown 2)
Mist form (Miss chance increases to 50%, Attack Power=0, Speed=2, Flying Effect)
Arcane bolt (10 points of damage to a single target, ignore armor and Pierce armor, Range 5)
Animate Dead (Area =5)
Hell of Pain by Sacrifice
Death Coil: Heals undead 20 hps
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:03 pm
by StormSaint373
OK, @General Brave here is an idea..? Took quite a bit of thought too.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:27 pm
by Tankhead
The is a unique unit right?
Im not so good with stats but if this isn't a unique unit then the stats are too op If its not a unique unit
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:32 pm
by StormSaint373
It is unique. Balanced off of vampire and warmage and Kobold Lady
StormSaint373 wrote: ↑Wed Sep 05, 2018 6:01 pm
Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!
Only 1 per faction. You would be more likely to encounter a true vampire than a Half-Blood.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:33 pm
by makazuwr32
Stats are not so op. Op are spells.
Only lower actions/turn to 1.
Kobold lady is unbalanced.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:35 pm
by makazuwr32
Dominate, mist form and slay living is too op spells.even with cooldown.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:36 pm
by StormSaint373
makazuwr32 wrote: ↑Wed Sep 05, 2018 6:33 pm
Stats are not so op. Op are spells.
Only lower actions/turn to 1.
Kobold lady is unbalanced.
Noted and edited. Now down to 5 spells.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:40 pm
by StormSaint373
makazuwr32 wrote: ↑Wed Sep 05, 2018 6:35 pm
Dominate, mist form and slay living is too op spells.even with cooldown.
Changed stats to be more amiable.
Dominate now affects 1 unit
Replaced Slay living with Hell of Pain by Sacrifice
Mist form now has 50% miss chance instead of 100%
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:43 pm
by makazuwr32
Now dominate is useless. Lower cooldown to 2 turns. It will be more powerful convert with 100% chance (lowered by spell resist only).
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 6:50 pm
by StormSaint373
makazuwr32 wrote: ↑Wed Sep 05, 2018 6:43 pm
Now dominate is useless. Lower cooldown to 2 turns. It will be more powerful convert with 100% chance (lowered by spell resist only).
Fixed. Makes sense.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 7:22 pm
by General Brave
What's going on here.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 7:32 pm
by StormSaint373
StormSaint373 wrote: ↑Wed Sep 05, 2018 6:01 pm
Born of one Vampire parent and the other, a mortal, these creatures are rare to behold!
While not true vampires, they hold some of their ancestor's power, but the other magic that they amass is by their own violation. While not as physically powerful, they more than make up for it with their Magical Arsenal!
Cost:7
Hp: 30
Attack: 13
Range: 1
Armor: 3
Pierce Armor: 5
Sight: 4
Action/Turn: 1
Dodge counter: 30%
Dodge Melee: 30%
Dodge Ranged: 30%
Spell Resistance: 100%
Passive Effect: lifelink, Wounding Weapons ( flesh and blood units suffer an effect like unto burning, losing hit points per round for 5 turns, the effects stack)
Spells:
Dominate (1 unit in a range of 3 serve the Vampire Half-Blood permanently, Cooldown 2)
Mist form (Miss chance increases to 50%, Attack Power=0, Speed=2, Flying Effect)
Arcane bolt (10 points of damage to a single target, ignore armor and Pierce armor, Range 5)
Animate Dead (Area =5)
Hell of Pain by Sacrifice
Death Coil: Heals undead 20hp
StormSaint373 wrote: ↑Wed Sep 05, 2018 6:03 pm
OK,
@General Brave here is an idea..? Took quite a bit of thought too.
Working on a project that I think you can help with, a spellcasting counterpart for the vampire.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 7:46 pm
by General Brave
Looks quite strong and powerful, definitely a good spellcaster.
Re: Vampire Half-Blood
Posted: Wed Sep 05, 2018 7:48 pm
by StormSaint373
Unique Undead unit.
If that's what the forum decides
Re: Vampire Half-Blood
Posted: Wed Aug 04, 2021 10:09 am
by makazuwr32
Archived
Doesn't fit.