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Skeleton ball - IMPLEMENTED
Posted: Thu Jan 10, 2019 7:33 am
by Lynx Shafir
this rolling balls of bones tear through anything enough fool standing in their way, growing stronger with each victim
Undeads needs siege, let's get not an ordinary
Summon unit
Requires :combined bones tech.
One worker and 3 adjected corpses form it.
Has 50%bonus to infantry, and hight bonus to structures.
Movement 4-5 ground
1 water and forest
Leaves 1 corpse on death.
Average starting hp
Gains max hp from corpse eating
May some veteran on kill?
Side NOTE :With the planned "mummie worker - curser" will be able to get - fire aspect - Aura
Becoming super effective against bouldings
At the price of self damaging -)
Thoughts?
Re: Sceleton ball
Posted: Thu Jan 10, 2019 8:33 am
by makazuwr32
Actually i like this idea.
I suggest for this ball add a fear aura (range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units).
I think only not for workers but for some more costly units to give ability to summon this unit.
Maybe necromancer...
Re: Sceleton ball
Posted: Fri Jan 11, 2019 4:16 am
by Savra
The undead creativity has no bounds.

+1
Re: Sceleton ball
Posted: Sat Jan 12, 2019 7:10 pm
by General Brave
Why not, although perhaps the necromancer should cast this.
Re: Sceleton ball
Posted: Sun Jan 13, 2019 12:43 am
by Savra
But he has flesh golems? 2 different battering rams to choose from? Actually, what if we made this as a unit that could be summoned by a undead catapult? At the cost of 3 corpses it can summon a skeleton ball for 3 turns at rng:4. Would be rather neat actually, and interesting. Give it vetraning on attack might be a little much maybe but then again it does leave in 3 turns.
Re: Sceleton ball
Posted: Sun Jan 13, 2019 8:32 am
by Lynx Shafir
No
Re: Sceleton ball
Posted: Mon Feb 04, 2019 3:51 pm
by Midonik
How about:
Summnable by necromancer from
four corpuses, perhaps some cooldown 3
Hp: 5
Armor/P.armor: 1/6
Attack: 2 (1 range, 1 action/turn)
Speed: 4 (1 water, 1 forest)
Sight: 5
Bonuses: 50% infantry, 100% bulidings
Aura: Fear aura -
range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units
Active ability: Absorb corpuse - like eat up corpuse, but you need
four corpuses around it, heals 2 hp, adds 5 hp, 2 attack, similar to veteraning (more corpuses - harder to destroy and heavier, so more damage dealt to enemy when rolling through)
Eat up corpuse (same as normal)
So basically it needs few corpses to be really useful but once you buff it up it can be a true pain, just look what values are those... Maybe too high. Also fear aura and bonuses.
I thought of ability to hit buildings with bonus instead of normal attack, and then it would lose hp (well a solid wall would probably crush this) but maybe that's too much...
Re: Sceleton ball
Posted: Mon Feb 04, 2019 10:03 pm
by makazuwr32
Uhm no. Because undeads can produce too easy corpses it will become a bit way too op.
For 9 turns you can feed it to 100 hp with 10/6 armor, 50 attack?... no. It is too much.
Re: Sceleton ball
Posted: Tue Feb 05, 2019 7:22 am
by Midonik
Updated, now it takes tons of time getting this into shape. Like, way more. Almost undonable in battle conditions.
Re: Sceleton ball
Posted: Tue Feb 05, 2019 9:05 am
by makazuwr32
No. I would prefer similar to summon dragon summoning from 3 corpses with already ready stats.
No veteraning, no additional ways of stats gain.
Re: Sceleton ball
Posted: Tue Feb 05, 2019 3:42 pm
by Midonik
But that's booring... Well, my variant is extremely hard to balance.
Anyway, should it have the vanishing?
Re: Sceleton ball
Posted: Tue Feb 05, 2019 4:57 pm
by makazuwr32
Why it is hard to balance?
It actually easier to balance than your variant.
No additional variables like veteraning.
And about "boring": it must be useful, not intresting.
And i think it must have vanishing. But higher than normal 3 turns.
Re: Sceleton ball
Posted: Tue Feb 05, 2019 5:21 pm
by Midonik
Wait that sentence I made there wasn't what I meamt heh. Edited. I would agure that being interesting is not something to value in units.
Re: Sceleton ball
Posted: Tue Feb 05, 2019 5:59 pm
by Midonik
Summoned by necromancer from 3 corpuses, no cooldown
Hp: 40
Armor/P. Armor: 2/6
Attack: 14 (1 range, 1 action/turn)
Speed: 4
Sight: 5
Sr: 0%
Bonuses:
50% infantry, 200% bulidings, 1600% megas
Specials:
Aura: Fear aura -
range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units
Vanishing (6)
Eat up corpuse (regular)
Can be mend with workers
So an flesh golem with lower health, more corpuses to be made, ×2 longer vanishing, arrow proof, eat up corpuse
and mend from workers, and bonus against infantry instead of flying and higher bonus against buildings.
Is that good?
Re: Sceleton ball
Posted: Tue Feb 05, 2019 6:32 pm
by Lynx Shafir
Guys
I'd like this unit being "built"with workers
3 worker
As said uses the combined bone* tech
May involve necromancer thoug
2.is permanent!
3.I what to keep a veteran tipe
Corps eat with CD and minor 2hp +1atk
But best would be the gain stats "on kill, this way u can't pump to insane stats
Yet heals from corpse eat.
4.if will count as siege will be vulnerable to many infantry too
5.Lower bonus to megas!! (halv it)
6.peed 5, forest and water walk 1
7.if destroyed leaves a normal corpse
Re: Sceleton ball
Posted: Tue Feb 05, 2019 6:38 pm
by Midonik
Eh? It deals 255 damage to megas (Temple has 700 hp for example).
Re: Sceleton ball
Posted: Tue Feb 05, 2019 6:57 pm
by Lynx Shafir
Midonik wrote: ↑Tue Feb 05, 2019 6:38 pm
Eh? It deals 255 damage to megas (Temple has 700 hp for example).
Messed with numbers
Ignore than
Re: Sceleton ball
Posted: Tue Feb 05, 2019 8:42 pm
by makazuwr32
Midonik wrote: ↑Tue Feb 05, 2019 5:59 pm
Summoned by necromancer from 3 corpuses, no cooldown
Hp: 40
Armor/P. Armor: 2/6
Attack: 10 (1 range, 1 action/turn)
Speed: 4
Sight: 5
Sr: 0%
Bonuses:
50% infantry, 350% bulidings, 2450% megas
Specials:
Vanishing (6)
Eat up corpuse (regular)
Can be mend with workers
So an flesh golem with lower health, more corpuses to be made, ×2 longer vanishing, arrow proof, eat up corpuse
and mend from workers, and bonus against infantry instead of flying and higher bonus against buildings.
Is that good?
Actually i like this one. But bonuses must be lower while it must keep fear aura and have a bit higher base damage.
Re: Sceleton ball
Posted: Tue Feb 05, 2019 8:58 pm
by Midonik
Ohhh, forgot the aura.
Re: Sceleton ball
Posted: Tue Feb 05, 2019 9:01 pm
by Midonik
Updated
Re: Sceleton ball
Posted: Wed Feb 06, 2019 6:31 am
by makazuwr32
Lower bonus to megas to 1600% and it will be fine.
Re: Sceleton ball
Posted: Wed Feb 06, 2019 6:36 am
by Midonik
Maybe we should consider 1 speed in water and forest. Also, yeah, what category we count this as? Siege?
Re: Skeleton ball
Posted: Wed Feb 06, 2019 7:55 am
by makazuwr32
Siege;
In forests moves normally.
Can't move through water.
Re: Skeleton ball
Posted: Mon May 06, 2019 8:28 am
by makazuwr32
Maybe increase hp up to 60.