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Improving Neutral Hazards — ARCHIVED

Posted: Sat Sep 15, 2018 11:16 pm
by General Brave
Image
Since now we have the ability to have creatures to attack players. We should start revamping the stats of these things. Perhaps even new suggestions that we can add in.

Re: Improving Neutral Hazards.

Posted: Sun Sep 16, 2018 12:03 am
by Tankhead
What's the point of that picture?

Small bear
HP 20
Atk 8
Spd 5
Armor 1/1
Spell R 100%
Bonus: 50% infantry, Calvary

Black bear
HP 20
Atk 10
Spd 3
Armor 1/1
Spell R 100%
Bonus: 50% Infantry, Calvary

Large bear
HP 30
Atk 8
Spd 3
Armor 1/1
Spell R 100%
Bonus: 50% infantry, Calvary

Re: Improving Neutral Hazards.

Posted: Sun Sep 16, 2018 3:10 am
by Savra
I say just give heads bonus to only infantry. As well as any other hostile neutral. As in the case of the more intelligent ones, they will have more bonuses to specific things. I'd like to work on the bandit topic more so we can have another "intelligent" faction to add along with the Gnolls.

Re: Improving Neutral Hazards.

Posted: Sun Sep 16, 2018 3:54 am
by General Brave
Okay I guess.

Re: Improving Neutral Hazards.

Posted: Mon Aug 02, 2021 9:25 am
by makazuwr32
Archived.