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Elf vigilant — ARCHIVED
Posted: Tue Sep 25, 2018 9:05 pm
by Savra
Elf vigilant

Trained at training grounds
Desc: Special elven forces who keep watch for evil and any threats that may befall the elven kingdom. They are steadfast and constantly train themselves to better deal with the oncoming threats.
Cost:3
Hp:24
Atk:8
Rng:1
Sight:5
Spd:4
Dge:0%/0%/50%
Arm:0
P.arm:1
Res:80%
Abilities:
Lembas
Vetraning passive
Standard bonus to buildings.
Effected by elven craftsmen and dodge upgrades.
Re: Elf vigilant
Posted: Tue Sep 25, 2018 9:07 pm
by Savra
Image.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 4:39 am
by Savra
I see, no thoughts on this like name change of such?

Re: Elf vigilant
Posted: Wed Sep 26, 2018 1:02 pm
by StormSaint373
Training at "Elven training grounds"
1. I see elves with higher dodge... Why so low? Do dodges stack if dodge tech is put in place?
2. Remove "Leaves"
3. Name is fine for me.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 1:09 pm
by makazuwr32
1. I don't see this image as "elf".
2. Must be trainable only in elf training grounds.
3. Increase dodge counter to 50%, remove other dodges, make him affected by dodge researches.
4. He must be affectable by elven craftsman's researches.
5. Remove enchant lightning.
6. What does "Leaves"?
Re: Elf vigilant
Posted: Wed Sep 26, 2018 1:14 pm
by StormSaint373
Technically, Mak, lightning is supposed to keep enemy slow...
Thus Archers can pluck enemies off while Melee units slow them down.
Most veteran units... Are trainable in TCs.
Agree on 3&4.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 1:18 pm
by makazuwr32
I don't want to see slowing 1 in any way on main body of elven units now. Let's leave this to subs.
Also this way cost can be lowered to 3 turns.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 2:19 pm
by Savra
Updated. Image is fine, elves don't always have to look light armoured looking. Besides, veteran units are supposed to stand out.
Oh yes, the leaves was a type error, it was supposed to be lembas but it was changed to leaves.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 2:26 pm
by makazuwr32
Nonononono. No 50% dodges. 0%/0%/50%.
And i mean other thing - it looks like just an armor. Add some opening in helmet and face.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 2:28 pm
by Savra
Oooh, okay I'll make the additions.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 2:34 pm
by Savra
Which one.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 2:57 pm
by makazuwr32
Still open helmet a bit more.
None of them yet.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 3:13 pm
by Savra
Can't really open it any further or might as well change it completely, which I don't wanna do.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 3:40 pm
by StormSaint373
THAT is good enough. You can actually see a face.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 3:58 pm
by makazuwr32
That is what i wanted to see as well.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 4:00 pm
by Savra
Updated, ready?
Re: Elf vigilant
Posted: Wed Sep 26, 2018 4:09 pm
by makazuwr32
I think yes.
Re: Elf vigilant
Posted: Wed Sep 26, 2018 4:16 pm
by Savra
Well, I didn't see anymore stat adjustments requests so, ready. @Alexander82
Re: Elf vigilant
Posted: Thu Sep 27, 2018 5:00 am
by Savra
Updated.
Re: Elf vigilant
Posted: Sat Oct 06, 2018 5:35 am
by Tankhead
Do veteran units have no bonus to anything?
Re: Elf vigilant
Posted: Sat Oct 06, 2018 6:24 am
by Savra
They have bonuses.
Re: Elf vigilant
Posted: Sat Oct 06, 2018 6:28 am
by Tankhead
Which is?
Re: Elf vigilant
Posted: Sat Oct 06, 2018 6:35 am
by Savra
Standard bonus to buildings.
Re: Elf vigilant
Posted: Sat Oct 06, 2018 6:37 am
by Tankhead
Then just attach that to stats for this unit so ppl will know
Re: Elf vigilant
Posted: Thu Aug 05, 2021 9:00 am
by makazuwr32
I think elves do not need veteraning unit.
Archived.