Clan Masulun Khazad or Fallen Dwarves
Posted: Sat Oct 20, 2018 2:33 am
Clan Masulun Khazad was driven away from their ancestral homeland. Unable to find a home to call their own, the clan was forced to adopt a nomadic lifestyle, yet the shame and anger of abadnoning their home was never forgotten. Their greatest goal is to one day retake what is rightfully theirs
Pros:
Starting units have higher sight and movement speed than regular dwarves at the cost of some armor
Tier 1 somewhat better than basic units, but will fall behind with upgrades
Amazing crossbow units
strong late game units
Custom fortress
Can build impromptu defences
Cons:
Units cost more
Best units require mega structure and research
No access to gunpowder or any other advanced dwarven technology
No magic of any kind until megafortress is built and researched
Some units will not be affected by blacksmith or rune upgrades like regular dwarf units
Low magic resistance until Mega structure is complete
Very limited cavalry options
Requires Gabilgathol to access best features
Overview: My goal was to make a very late game oriented style of play. The best way I found of doing that was by creating the entire Gabilgathol idea. Gabilgathol is the dwarven homeland that was lost. Only by building it, or "retaking" in a sense, will you get access to the best this clan has to offer
Their regular units are decent too, but the idea is for them to become quickly outclassed. I've tried to take upgrades into account when deciding stats, but as there still aren't any in the game for dwarves, I may need help adjusting them so they fit better
That said, let's get into the units
As a little forward, I use a lot of Khuzdul in this as I like the idea of this clan holding onto its past by using their ancient language, so watch out for that. I'll include what each name roughly means with each unit. Also, I'm not the best at Khuzdul so the names may be odd to someone who can actually speak it well. I'd appreciate any and all help in that remark
A little key to help:
Khazad means dwarf, and if the unit has this in their name, it essentially means that they're the standard soldier.
Gabil means great. If it has this in their name, it means they're elite status.
Anything without Gabil or Khazad can be considered either militia or Uber depending on their tiering
Infantry:
TIER 1
Peacekeepers: A sort of Police force that was created to help keep the nomadic dwarves safe
Cost:2-Trainable in Clan Hall and encampment
HP:15
Attack Power:8
Range:1
Armor:1
Pierce Armor:0
Speed:3
Sight:6
Action/Turn:1/1
Spell Resistance:10%
Zirak Khazad(means Pike Dwarf): As they have no hold to call their own, these dwarves relied mainly on pikes for a solid defense during their nomadic days
Cost:3-Trainable in Clan Hall
HP:25
Attack Power:12
Range:2
Armor:3
Pierce Armor:2
Speed:3
Sight:6
Action/Turn:1/1
Spell Resistance:20%
Baruk Khazad(means axe dwarf): When the fight gets too close for pikes, the Baruk Khazad step forward. Armed with two handed axes, they sacrifice some armor for more mobility
Cost:3-Trainable in Clan Hall
HP:25
Attack Power:18
Range: 1
Armor:1
Pierce Armor:1
Speed:4
Sight:6
Action/Turn:1/1
Spell resistance:30%
Inudoyab Masulun(means Sons of the Fallen): The descendants of those Lord's killed defending Gabilgathol. Armed with their people's remaining mithril arms and armor, they seek to emulate their forefathers. Best unit you can field until Gabilgathol is made. Also, I don't know if it's possible, but after Gabilgathol is made, It would be cool if they were renamed to Gabil'uzbad which means Great Lord
Cost:5-Trainable in Clan Hall and Gabilgathol
HP:65
Attack Power:15
Range:1
Armor:5
Pierce Armor: 4
Speed:3
Sight:6
Action/Turn:1/1
Spell Resistance:50%
Gunud Khazad(means tunneling dwarf): Support unit that can make temporary defences. I still don't know where to go with this unit honestly. Since the clan is still nomadic at this point, I envisioned them as being able to make defensed quickly like walls or towers or something along those lines
Cost:2-Trainable in clan Hall and encampment
HP:10
Attack Power:6
Range:1
Armor:1
Pierce Armor:1
Speed:4
Sight:6
Action/Turn:1/1
Mend Rate:10
Spell Resistance:50%
IMPORTANT: ALL INFANTRY UNITS THAT FOLLOW ARE ONLY AVAILABLE AFTER GABILGATHOL HAS BEEN BUILT AND THE CORRECT TECHS HAVE BEEN RESEARCHED
TIER 2
Gabil Baruk(means great axe): Now that they've retaken their homeland, the clan has access to better arms and armor. I don't know whether to make this a separate unit from Baruk Khazad or make it more of a direct upgrade
Cost:4-Trainable in Gabilgund
HP:30
Attack Power:20
Range:1
Armor:3
Pierce Armor:2
Speed:3
Sight:5
Action/Turn:1/1
Spell Resistance: 50%
Gabil Murkhan(means great shield brother): Dwarves armed with sword and shield. More tanky than the axe ones, but less damage
Cost:4-Trainable in Gabilgund
HP:35
Attack Power:12
Range:1
Armor:5
Pierce Armor:3
Speed:3
Sight:5
Action/Turn:1/1
Spell Resistance:60%
Gabil Tarag(means great beard): the only magic unit so far. Is essentially a beefy rune priest who gives buffs and stuff
Cost:5-Trainable in Gabilgund and Gabilgathol
HP:40
Attack Power:15
Range:1
Armor::4
Pierce Armor:4
Speed:3
Sight:5
Action/Turn:1/1
TIER 3
Karakau Uslukh(means Breaker of Dragons): elite unit who's especially good against dragons and drakes. Has a high resistance to fire
Cost:8-Trainable in Gabilgathol
HP:60
Attack Power:25
Range:1
Armor:7
Pierce Armor:5
Speed:3
Sight:5
Action/Turn:1/1
Spell Resistance:70%
Markhel(means shield of shields): equipped with the best armor of Gabilgathol, this unit inspires others with it's presence and unbreakable will
Cost:10-Trainable in Gabilgathol
HP:100
Attack Power:15
Range:1
Armor:12
Pierce Armor:8
Speed:3
Sight:4
Action/Turn:1/1
Spell Resistance:80%
Zirakthakal Azaghal(means silver-steel warriors): silver-steel, or mithril, adorns these warriors from head to toe. Armed with two axes, little can weather their assault
Cost:6-Trainable in Gabilgathol and Gabilgund
HP:50
Attack Power:18
Range:1
Armor:6
Pierce Armor:6
Speed:3
Sight:4
Action/Turn:2/2
Spell Resistance:60%
Urzudal(means sun of suns): Uber rune priest, some runes have to be researched before he can use them
Cost:9-trained at Gabilgathol
HP:65
Attack Power:18
Range:1
Armor:5
Pierce Armor:5
Speed:3
Sight:4
Action/Turn:2/2
Spell Resistance:80%
Range:
TIER 1
Pathfinder: essentially a dwarven scout. Mobile for a dwarf, and has good sight. I don't know her stealth works in this game, but I imagine them as being stealthy
Cost:2-Trainable in Encampment and Clan Hall
HP:15
Attack Power:6
Range:5
Armor:1
Pierce Armor:0
Speed:4
Sight:7/8 with upgrade
Action/Turn:1/1
Spell Resistance:20%
Narag Khazad(means black dwarf): named for their black armor, these are elite crossbow dwarves. Without gunpowder, these dwarves have perfected the art of the crossbow
Cost:4-Trainable in Engineering Lodge
Hp:25
Attack Power:9/10 with upgrade
Range:6/7 with upgrade
Armor:2
Pierce Armor:2
Speed:3
Sight:7
Action/Turn:1/1
Spell Resistance:30%
IMPORTANT: ANYTHING BEYOND THIS POINT REQUIRES GABILGATHOL
TIER 2
Gabil naragab(means great blacks): Now that they have access to the forges and foundries of Gabilgathol, these dwarves can make even better crossbows. This is another unit I don't know if I should keep separate or make it a direct upgrade
Cost:5-Trainable in Gabilgund
HP:30
Attack Power:12/13 with upgrade
Range:7/8 with upgrade
Armor:3
Pierce Armor:4
Speed:3
Sight:7
Action/Turn:1/1
Spell resistance:40%
Cavalry:
TIER 1
Uhurud Gathol(stands for Battle fortress): it's essentially a chariot with a ballista on the back. As this is while they were still nomadic, they needed a fast way to deliver heavy firepower. I picture them as shooting about 3 times per turn
Cost:6-Trainable in Engineering Lodge
HP:40
Attack Power:10
Range:4
Armor:3
Pierce Armor:5
Speed:4
Sight:7
Action/Turn:3/3
Spell Resistance:50%
IMPORTANT: ANYTHING BEYOND THIS POINT REQUIRES GABILGATHOL
TIER 2
Gabil’Inbar(means great horn): light goat cavalry who can walk across mountains. In lore they're meant to scout the area around Gabilgathol so they can alert the fortress if they see any enemies
Cost:3-Trainable in Gabilgathol
HP:25
Attack Power:12
Range:1
Armor:1
Pierce Armor:1
Speed:5/6 with upgrade
Mountain speed:2/3 with upgrade
Sight:7
Action/Turn:1/1
Spell resistance:40%
Techs:
Narag Bolts: These Black bolts can pierce even the finest metal as if it were cloth. Adds +1 damage-Researched in Engineering Lodge
Narag Arbalest: A crossbow so powerful even dwarves need a special mechanism to reload it. Adds +1 range-Resewrched in Engineering Lodge
Spyglass: This marvel of Dwarven craftsmanship allows one to look much farther than normally possible. Adds +1 sight to pathfinders-Researched in Engineering Lodge
Surefooted: The great goats of the dwarves are known for their ability to traverse even the most treacherous of terrains. Adds +1 to speed and +1 speed to mountain walk
Gabilgathol: Researching this tech will allow the building of elite units-Researched in Clan Hall or Gabilgathol
Structures:
Encampment-tier 1
Can make militia units, cheap to produce
Clan Hall-tier 1
Main production building until Gabilgathol is built
Engineering Lodge-Tier 1
Main upgrade building, also produces crossbow units
Gabilgathol-tier 2(big mega 2x3)
Mega building, Uber units can only be trained here
Gabilgund-tier 2
Main production building for high tier Gabil units
Gabilfulk-tier 3
Contains all high level upgrades, only available after Gabilgathol is researched
Questions? Comments? Concerns? Let's discuss!
Pros:
Starting units have higher sight and movement speed than regular dwarves at the cost of some armor
Tier 1 somewhat better than basic units, but will fall behind with upgrades
Amazing crossbow units
strong late game units
Custom fortress
Can build impromptu defences
Cons:
Units cost more
Best units require mega structure and research
No access to gunpowder or any other advanced dwarven technology
No magic of any kind until megafortress is built and researched
Some units will not be affected by blacksmith or rune upgrades like regular dwarf units
Low magic resistance until Mega structure is complete
Very limited cavalry options
Requires Gabilgathol to access best features
Overview: My goal was to make a very late game oriented style of play. The best way I found of doing that was by creating the entire Gabilgathol idea. Gabilgathol is the dwarven homeland that was lost. Only by building it, or "retaking" in a sense, will you get access to the best this clan has to offer
Their regular units are decent too, but the idea is for them to become quickly outclassed. I've tried to take upgrades into account when deciding stats, but as there still aren't any in the game for dwarves, I may need help adjusting them so they fit better
That said, let's get into the units
As a little forward, I use a lot of Khuzdul in this as I like the idea of this clan holding onto its past by using their ancient language, so watch out for that. I'll include what each name roughly means with each unit. Also, I'm not the best at Khuzdul so the names may be odd to someone who can actually speak it well. I'd appreciate any and all help in that remark
A little key to help:
Khazad means dwarf, and if the unit has this in their name, it essentially means that they're the standard soldier.
Gabil means great. If it has this in their name, it means they're elite status.
Anything without Gabil or Khazad can be considered either militia or Uber depending on their tiering
Infantry:
TIER 1
Peacekeepers: A sort of Police force that was created to help keep the nomadic dwarves safe
Cost:2-Trainable in Clan Hall and encampment
HP:15
Attack Power:8
Range:1
Armor:1
Pierce Armor:0
Speed:3
Sight:6
Action/Turn:1/1
Spell Resistance:10%
Zirak Khazad(means Pike Dwarf): As they have no hold to call their own, these dwarves relied mainly on pikes for a solid defense during their nomadic days
Cost:3-Trainable in Clan Hall
HP:25
Attack Power:12
Range:2
Armor:3
Pierce Armor:2
Speed:3
Sight:6
Action/Turn:1/1
Spell Resistance:20%
Baruk Khazad(means axe dwarf): When the fight gets too close for pikes, the Baruk Khazad step forward. Armed with two handed axes, they sacrifice some armor for more mobility
Cost:3-Trainable in Clan Hall
HP:25
Attack Power:18
Range: 1
Armor:1
Pierce Armor:1
Speed:4
Sight:6
Action/Turn:1/1
Spell resistance:30%
Inudoyab Masulun(means Sons of the Fallen): The descendants of those Lord's killed defending Gabilgathol. Armed with their people's remaining mithril arms and armor, they seek to emulate their forefathers. Best unit you can field until Gabilgathol is made. Also, I don't know if it's possible, but after Gabilgathol is made, It would be cool if they were renamed to Gabil'uzbad which means Great Lord
Cost:5-Trainable in Clan Hall and Gabilgathol
HP:65
Attack Power:15
Range:1
Armor:5
Pierce Armor: 4
Speed:3
Sight:6
Action/Turn:1/1
Spell Resistance:50%
Gunud Khazad(means tunneling dwarf): Support unit that can make temporary defences. I still don't know where to go with this unit honestly. Since the clan is still nomadic at this point, I envisioned them as being able to make defensed quickly like walls or towers or something along those lines
Cost:2-Trainable in clan Hall and encampment
HP:10
Attack Power:6
Range:1
Armor:1
Pierce Armor:1
Speed:4
Sight:6
Action/Turn:1/1
Mend Rate:10
Spell Resistance:50%
IMPORTANT: ALL INFANTRY UNITS THAT FOLLOW ARE ONLY AVAILABLE AFTER GABILGATHOL HAS BEEN BUILT AND THE CORRECT TECHS HAVE BEEN RESEARCHED
TIER 2
Gabil Baruk(means great axe): Now that they've retaken their homeland, the clan has access to better arms and armor. I don't know whether to make this a separate unit from Baruk Khazad or make it more of a direct upgrade
Cost:4-Trainable in Gabilgund
HP:30
Attack Power:20
Range:1
Armor:3
Pierce Armor:2
Speed:3
Sight:5
Action/Turn:1/1
Spell Resistance: 50%
Gabil Murkhan(means great shield brother): Dwarves armed with sword and shield. More tanky than the axe ones, but less damage
Cost:4-Trainable in Gabilgund
HP:35
Attack Power:12
Range:1
Armor:5
Pierce Armor:3
Speed:3
Sight:5
Action/Turn:1/1
Spell Resistance:60%
Gabil Tarag(means great beard): the only magic unit so far. Is essentially a beefy rune priest who gives buffs and stuff
Cost:5-Trainable in Gabilgund and Gabilgathol
HP:40
Attack Power:15
Range:1
Armor::4
Pierce Armor:4
Speed:3
Sight:5
Action/Turn:1/1
TIER 3
Karakau Uslukh(means Breaker of Dragons): elite unit who's especially good against dragons and drakes. Has a high resistance to fire
Cost:8-Trainable in Gabilgathol
HP:60
Attack Power:25
Range:1
Armor:7
Pierce Armor:5
Speed:3
Sight:5
Action/Turn:1/1
Spell Resistance:70%
Markhel(means shield of shields): equipped with the best armor of Gabilgathol, this unit inspires others with it's presence and unbreakable will
Cost:10-Trainable in Gabilgathol
HP:100
Attack Power:15
Range:1
Armor:12
Pierce Armor:8
Speed:3
Sight:4
Action/Turn:1/1
Spell Resistance:80%
Zirakthakal Azaghal(means silver-steel warriors): silver-steel, or mithril, adorns these warriors from head to toe. Armed with two axes, little can weather their assault
Cost:6-Trainable in Gabilgathol and Gabilgund
HP:50
Attack Power:18
Range:1
Armor:6
Pierce Armor:6
Speed:3
Sight:4
Action/Turn:2/2
Spell Resistance:60%
Urzudal(means sun of suns): Uber rune priest, some runes have to be researched before he can use them
Cost:9-trained at Gabilgathol
HP:65
Attack Power:18
Range:1
Armor:5
Pierce Armor:5
Speed:3
Sight:4
Action/Turn:2/2
Spell Resistance:80%
Range:
TIER 1
Pathfinder: essentially a dwarven scout. Mobile for a dwarf, and has good sight. I don't know her stealth works in this game, but I imagine them as being stealthy
Cost:2-Trainable in Encampment and Clan Hall
HP:15
Attack Power:6
Range:5
Armor:1
Pierce Armor:0
Speed:4
Sight:7/8 with upgrade
Action/Turn:1/1
Spell Resistance:20%
Narag Khazad(means black dwarf): named for their black armor, these are elite crossbow dwarves. Without gunpowder, these dwarves have perfected the art of the crossbow
Cost:4-Trainable in Engineering Lodge
Hp:25
Attack Power:9/10 with upgrade
Range:6/7 with upgrade
Armor:2
Pierce Armor:2
Speed:3
Sight:7
Action/Turn:1/1
Spell Resistance:30%
IMPORTANT: ANYTHING BEYOND THIS POINT REQUIRES GABILGATHOL
TIER 2
Gabil naragab(means great blacks): Now that they have access to the forges and foundries of Gabilgathol, these dwarves can make even better crossbows. This is another unit I don't know if I should keep separate or make it a direct upgrade
Cost:5-Trainable in Gabilgund
HP:30
Attack Power:12/13 with upgrade
Range:7/8 with upgrade
Armor:3
Pierce Armor:4
Speed:3
Sight:7
Action/Turn:1/1
Spell resistance:40%
Cavalry:
TIER 1
Uhurud Gathol(stands for Battle fortress): it's essentially a chariot with a ballista on the back. As this is while they were still nomadic, they needed a fast way to deliver heavy firepower. I picture them as shooting about 3 times per turn
Cost:6-Trainable in Engineering Lodge
HP:40
Attack Power:10
Range:4
Armor:3
Pierce Armor:5
Speed:4
Sight:7
Action/Turn:3/3
Spell Resistance:50%
IMPORTANT: ANYTHING BEYOND THIS POINT REQUIRES GABILGATHOL
TIER 2
Gabil’Inbar(means great horn): light goat cavalry who can walk across mountains. In lore they're meant to scout the area around Gabilgathol so they can alert the fortress if they see any enemies
Cost:3-Trainable in Gabilgathol
HP:25
Attack Power:12
Range:1
Armor:1
Pierce Armor:1
Speed:5/6 with upgrade
Mountain speed:2/3 with upgrade
Sight:7
Action/Turn:1/1
Spell resistance:40%
Techs:
Narag Bolts: These Black bolts can pierce even the finest metal as if it were cloth. Adds +1 damage-Researched in Engineering Lodge
Narag Arbalest: A crossbow so powerful even dwarves need a special mechanism to reload it. Adds +1 range-Resewrched in Engineering Lodge
Spyglass: This marvel of Dwarven craftsmanship allows one to look much farther than normally possible. Adds +1 sight to pathfinders-Researched in Engineering Lodge
Surefooted: The great goats of the dwarves are known for their ability to traverse even the most treacherous of terrains. Adds +1 to speed and +1 speed to mountain walk
Gabilgathol: Researching this tech will allow the building of elite units-Researched in Clan Hall or Gabilgathol
Structures:
Encampment-tier 1
Can make militia units, cheap to produce
Clan Hall-tier 1
Main production building until Gabilgathol is built
Engineering Lodge-Tier 1
Main upgrade building, also produces crossbow units
Gabilgathol-tier 2(big mega 2x3)
Mega building, Uber units can only be trained here
Gabilgund-tier 2
Main production building for high tier Gabil units
Gabilfulk-tier 3
Contains all high level upgrades, only available after Gabilgathol is researched
Questions? Comments? Concerns? Let's discuss!