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Dwarven cannoneer — IMPLEMENTED
Posted: Sun Sep 30, 2018 3:26 pm
by makazuwr32
Stats:
Cost - 7 turns, trainable at siege workshop, kingdom under mountain.
Hp - 20
Attack - 20 (3 in alternate form)
Miss chance - 15% (33% in alternate form)
Range - 8 (4 in alternate form)
Actions/turn - 1
Power range - 0 (3 in alternate form, no damage reduction)
Armor - 1/3
Speed - 2
Sight - 8
Spell resist - 35%
Bonuses: 100% to buildings, 200% to towers and walls, 700% to mega buildings (in alternate variant 100% to infantries, cavalry, archers)
Affected by barrel upgrades and heavy cannons upgrades.
Abilities:
Cluster charge (in normal form)/Cannonball charge (in second form) - transformation between 2 forms.
Re: Dwarven cannoneer
Posted: Sat Oct 06, 2018 6:45 am
by Tankhead
Ok well since this is a anti building unit for dwarves this should be in
Re: Dwarven cannoneer
Posted: Sat Oct 06, 2018 6:48 am
by makazuwr32
Now we need an image.
Re: Dwarven cannoneer
Posted: Sun Oct 07, 2018 4:59 am
by Savra
What's it supposed to look like?
Just ignore first image, I accidentally posted it and now can't get rid of it.
Re: Dwarven cannoneer
Posted: Sun Oct 07, 2018 7:00 am
by Tankhead
Probably second variant since it has an old look to it
Re: Dwarven cannoneer
Posted: Sun Oct 07, 2018 12:54 pm
by makazuwr32
third one.
Second is mortar.
Re: Dwarven cannoneer
Posted: Sun Oct 07, 2018 3:52 pm
by Tankhead
Although i don't mind the 3rd one
We all know how much ppl don't like too modern looks
Re: Dwarven cannoneer
Posted: Mon Oct 08, 2018 12:19 am
by Savra
As usual, I can improvise it to old style.
Re: Dwarven cannoneer
Posted: Tue Oct 09, 2018 4:29 pm
by Savra
Just a thought. Why would the second cannon be too modernized when it looks like the cannons on the mountain? That doesn't make sense and on top of all that the dwarves have a cannon tower, a artillery cannon, cannons on a zepplin as well as 2 Zepplins? And a unit with a rifle. What difference would this one make?
Re: Dwarven cannoneer
Posted: Tue Oct 09, 2018 4:39 pm
by Tankhead
Explain that to the ones that think anything advance it too modern
Re: Dwarven cannoneer
Posted: Tue Oct 09, 2018 4:44 pm
by Midonik
Can you even read? (Ok little to salty, but understanding the text is taught from first class of primary school)
He said that it doesn't fit because it's a mortar - not because it's to modern, it's just not the type of cannon we are talking about here.
Re: Dwarven cannoneer
Posted: Tue Oct 09, 2018 5:03 pm
by Savra
That makes more sense. Now we may continue.
Re: Dwarven cannoneer
Posted: Tue Oct 09, 2018 5:19 pm
by Tankhead
Sorry not sorry

Re: Dwarven cannoneer
Posted: Tue Oct 09, 2018 6:21 pm
by Savra
Cannon. Probably needs to be bigger though.
Re: Dwarven cannoneer
Posted: Tue Oct 09, 2018 7:09 pm
by godOfKings
May b u can crop the gun of this tank to make a new cannon img
Re: Dwarven cannoneer
Posted: Tue Oct 09, 2018 9:22 pm
by Tankhead
I believe Tanks and stuff going to gnomes cause they are better with sieges and mechanical units.
Re: Dwarven cannoneer
Posted: Thu Oct 11, 2018 3:38 am
by Fad3
How bow these?
Re: Dwarven cannoneer
Posted: Thu Oct 11, 2018 5:04 am
by Savra
I like your first one, both look good though.
Re: Dwarven cannoneer
Posted: Thu Oct 11, 2018 5:27 am
by makazuwr32
Needs better shading and some other stuff.
Needs 2 images - one with big cannon balls and one with smaller ones (and ofc with bigger amount).
Re: Dwarven cannoneer
Posted: Thu Oct 11, 2018 6:46 am
by Fad3
Oh c'mon...
Re: Dwarven cannoneer
Posted: Thu Oct 11, 2018 4:09 pm
by Savra
Ooooh, fancy. But needs to be metal and some shading, otherwise design looks perfect.
Re: Dwarven cannoneer
Posted: Thu Oct 11, 2018 5:28 pm
by makazuwr32
I prefer second image in first post.
Re: Dwarven cannoneer
Posted: Fri Oct 12, 2018 12:56 am
by Fad3
Here
Re: Dwarven cannoneer
Posted: Wed Oct 31, 2018 5:01 am
by Savra
That seems better.
Re: Dwarven cannoneer
Posted: Fri Nov 09, 2018 8:53 am
by makazuwr32
Updated.
Re: Dwarven cannoneer
Posted: Fri Aug 06, 2021 11:42 am
by makazuwr32
Implemented.