Page 1 of 1
Rogue/thief
Posted: Sun Sep 09, 2018 5:08 pm
by Lynx Shafir
Rogues or thieves
As u probably know, this is a basic class in many fantasy games.
Used for scouting, disarming traps, for light combat, and of course stealing. fast reflexes and critical hits.
I daresay we need such unit too.
Trainable by default?
(To evit confusion, NOT part of bandit hostile AI /.)
May make raged and melle version(transform) or one skill Attak.eg bow)
Stats.
Cost 3-4 TC
Hp - 18 - 22
Atk 6'(? tipe?) if ranged 5 bow if mellee 1-short sword
Action 2/turn
Arm 0/0(gets blacksmith upg)
Dodge 20 /20 %
Sight 5
Speed 3
Spell res 10%
Skill -
1) (Active) disarm trap - range 2 (detect traps in sight)..
2)trow knife - range 3 (5 mellee tipe accurate dmg, no CD
3transform stealth mode - reveals if unit attacs(p)
4)steals tech and money :p from factory like Assassin.
Re: Rouge /tief
Posted: Sun Sep 09, 2018 5:12 pm
by Lynx Shafir
Drafts
Re: Rouge /tief
Posted: Sun Sep 09, 2018 6:01 pm
by makazuwr32
Maybe as easter egg unit.
I will suggest my stats variant tomorrow.
Re: Rogue/thief
Posted: Sat Sep 15, 2018 1:20 am
by Puss_in_Boots
The current images and descriptions are too alike with the long awaited ranger.
Re: Rogue/thief
Posted: Sat Sep 15, 2018 8:47 am
by Lynx Shafir
It's a cheap TC unit, multitalented but if I'm not wrong the ranger is different cost and skills
The images will change, make unhouded or female and diff colours but firstly agreement on stats.
Re: Rogue/thief
Posted: Sat Sep 15, 2018 8:58 am
by makazuwr32
I like it but as for 1 ability it can be just a actve "sees invisible units" ability for 2 turns with 4 turns cooldown.
Throw knife doesn't need if uses bow so either melee with short sword and this ability or with bow and without.
Stealth mode must be not a transform but an active ability with some length (3-5 turns) and 6-10 turns cooldown (basically double amount of time it lasts).
Steal must be with some chance can with cooldown (1 turn, 1 attempt per turn) but he won't die on success.
Can't capture tc's.
Re: Rogue/thief
Posted: Sat Sep 15, 2018 1:35 pm
by Puss_in_Boots
I prefer if he used his throwing knives, while holding a short sword. An active ability to spot invisible units is good, so long as it mimics a cheaper ranger as little as possible.
Re: Rogue/thief
Posted: Sat Sep 15, 2018 2:40 pm
by Lynx Shafir
Knife throwing is IF holds a bow. (to have melee and pierce attack).
BUT for short blade is good too.
Pussinboots don't worry - a ranger is not a thief.
Re: Rogue/thief
Posted: Sat Sep 15, 2018 2:57 pm
by Savra
Make him a halfling, that should solve a lot of problems and it will add to the number of handling we're going to add.
Re: Rogue/thief
Posted: Sat Sep 15, 2018 3:00 pm
by Lynx Shafir
What exactly?
Re: Rogue/thief
Posted: Sat Sep 15, 2018 3:20 pm
by Savra
A hobbit. Humans are supposed to be getting hobbits but we hardly have any suggestions for them so I say we turn some of these units into hobbits to compinsate. Same with dwarves we need to change some of their unit ideas into Gnomes.
Re: Rogue/thief
Posted: Sat Sep 15, 2018 3:52 pm
by General Brave
Yeah I heard Hobbits are supposed to be a thing.
Re: Rogue/thief
Posted: Sun Sep 16, 2018 7:59 pm
by Savra
Here's an example, btw should I make separate topics for hobbits or put the ones Im getting ready to make in one? I'm pretty sure separate was the idea.
Re: Rogue/thief
Posted: Sun Sep 16, 2018 8:19 pm
by Lynx Shafir
This is for human rogues.
Any hobbit goes to Mordo... rgh.. i mean different topic.
Re: Rogue/thief
Posted: Sun Sep 16, 2018 8:31 pm
by Savra
You want this in, and halflings are known for stealth. You'll have better chances getting the unit in if you change it to halflings since they are supposed to be apart of the human army.
Re: Rogue/thief
Posted: Sun Sep 16, 2018 8:39 pm
by General Brave
@Alexander82
Is it Hobbits or halflings? or whatever else.
Re: Rogue/thief
Posted: Sun Sep 16, 2018 8:40 pm
by General Brave
Also I guess a different topic.