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Human naval fleet update — ARCHIVED

Posted: Fri Nov 09, 2018 9:18 am
by makazuwr32
1. Add mending ship. Same stats as in aos, can't be affected by ambidextria.
2.1. Add to warship +2 melee armor (increase armor to 2/6).
2.2. Add to destroyer +2 melee armor and +1 piercing armor (increase armor to 2/5). Lower training cost to 6 turns.
3. Add several blacksmith-based upgrades (all researchable at docks) to human ships:
3.1. Sail upgrade: all ships with sails will gain +1 speed, cost 8 turns. (Affected ships: warship, great transport, transport ship, mending ship, destroyer)
3.2. Deck upgrade: all ships (literally all human ships!) gain +6 hp, +1/+1 armor. Cost 7 turns.
3.3. Ballista upgrade: warship gains +1 damage and +1 action/turn. Cost 6 turns.
3.4. Ocean ships: allows of training and costruction of great transports and (later) some even bigger ships of humans. Cost 7 turns.

@Savra this needs tech icons.

Re: Human naval fleet update

Posted: Tue Nov 13, 2018 6:46 am
by Savra
I thought @Lynx Shafir has some of these already done? Or Alexander did.

Re: Human naval fleet update

Posted: Tue Nov 13, 2018 11:00 am
by makazuwr32
You mean images? I didn't find any yet.

Re: Human naval fleet update

Posted: Tue Nov 13, 2018 6:39 pm
by Savra
Lynx had them somewhere, I remember her and I believe Alexander talking about it.

Re: Human naval fleet update

Posted: Mon Aug 02, 2021 3:43 pm
by makazuwr32
In some way but it is implemented.
Archived.