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Human amphibious unit — ARCHIVED
Posted: Sat Sep 15, 2018 5:33 pm
by Savra
My suggestion for new human amphibious unit plus upgrades:
Privateer:all stats same as warriors with exeption.
Cost:2
Hp:
Atk:
Rng:
Sight:
Spd: water:3
Arm:
P.arm:
Res:
Bucceneer:
Cost:
Hp:
Atk:
Rng:
Sight:
Spd: water:3
Arm:
P.arm:
Res:
Corsair:
Cost:
Hp:
Atk:
Rng:
Sight:
Spd: water:3
Arm:
P.arm:
Res:
Someone list the warriors stats or offer suggested stats so we can fill in the blanks, I guess we can settle for one amphibious unit for humans that acts like the merlocks, mermen, and skeleton pirates.
Re: Human amphibious unit.
Posted: Sat Sep 15, 2018 5:36 pm
by Lynx Shafir
#Sharkman
Re: Human amphibious unit.
Posted: Sat Sep 15, 2018 5:41 pm
by Midonik
So they are just humans that swim?
You can't really swim on really big distances like oceans, especially carrying any heavier things like weapons or boots.
Re: Human amphibious unit.
Posted: Sat Sep 15, 2018 5:53 pm
by Lynx Shafir
Wath breed exactly belongs this privater. If soldier-pirate than how "walks" on water?
Sounds better for the bandit Ai where can be a creature what swims. And mix race.
Buccaneers/pirates use ships.
May pirate ship captures other ships
I Don't like about Sceletal Pirates they walk same speed on land as water (HOW, IF other skeleton can't)
And I don't like the fact that a lv 3 upgrade unit (what is mocked 'warrior) has no armor and dies at first enemy.
But if u think that teamed Sharkman could work here, I'll make some quick drafts.
3 cost and moves only in water (may 1 land) but tougher guy than merlock.
Re: Human amphibious unit.
Posted: Sat Sep 15, 2018 6:34 pm
by Savra
Let's see what others think, btw skeleton pirates could walk on water through dark or ghostly magic like ghost pirates. The land speed is fine and it lacks a shield so not the same as warrior. As for were human warriors are concerned I think anyone with a shield should at least start off with 1 pierce armour. Sharkmen could work as human amphibious units but we only need one with upgrades right now. Plus backstory so we know how they came to join humans.
Re: Human amphibious unit.
Posted: Sat Sep 15, 2018 6:35 pm
by Alexander82
those units can go on ships, lol xD
Re: Human amphibious unit.
Posted: Sat Sep 15, 2018 8:49 pm
by General Brave
Sounds pretty interesting.
Re: Human amphibious unit.
Posted: Mon Sep 17, 2018 10:05 am
by Alexander82
Savra wrote: ↑Sat Sep 15, 2018 6:34 pm
As for were human warriors are concerned I think anyone with a shield should at least start off with 1 pierce armour. Sharkmen could work as human amphibious units but we only need one with upgrades right now. Plus backstory so we know how they came to join humans.
Pirates rtade protection for movement
Human shielded units will have an extra 2/2 armor thanks to upgrades
Savra wrote: ↑Sat Sep 15, 2018 6:34 pm
Sharkmen could work as human amphibious units
definitely not so don't put your effort on that
Re: Human amphibious unit.
Posted: Tue Sep 18, 2018 2:41 am
by Savra
Ok.
@Stratego (dev) archive plz.
Re: Human amphibious unit.
Posted: Mon Aug 02, 2021 4:18 pm
by makazuwr32
Well unit names will be used for naval sub as special sea infantries who will get bonus to stats while on ships.
Archived.