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Ent demolisher rebalancing - IMPLEMENTED
Posted: Wed Oct 17, 2018 9:13 am
by makazuwr32
1. Stats increase:
1.1. Remove miss chane on all targets.
1.2. Re-enable them to be buildable by workers OR lower their cost to 6 turns and increase their range by 1.
2. New upgrades:
Oak strength (cost 5 turns): +1 to speed, +1 to damage and +1 to normal armor.
Sequoia strength (cost 7 turns): +1 to range, +1 to damage and +1 to p.armor.
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 12:54 pm
by StormSaint373
1. Remove miss chance for all except cav (fast moving, all other Artillery have a hard time hitting cavalry)
Other than that, i agree
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 1:23 pm
by makazuwr32
Other artillery has higher base damage or range than this ent.
And orc fodder cannons (also siege unit) have no miss chance.
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 1:47 pm
by StormSaint373
Fodder Cannon is WAAAAY TOO OPd. It is easily spammable with 4 goblin slaves, and is good vs dragons, Giants, AND Buildings.
Not only that, but they have 2 actions.
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 3:12 pm
by Midonik
I think mak is planning some rebalancing for it? It definitely needs that.
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 3:48 pm
by makazuwr32
Only thing that is needed for fodder cannon is to make it unaffectable by buffs for now. Including auras.
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 4:02 pm
by StormSaint373
Alright, but I think that either treb get same miss chance reduction or allow Demolisher to receive AOE 1 (large rocks) less loss if there is a miss.
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 4:11 pm
by makazuwr32
No trebushet is fine because it has
1. Highest range of all siege units;
2. Highest damage of all siege units to buildings (to mega buildings 410 damage!).
And that how it must stay.
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 4:51 pm
by Savra
Also get rid of the orc skin tech upgrade for the cannon fodder. Right now it's being effected by both orc and goblin upgrades.
Re: Ent demolisher rebalancing
Posted: Wed Oct 17, 2018 4:56 pm
by Savra
Back on topic, this all? No complaints on the new additions so I think it's ready.
Re: Ent demolisher rebalancing
Posted: Tue Oct 23, 2018 1:28 am
by Tankhead
@Savra another one
Re: Ent demolisher rebalancing - IMPLEMENTED
Posted: Thu Aug 08, 2019 2:11 pm
by Alexander82
We have made new techs for its range so i'm setting it IMPLEMENTED