Ghost vessel tech - Skeleton crew
Posted: Thu Dec 20, 2018 1:16 am
Researched at skull cove.
2 levels
Skeleton crew 1:
Cost:5
Adds 1 capacity to the ghost vessel.
Skeleton crew 2:
Cost:7
Adds 1 capacity to the ghost vessel.
May add 3rd level maybe, but I remember it was mentioned to give the ghost vessel a capacity to enable it to act as a transport as well. Just so it could carry some pirates out to sea faster. Units can't act from it.
Can't carry wagons.
2 levels
Skeleton crew 1:
Cost:5
Adds 1 capacity to the ghost vessel.
Skeleton crew 2:
Cost:7
Adds 1 capacity to the ghost vessel.
May add 3rd level maybe, but I remember it was mentioned to give the ghost vessel a capacity to enable it to act as a transport as well. Just so it could carry some pirates out to sea faster. Units can't act from it.
Can't carry wagons.