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Dwarven blacksmith tech tree
Posted: Fri Nov 09, 2018 8:44 am
by makazuwr32
Approved by Alexander82
Sword upgrades: increases attack of most melee dwarven units by +1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level. Cost - 4/5/6/7 turns.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Shield upgrades: increases armor of shielded units by +1/+1 at levels 1-2 and gives +5% to dodge melee and ranged at levels 3-4. Cost 4/5/6/7 turns
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units. Cost - 4/5 turns.
Tier 1
Tier 2
Researchable at craftsmans guild.
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires Ranged upgrade of same level. Cost - 3/5 turns
Tier 1
Tier 2
Researchable at shooting stand.
Heavy cannons (WiP name): increases attack of big guns of dwarves by +2 per level. Requires Barrel upgrade of same level. Cost - 5/7 turns.
Tier 1
Tier 2
Researchable at tavern.
Thrower upgrades(WiP name): increases attack of dwarven throwers by +1 per level. Requires Ranged upgrade of the same level. Cost - 3/5 turns.
Tier 1
Tier 2
Researchable at shooting stand.
Required images:
Sword upgrades, shield upgrades, armor upgrades - tier 3 and 4;
Barrel upgrades, heavy cannons, thrower upgrades - tier 1 and 2.
Re: Dwarven blacksmith tech tree
Posted: Tue Nov 13, 2018 6:43 pm
by Tankhead
Every one of these upgrades needs a image Tech
Re: Dwarven blacksmith tech tree
Posted: Tue Nov 13, 2018 6:44 pm
by Savra
Their all in the old dwarf blacksmith topic, I'll bring them in.
And modify some of mine for the next 2 upgrades.
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 3:27 am
by General Brave
I guess I should start working at least once images are in.
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 3:54 am
by Tankhead
Sword upgrades: increases attack of most melee dwarven units by +1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1
Dwarven armour upgrade 1.png
Tier 2
dwarven armour upgrade 2.png
Tier 3
Dwarven armour upgrade 3.png
Tier 4
Dwarven armour upgrade 4.png
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1
A_a_Gunpowder upgrade 1.png
Tier 2
A_a_Gunpowder upgrade 2.png
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires
Ranged upgrade of same level.
Tier 1
A_High Caliber Cannons.png
Tier 2
Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires
Barrel upgrade of same level.
Tier 1
Improved Gunpowder Mixture 2 V2.png
Tier 2
Improved Gunpowder Mixture 3 V2.png
The Image title names need changing unless it doesn't matter
@Savra you took too long so I did it myself
And it still needs images
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 6:35 am
by Savra
I'll edit the last 2 weapon upgrades, here's the 4 armour upgrades.
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 7:23 am
by Tankhead
Nice
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 10:06 am
by makazuwr32
Looks good.
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 5:10 pm
by Savra
Now time to work on those weapons.
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 5:51 pm
by Savra
Weapons.
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 6:21 pm
by Tankhead
Nice Nice
Now we need a few more images or/and some polishing on existing
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 6:23 pm
by Tankhead
Also
@makazuwr32
These need prices on them
( Gems )
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 14, 2018 6:46 pm
by makazuwr32
Discussing with alex.
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 21, 2018 1:01 am
by Tankhead
This is the only reason why dwarves haven't been fix
In order to fix them, they need revamp on current units/structures which has a ready topic on that.
Problem is if you were to only revamp them you would eliminate what they are good at CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.
Seems gem prices are put random currently so imma not worry on that.
These still need few more images
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 21, 2018 3:59 am
by Savra
Tankhead wrote: ↑Wed Nov 21, 2018 1:01 am
This is the only reason why dwarves haven't been fix
In order to fix them, they need revamp on current units/structures which has a ready topic on that.
Problem is if you were to only revamp them you would eliminate what they are good at
CURRENTLY and they really wouldn't be a playable race
Which is why when revamp happens that they absolutely need this blacksmith so they can have a strength in an area.
Seems gem prices are put random currently so imma not worry on that.
These still need few more images
What's left? The weapons one is already done.
As far as I'm concerned this topics ready.
Re: Dwarven blacksmith tech tree
Posted: Wed Nov 21, 2018 4:48 am
by Tankhead
Barrel upgrades Tier 2 needs image
Otherwise it will really be ready and given how these are accepted The dev might/could put this in himself
Re: Dwarven blacksmith tech tree
Posted: Fri Nov 23, 2018 11:45 am
by Fad3
Calm your tits I made one though I think its crap,won't look like you guys will like the taste of it...
Re: Dwarven blacksmith tech tree
Posted: Fri Nov 23, 2018 4:47 pm
by Tankhead
Perfect
Re: Dwarven blacksmith tech tree
Posted: Fri Dec 28, 2018 1:33 am
by General Brave
Here it is.
Re: Dwarven blacksmith tech tree
Posted: Sat Dec 29, 2018 7:10 am
by makazuwr32
Updated first post with buildings where upgrades must be researched at.
Re: Dwarven blacksmith tech tree
Posted: Tue Jan 01, 2019 12:36 am
by General Brave
?
Re: Dwarven blacksmith tech tree
Posted: Tue Jan 01, 2019 8:10 am
by makazuwr32
makazuwr32 wrote: ↑Fri Nov 09, 2018 8:44 am
Approved by
Alexander82
Sword upgrades: increases attack of most melee dwarven units by +1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Armor upgrades: increases armor of most living dwarven units by +1/+1 per level.
Tier 1
Tier 2
Tier 3
Tier 4
Researchable at craftsmans guild.
Ranged upgrades: increases damage and range by +1 for most ranged and light gunpowder-based units.
Tier 1
Tier 2
Researchable at shooting stand.
Barrel upgrades: increases accuracy of all gunpowder-based units by +10% and attack by +1 per level. Requires
Ranged upgrade of same level.
Tier 1
Tier 2
Researchable at shooting stand.
Heavy cannons (WiP name): increases damage of big guns of dwarves by +2 per level. Requires
Barrel upgrade of same level.
Tier 1
Tier 2
Researchable at tavern.
Re: Dwarven blacksmith tech tree
Posted: Wed Jan 02, 2019 7:40 pm
by General Brave
Ok.
Re: Dwarven blacksmith tech tree
Posted: Sun Jan 13, 2019 8:48 pm
by Stratego (dev)
good , i see on post that we have Alexanders approvement too - than please make jsonings for them so we can put them in - thanks!
Re: Dwarven blacksmith tech tree
Posted: Sun Jan 13, 2019 9:56 pm
by makazuwr32
Updated first post with costs for each tech.
Re: Dwarven blacksmith tech tree
Posted: Sat Jan 19, 2019 2:50 am
by General Brave
I finally figure these things out.
Re: Dwarven blacksmith tech tree
Posted: Sat Mar 16, 2019 10:27 pm
by Tankhead
Been a couple or more months and the upgrade system still not working fully
Re: Dwarven blacksmith tech tree
Posted: Sun Mar 17, 2019 4:29 am
by General Brave
Well tell Alexander.
Re: Dwarven blacksmith tech tree
Posted: Tue Mar 26, 2019 8:38 am
by Alexander82
@Tankhead would you like to make the additional tiers of dwarven techs?
The first 2 tiers, at the moment, are shared with humans.
In my idea tiers are basically
Iron
Steel
Mithril
Adamantium
So we can rename those according to those names
Other techs are fine
About ranged / barrel upgrade requirements I'd like forumers opinion.
We have 2 options:
Ranged 1------------------->Barrel 1
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V
Ranged 2------------------->Barrel 2
Or
Ranged 1
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V
Ranged 2
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V
Barrel 1
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V
Barrel 2
Re: Dwarven blacksmith tech tree
Posted: Tue Mar 26, 2019 8:56 am
by makazuwr32
I prefer first variant for ranged->barrel->heavy artillery