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version v1.066

Posted: Sun Sep 16, 2018 5:45 pm
by Stratego (dev)
version v1.065 was published

Re: version v1.066

Posted: Sun Sep 16, 2018 5:46 pm
by General Brave
Public?

Re: version v1.066

Posted: Sun Sep 16, 2018 5:52 pm
by Tankhead
General Brave wrote: Sun Sep 16, 2018 5:46 pm Public?
Yes and pretty fast too

Re: version v1.066

Posted: Sun Sep 16, 2018 8:13 pm
by Savra
What was 1.65 supposed to have again? A neutral that's supposed to be able to fight. Right now I see update 1.641. Unless I should wait a bit longer? Okay never mind it is on just have to wait a bit.

Re: version v1.066

Posted: Mon Sep 17, 2018 12:05 am
by Savra
Neutral being able to do more things is cool, but we have a problem with some units damaging themselves. You read their stat page and you'll see that some units have
Heal:-1
I found this out through the elven dragon. I'm pretty sure this is a bug.

Re: version v1.066

Posted: Mon Sep 17, 2018 5:00 am
by Stratego (dev)
Savra wrote: Mon Sep 17, 2018 12:05 am Neutral being able to do more things is cool, but we have a problem with some units damaging themselves. You read their stat page and you'll see that some units have
Heal:-1
I found this out through the elven dragon. I'm pretty sure this is a bug.
please i ask you to put individual unit problems (if it is such) into new threads.
thanks!

Re: version v1.066

Posted: Wed Sep 19, 2018 3:47 pm
by makazuwr32
Stratego (dev) wrote: Sun Sep 16, 2018 5:45 pm anaconda, wolves, chrocodile are attacking if any player is in sight
Can we add same behaviour for normal race units (like human warriors, archers, orc axe throwers, etc...) if they are placed for john (or bear behaviour for them - if they are damaged than they attack)?

Also can we make them placable for john as well on random maps?

Re: version v1.066

Posted: Wed Sep 19, 2018 9:05 pm
by Stratego (dev)
by trigger i think yes, but you need to try.

Re: version v1.066

Posted: Thu Sep 20, 2018 5:12 am
by makazuwr32
No i mean by default, for random map and without any triggers.

Re: version v1.066

Posted: Wed Oct 10, 2018 5:59 am
by Stratego (dev)
in next update AI will not build
- longbowman
- missionary
- axe thrower
- siege workshop


in next update - please tell me if they can still build anything it should not.

also i have received "holy knight" also hould not be buildable - do u know which unit can be "holy knight"?

Re: version v1.066

Posted: Wed Oct 10, 2018 6:00 am
by makazuwr32
Templar i suppose.

Re: version v1.066

Posted: Wed Oct 10, 2018 6:24 am
by Tankhead
If AI the main focus of this update
I change some stuff on them since they are out of date.
I gave it to brave but I don't know if he changed stuff or not

Re: version v1.066

Posted: Wed Oct 10, 2018 9:04 pm
by Stratego (dev)
makazuwr32 wrote: Wed Oct 10, 2018 6:00 am Templar i suppose.
thanks! in next it will not be available for AI either.