Undead Update Part 2. Zombie update. — ARCHIVED
Posted: Sun Oct 14, 2018 11:16 am
0. ALL zombies can't move through water.
Also pea shooter must have 50% bonus against all these zombies.
1. Zombie (basic one, it is raised from normal corpse that has no weapons):
Lower cost to 1 turn, lower hp to 12, lower damage to 3, lower armor to 0/1, lower spell resistance to 0%.
Add Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in graveyard) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
2. Zombie Swordman - Zombified swordman, has parts of armor on its body as well as rusted blade. (if in range of ripper there is horse corpse than raised from it this unit as well).
Stats:
Cost - 2 turns, buildable at TC, Graveyard
Hp - 24
Attack - 6
Armor - 1/3
Speed - 3
Sight - 4
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in graveyard) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
3. Zombie spearman - Zombified spearman, has parts of armor on its body as well as rusted spear.
Stats:
Cost - 2 turns, buildable at TC, Graveyard
Hp - 20
Attack - 4
Armor - 1/2
Speed - 3
Sight - 4
Spell resistance - 0%
300% bonus to cavalry, 50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
4. Zombie archer - Zombified archer, has parts of armor on its body as well as rusted bow.
Stats:
Cost - 2 turns, buildable at TC, Graveyard
Hp - 17
Attack - 6, 50% miss chance
Range - 4
Armor - 0/2
Speed - 3
Sight - 4
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
None.
5. Zombie shielder - Zombified shielder. He lost somewhere his sword but still has his shield and armor he had while he was alive.
Stats:
Cost - 3 turns, buildable at TC, Graveyard
Hp - 29
Attack - 3
Armor - 2/5
Speed - 3
Sight - 4
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
6. Zombie swarmer - More fast zombie.
Stats:
Cost - 2 turns, buildable at TC, Graveyard
Hp - 17
Attack - 3
Armor - 0/2
Speed - 4
Sight - 5
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
7. Mutant zombie - once was caster, but after undeath its magic energies mutated it into this abomination.
Looks like zombie with extra arms, staff became part of one of his arms.
Stats:
Cost - 3 turns, buildable at TC, Graveyard
Hp - 27
Attack - 7
Actions/turn - 2
Armor - 0/1
Speed - 3
Sight - 4
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
8. Gargantuan Zombie
Stats:
Cost - 6 turns, Trainable at TC and Graveyard (for now)
Hp - 60
Attack - 20
Range - 1
Power range - 1
Armor - 3/6
Speed - 3
Sight - 6
Spell resistance - 20%
Standart bonuses to buildings and 1% bonus to flying units.
Abilities:
Throw someone - sacrifices nearby friendly unit to deal 15 melee damage to target in range 4. Deals standart bonus damage to buildings.
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
9. Cementary ripper
Cost - 4 turns, trainable at tc, crypt.
Hp - 24
Attack - 12
Power range - 1
Armor - 0/2
Speed - 3
Sight - 5
Spell resistance - 30%
No bonuses.
Abilities:
Raise zombies - Rases from corpses in range 5 zombies. Has 10% chance to raise instead of any zombie Gargantuan zombie.
Summon Zombie - summons regular zombie unit at nearby tile. No vanishing, 2 turns cooldown.
Group attack 1 aura (passive, as usual)
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
10. Zombie Dragon
Can be only raised from dragon corpse by cementary ripper.
Hp - 80
Attack - 14
Actions/turn - 1
Armor - 2/2
Speed - 4 (can't fly - can only levitate so speed 4 in water)
Sight - 5
Spell resistance - 0%
Bonuses - 1% against flying units.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
Also pea shooter must have 50% bonus against all these zombies.
1. Zombie (basic one, it is raised from normal corpse that has no weapons):
Lower cost to 1 turn, lower hp to 12, lower damage to 3, lower armor to 0/1, lower spell resistance to 0%.
Add Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in graveyard) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
2. Zombie Swordman - Zombified swordman, has parts of armor on its body as well as rusted blade. (if in range of ripper there is horse corpse than raised from it this unit as well).
Stats:
Cost - 2 turns, buildable at TC, Graveyard
Hp - 24
Attack - 6
Armor - 1/3
Speed - 3
Sight - 4
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in graveyard) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
3. Zombie spearman - Zombified spearman, has parts of armor on its body as well as rusted spear.
Stats:
Cost - 2 turns, buildable at TC, Graveyard
Hp - 20
Attack - 4
Armor - 1/2
Speed - 3
Sight - 4
Spell resistance - 0%
300% bonus to cavalry, 50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
4. Zombie archer - Zombified archer, has parts of armor on its body as well as rusted bow.
Stats:
Cost - 2 turns, buildable at TC, Graveyard
Hp - 17
Attack - 6, 50% miss chance
Range - 4
Armor - 0/2
Speed - 3
Sight - 4
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
None.
5. Zombie shielder - Zombified shielder. He lost somewhere his sword but still has his shield and armor he had while he was alive.
Stats:
Cost - 3 turns, buildable at TC, Graveyard
Hp - 29
Attack - 3
Armor - 2/5
Speed - 3
Sight - 4
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
6. Zombie swarmer - More fast zombie.
Stats:
Cost - 2 turns, buildable at TC, Graveyard
Hp - 17
Attack - 3
Armor - 0/2
Speed - 4
Sight - 5
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
7. Mutant zombie - once was caster, but after undeath its magic energies mutated it into this abomination.
Looks like zombie with extra arms, staff became part of one of his arms.
Stats:
Cost - 3 turns, buildable at TC, Graveyard
Hp - 27
Attack - 7
Actions/turn - 2
Armor - 0/1
Speed - 3
Sight - 4
Spell resistance - 0%
50% bonus to pea shooter.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
8. Gargantuan Zombie
Stats:
Cost - 6 turns, Trainable at TC and Graveyard (for now)
Hp - 60
Attack - 20
Range - 1
Power range - 1
Armor - 3/6
Speed - 3
Sight - 6
Spell resistance - 20%
Standart bonuses to buildings and 1% bonus to flying units.
Abilities:
Throw someone - sacrifices nearby friendly unit to deal 15 melee damage to target in range 4. Deals standart bonus damage to buildings.
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
9. Cementary ripper
Cost - 4 turns, trainable at tc, crypt.
Hp - 24
Attack - 12
Power range - 1
Armor - 0/2
Speed - 3
Sight - 5
Spell resistance - 30%
No bonuses.
Abilities:
Raise zombies - Rases from corpses in range 5 zombies. Has 10% chance to raise instead of any zombie Gargantuan zombie.
Summon Zombie - summons regular zombie unit at nearby tile. No vanishing, 2 turns cooldown.
Group attack 1 aura (passive, as usual)
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.
10. Zombie Dragon
Can be only raised from dragon corpse by cementary ripper.
Hp - 80
Attack - 14
Actions/turn - 1
Armor - 2/2
Speed - 4 (can't fly - can only levitate so speed 4 in water)
Sight - 5
Spell resistance - 0%
Bonuses - 1% against flying units.
Abilities:
Poisonous bite (passive on-hit, researchable for 6 turns in crypt) - affected unit gains "poisonous bite" effect: he is dealt 4 damage/turn for 3 turns and if he dies while is affected by this effect it instantly becomes zombie. What type depends on unit.