ANNOUNCEMENT: DISCUSSION ABOUT SUB RACES
Posted: Sat Nov 03, 2018 4:36 pm
Please when you are discussing subs remember 4 rules:
1. Each sub will be reseached in unique building. Definately. This is not discussable.
2. Before you definately need to research writing tech.
3. Each sub must be useful for main race but not too powerful if compare with main race.
4. Sub is not alone. It is addition to main race.
These 4 rules are for subs.
Bigger subs will have more tiers, smaller subs (i want to move into this category elites like imperials, phantoms and uruks but this part is discussable) will have less or even 1 tier and lower costs.
And IMHO part:
About imperials, uruks, giants of orcs (including minotaurs), sentinels, mithrils, phantoms and lizardmen:
I tried few single player games between 4 current basic races (i don't touch for now dwarves and scaledfolks) without these groups and i must say that actually it is extremly well balanced.
And INSTEAD OF changhing stats of all these categories (unless they are really needed like for sentinel) i want just to separate them from main body of race. For 4 turns of writing tech + turns cost of 1 level of research for elite group of race (2-6 turns, some units of elites can be unlockes only after researching certain additional sub like for unlocking olog hai you will need giant sub tier 2 or 3 along with uruks).
Reasons for that:
1. Increasing weight of basic units.
2. Increasing value of basic unit upgrades.
3. Easier and better balance.
1. Each sub will be reseached in unique building. Definately. This is not discussable.
2. Before you definately need to research writing tech.
3. Each sub must be useful for main race but not too powerful if compare with main race.
4. Sub is not alone. It is addition to main race.
These 4 rules are for subs.
Bigger subs will have more tiers, smaller subs (i want to move into this category elites like imperials, phantoms and uruks but this part is discussable) will have less or even 1 tier and lower costs.
And IMHO part:
About imperials, uruks, giants of orcs (including minotaurs), sentinels, mithrils, phantoms and lizardmen:
I tried few single player games between 4 current basic races (i don't touch for now dwarves and scaledfolks) without these groups and i must say that actually it is extremly well balanced.
And INSTEAD OF changhing stats of all these categories (unless they are really needed like for sentinel) i want just to separate them from main body of race. For 4 turns of writing tech + turns cost of 1 level of research for elite group of race (2-6 turns, some units of elites can be unlockes only after researching certain additional sub like for unlocking olog hai you will need giant sub tier 2 or 3 along with uruks).
Reasons for that:
1. Increasing weight of basic units.
2. Increasing value of basic unit upgrades.
3. Easier and better balance.