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tech: building - ARCHIVED

Posted: Fri May 02, 2014 10:20 pm
by balint
improve workers mand rate by 10. costs 10 turn. research at a TC.

Re: tech: building

Posted: Fri May 02, 2014 10:44 pm
by Mikeg9lives
Thank you for the idea! Do you have a name you would like to be used for this? If not, that is okay. Thanks again!

Re: tech: building

Posted: Fri May 02, 2014 10:46 pm
by balint
no...... I am not too creative with names :)
If you want you can name it

Re: tech: building

Posted: Sat Jul 19, 2014 7:52 am
by Dgkfadomo777
How about improved blueprints or

Re: tech: building

Posted: Sat Jul 19, 2014 2:02 pm
by balint
Improved bluepri ts sounds good.

Re: tech: building

Posted: Sun Feb 08, 2015 10:19 am
by Stratego (dev)
which race was it for?

Re: tech: building

Posted: Sun Feb 08, 2015 1:13 pm
by balint
I think human.

Re: tech: building

Posted: Sun Feb 08, 2015 4:35 pm
by Stratego (dev)
i dont plan enhance humans more than in AOS.
so put the idea into AOS if you vote on this.
AOS updates will be here too, so that will always be updated in AOF too.

Re: tech: building

Posted: Sun Feb 08, 2015 5:55 pm
by balint
okay.

Re: tech: building

Posted: Thu Sep 07, 2017 2:35 pm
by Alexander82
I think that humans already have a great time building. Can we archive this one?

Re: tech: building

Posted: Thu Sep 07, 2017 9:53 pm
by Sunrise Samurai
Please do. Humans already are the best builders in the game. We don't need to give any assistance in that regard. Maybe give it to dwarves though.