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knights of Saint John IMPLEMENTED
Posted: Thu Nov 01, 2018 12:47 am
by Gral.Sturnn
from the hospitaller order guarding malta (upcoming historical siege).
hp: 32
Attack: 14
Speed: 3
Armor: 3
Pierce armor: 2
Sight: 4
Spell resistance: 100%
Re: knights of Saint John
Posted: Thu Nov 01, 2018 12:47 am
by Gral.Sturnn
.
Re: knights of Saint John
Posted: Thu Nov 01, 2018 12:50 am
by Gral.Sturnn
msuketer
same as actuall musketeer
Re: knights of Saint John
Posted: Thu Nov 01, 2018 1:46 am
by Gral.Sturnn
soldier of saint john
hp: 25
Attack: 10
Speed: 3
Sight: 4
Armor: 1
Armor piercing: 1
Spell resistance: 100%
Re: knights of Saint John
Posted: Thu Nov 01, 2018 2:00 am
by Gral.Sturnn
azab (ottoman light infantryman)
Hp: 14
Attack: 6
Speed: 3
Sight: 4
Armor: 0
Armor piercing: 0
Spell resistance: 0%
Re: knights of Saint John
Posted: Fri Nov 02, 2018 7:50 pm
by Gral.Sturnn
@Stratego (dev) hey I made my first .json whats missing? so I can work on the rest
Re: knights of Saint John
Posted: Fri Nov 02, 2018 8:51 pm
by Stratego (dev)
nice!
errors in json
- json: please keep unit type name and image name capitalization rules
- unit speed should not be 5 for a on-foot soldier
- sounds in jons are referring to a horserider unit
other than these seems good!
Re: knights of Saint John
Posted: Fri Nov 02, 2018 9:40 pm
by Gral.Sturnn
ok
Re: knights of Saint John
Posted: Fri Nov 02, 2018 9:43 pm
by Gral.Sturnn
can you send me the swordman json so i can copy the sounds?
Re: knights of Saint John
Posted: Fri Nov 02, 2018 9:45 pm
by Gral.Sturnn
also then the rodelero is wrong it has 4 speed also the janissaire rifleman has no range
Re: knights of Saint John
Posted: Fri Nov 02, 2018 10:58 pm
by Stratego (dev)
from aOF
Re: knights of Saint John
Posted: Fri Nov 02, 2018 11:55 pm
by Gral.Sturnn
Thx
Re: knights of Saint John
Posted: Sat Nov 03, 2018 12:31 am
by Gral.Sturnn
Here it is
{
"unitTypeName":"UNIT_KNIGHT_OF_SAINT_JOHN",
"unitType":7,
"uiDefinition":{
"visuals":[
{
"imgName":"unit_knight of St. John.png",
"type":"DEFAULT",
"shiftIndicatorsDown":0,
"typeExtra":0.0,
"imgColumns":1,
"imageDefParts":[
{
"cropToRect":{"top": 0,"left":0,"bottom":32,"right":32},
"layer":"UNITS",
"shiftCol":0,
"shiftRow":0,
"clickable":true
}
]
}
]
},
"unitStatSheet":{
"unit":{
"isTechnology":false,
"costTurn":2,
"grantorShopItems":null,
"hpMax":34,
"power":14,
"rangeAttack":1,
"armorPierce":2,
"armorNormal":3,
"sight":4,
"unitSizeCol":1,
"unitSizeRow":1,
"isUnderConstruction":false,
"isFactory":false,
"isFactoryThatNotAffectsFactoryLimits":false,
"isOccupiableBuilding":false,
"isWalkableThrough":true,
"powerAccuracyPenalty":0.0,
"powerRange":0,
"powerRangePenaltyPercent":0,
"attackTypeBurningRock":false,
"attackTypeArrow":false,
"rangeWalk":3,
"trnWalkTerrain":[
{"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1}
],
"convertRange":0,
"convertResistance":0,
"convertPossibility":0,
"rangeHeal":0,
"healRate":0,
"rangeMend":0,
"mendRate":0,
"canBuild":false,
"bonusMendingWhenConstructing":0.0,
"bonusMending":0.0,
"bonusHealing":1.0,
"carryCapacity":0,
"canBeCarried":true,
"isCarriedUnitSurvivesIfIDie":false,
"isCarrierCanCarryUnderConstruction":false,
"isCarrierHidesCarriedUnits":true,
"isCarrierLetCarriedUnitsToShoot":false,
"isCarrierRemovesTerrainDrawbacks":false,
"maxActionCount":1,
"canOccupyBuilding":true,
"trnEffectAffectTurnsLeft":null,
"trnWeaponEffects":null,
"trnRaces":["RACE_HUMAN"],
"trnCategories":["U_INFANTRY_MELEE", "DOC_CLOSE_COMBAT"],
"trnModifiers":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_ARMORS_2", "TECH_HUMAN_WEAPONS_MELEE_1", "TECH_HUMAN_WEAPONS_MELEE_2", "TECH_HUMAN_SHIELDS_1", "TECH_HUMAN_SHIELDS_2"]},
"trnRevokerTechs":{"unitTypes":["TECH_HUMAN_ARMORS_1", "TECH_HUMAN_WEAPONS_MELEE_1", "TECH_UPGRADE_UNIT_INFANTRY_1", "TECH_HUMAN_SHIELDS_1"]},
"trnCanNotCarryMe":{},
"trnBuilders":{"unitTypes":["UNIT_TC", "UNIT_BUILDING_BARRACKS"]},
"trnBonusList":[
{"modifier":1, "unitList":{"categories":["U_BUILDINGS", "U_THROWERS"], "unitTypes":["UNIT_BATTERING_RAM"]}},
{"modifier":2, "unitList":{"categories":["U_FORTIFIED_BUILDINGS"]}},
{"modifier":7, "unitList":{"categories":["U_MEGA_BUILDINGS"]}}
],
"trnBestAgainstMeWater":{"categories":["U_SHIP_ATTACK"]},
"trnBestAgainstMeGround":{"categories":["U_ANTI_INFANTRY"]}
}
},
"soundDefinition":{
"soundPacks":[
{"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_LAND_UNIT"},
{"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_AFFIRM_LAND_UNIT"},
{"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_ATTACK_SWING"},
{"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGED_HUMAN"}
]
}
}
Re: knights of Saint John
Posted: Sat Nov 03, 2018 6:19 am
by Stratego (dev)
please dont use anything else than the sound IDNAMEs, here i see OF techs and so on.
also use only attached files as jsons.
Re: knights of Saint John
Posted: Sat Nov 03, 2018 1:48 pm
by Gral.Sturnn
Ok
Re: knights of Saint John
Posted: Sat Nov 03, 2018 7:55 pm
by Gral.Sturnn
i hope i got it right this time @Stratego (dev)
Re: knights of Saint John
Posted: Sun Nov 04, 2018 10:44 am
by Soviet_volkc
Here
Re: knights of Saint John
Posted: Sun Nov 04, 2018 3:37 pm
by Gral.Sturnn
Nice soviet, but I still prefere my coloring
Re: knights of Saint John
Posted: Sun Nov 04, 2018 7:33 pm
by Gral.Sturnn
here a remade
Re: knights of Saint John
Posted: Sun Nov 04, 2018 8:29 pm
by Stratego (dev)
please try to remake these, these are very different from current units eg. they rarely facing the camera (the rest are ok - the best is "knight of St.Jhon")
i suggest making them from current units ingame - modifying them.
Re: knights of Saint John
Posted: Sun Nov 04, 2018 8:31 pm
by Gral.Sturnn
;(,ok, i will see what can I do. Also is the .json now correct?
Re: knights of Saint John
Posted: Tue Nov 06, 2018 5:54 am
by Stratego (dev)
these are what i see:
- filename needs to be lowercase no spaces
- unit type name should be capital letters, no space or dots.
- also please clear the modifiers list since we dont have these techs in AOS
Re: knights of Saint John
Posted: Tue Nov 06, 2018 12:05 pm
by Gral.Sturnn
Ok
Re: knights of Saint John
Posted: Tue Nov 06, 2018 10:13 pm
by Gral.Sturnn
Is this style ok?
Re: knights of Saint John
Posted: Tue Nov 06, 2018 10:33 pm
by Stratego (dev)
nice, but different style, i ment start modifying eg. these so you will have matching result.
Re: knights of Saint John
Posted: Tue Nov 06, 2018 11:35 pm
by Gral.Sturnn
I dont like it but here it is
Re: knights of Saint John
Posted: Wed Nov 07, 2018 4:14 am
by makazuwr32
Where is team color?
Re: knights of Saint John
Posted: Wed Nov 07, 2018 4:33 am
by Gral.Sturnn
map editor
Re: knights of Saint John
Posted: Wed Nov 07, 2018 6:05 am
by Stratego (dev)
Gral.Sturnn wrote: ↑Tue Nov 06, 2018 11:35 pm
I dont like it but here it is
you are good!
you dont like? i think it looks fairly good,
the "pose" you dont like? here is some other alignment of units (other poses) if you dont like the pose.
Re: knights of Saint John
Posted: Wed Nov 07, 2018 12:03 pm
by Gral.Sturnn
Thanl you ill fix the halberdier now