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assasins
Posted: Thu Sep 18, 2014 7:28 am
by Storgar
I know I mentioned this in the wrong section before but I thought I would put it in here as well. I do fell that assassins should not be able to destroy buildings. It is not thematic and can make them very op. Maybe they should only take 3 turns to make with this alteration to make them a bit more worthwhile.
Re: assasins
Posted: Thu Sep 18, 2014 9:27 pm
by COOLguy
Maybe split the functions. Have a reverse unit almost exactly like the assassin that destroys only buildings.
Re: assasins
Posted: Sat Sep 20, 2014 8:36 pm
by balint
maybe piromanic, or looter?
Re: assasins
Posted: Sun Sep 21, 2014 9:38 pm
by COOLguy
Yeah. Those are good names too. I wasn't able to think of one.
Re: assasins
Posted: Sun Sep 21, 2014 10:08 pm
by Storgar
I like the pyromaniac idea but I feel that he should not be able to destroy castles, all other buildings are fine but castles take too much effort to build to be taken by 1 dood with a torch :p
Re: assasins
Posted: Mon Sep 22, 2014 1:53 pm
by balint
what o you think about 1/4 hp for castles ?
or maybe 200 damage?
Re: assasins
Posted: Mon Sep 22, 2014 5:46 pm
by COOLguy
I agree. Castles are way too big to be destroyed by one yahoo with a torch. But maybe cut down the damage inflicted to about 1/6.
Re: assasins
Posted: Mon Sep 22, 2014 7:49 pm
by Storgar
I think a straight 200 damage to any building would be good, this would mean that it would be 5 hits on a non upgraded castle but more if you have the techs. 200 will also destroy all other buildings in 1 hit.
Re: assasins
Posted: Tue Sep 23, 2014 1:41 pm
by COOLguy
Ok. How would we make it so it only operates on buildings? There didn't seem to be anything unusual on the assassin's stats.
Re: assasins
Posted: Wed Oct 01, 2014 7:46 am
by Storgar
would not be too hard
give the pyromanic an att str of 5 with 4000% bonus on buildings - so he is naff against troops but great on buildings
the assassin could be att str 5 with 3000% bonus on all troop types - so naff against buildings but great against troops.
if they only cost 3 turns each to make as well that would make them a useful tool.
Re: assasins
Posted: Wed Oct 01, 2014 6:04 pm
by COOLguy
Good!
Maybe, Assassin> flesh-n-blood units; Piromaniac> Buildings; and Saboteurs> non-flesh-n-blood-units?
Re: assasins
Posted: Wed Oct 01, 2014 6:06 pm
by balint
Seems good.
Re: assasins
Posted: Fri Oct 03, 2014 9:53 pm
by COOLguy
Here's tile ideas. Ya'll can tell me what to change.

Re: assasins
Posted: Sat Oct 04, 2014 7:17 am
by Storgar
They do look good. maybe too similar though.
Not sure if the saboteur should look like a worker with your big saw
The pyro could lose the cloak and have a torch in each hand.
Re: assasins
Posted: Sun Oct 05, 2014 12:11 am
by COOLguy
Ok, Pyro'll lose the cloak. Does the torch flame need an outline?
Daniel: If you would please send me the png for the worker we use, I can experiment with making the Saboteur. (I've been basing these off of the tileset images.)
Re: assasins
Posted: Sun Oct 05, 2014 5:42 am
by Stratego (dev)
cool: sure, send me an email with this request - thanks.
Re: assasins
Posted: Mon Oct 06, 2014 5:12 pm
by COOLguy
Here's Pyro with and without flame outline. Please tell me what you think.
Re: assasins
Posted: Mon Oct 06, 2014 5:44 pm
by balint
Pyro Paul
Re: assasins
Posted: Mon Oct 06, 2014 6:08 pm
by patroid
Hi
Pyro Paul!!!
Patroid
Re: assasins
Posted: Mon Oct 06, 2014 9:01 pm
by COOLguy
K!
And here's the Saboteur. Tell me what changes are necessary.
Re: assasins
Posted: Mon Oct 06, 2014 9:19 pm
by balint
aybe his weapon... Ut seemed a laser weapon at first sight

Re: assasins
Posted: Tue Oct 07, 2014 2:25 am
by COOLguy
Take your pick!

Re: assasins
Posted: Tue Oct 07, 2014 4:11 am
by patroid
Saboteur slim.
Re: assasins
Posted: Tue Oct 07, 2014 1:57 pm
by balint
slim
Re: assasins
Posted: Tue Oct 07, 2014 3:34 pm
by COOLguy
Not the Chainsaw?

Re: assasins
Posted: Tue Oct 07, 2014 3:45 pm
by balint
that would be better : )
Re: assasins
Posted: Wed Oct 08, 2014 2:58 pm
by COOLguy
Is everything good? Should we ask for implementation?
Re: assasins
Posted: Thu Oct 09, 2014 6:55 am
by Storgar
Pyro Paul is great and the slim guy too is good, some nice icons you have made

Re: assasins
Posted: Thu Oct 09, 2014 6:07 pm
by COOLguy
WhythankyouSOmuch!!!

Re: assasins
Posted: Sun Oct 12, 2014 11:30 am
by Alex486
In medieval times, thry were called sappers. They would dig under a seiged castle to an outter wall, use pig fat/carcass, wood to make a hot fire, the pig would explode taking down the wall.