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Poison Stackable

Posted: Fri Oct 05, 2018 5:08 am
by Tankhead
I think poison should stack in game.
In reality the more poison that's in your body the more harm it does to you.

Re: Poison Stackable

Posted: Fri Oct 05, 2018 9:24 am
by Lynx Shafir
Making stackable the current one can lead to too hight dmg for now. (4/Turn - hit 4 times, for 3 source =48 dmg/turn.
And everybody will train ranged pianos units.

Pain for weak creatures, pain for giants.


Instead need some more posion variants what stack with each other.
(eg. Weakening, Plague, dark,paralizer)
Also gives an originality of races - not using the same "poison".

OR A HP%dmg - what stacks!
Lowering target hp, lowers the dmg

Re: Poison Stackable

Posted: Fri Oct 05, 2018 1:22 pm
by StormSaint373
Poison should be debilitating. Each type should be unique in it's own way.

Not only should it be stackable but, each race should have it's own quality to make poison more dangerous

Elves: plant based (Reduce vision and speed by 1 each time affected)
Undead: Corpse based (Curse 1 for each time affected)
Scaledfolk: animal based (Reduces Attack and armor by 1 for each time affected)
Orcs: animal based (Reduces Attack and armor by 1 for each time affected)
Humans: varies (Reduces random ablity by 1 for each time affected)