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Animal companion
Posted: Thu Jan 10, 2019 8:26 am
by Lynx Shafir
Not exactly a new tech but
Additional ability
Allows ranger to summon a war dog
CD 1
War dog may have vanishing/leaving 3
Or not.
Requires war dog tech.
Adds more flavor to the unit also an alternative use for late game.
If im correct doesn't get archery upgrades...

Re: Animal companion
Posted: Tue Jan 29, 2019 11:54 am
by HugoTheUseles
I ahve been thinking about something simular.
A roman war dog trainer that functions like the ent trainer in aof but it would be a unit and only war dogs could enter its carrying slots.
But i like your idea just as well.
Is there a cooldown?
Re: Animal companion
Posted: Wed Jan 30, 2019 11:05 am
by godOfKings
The fact that rangers can b invisible AND CAN HIDE ON MOUNTAIN TILES already makes them the scariest thing in the game, their advantage isn't high range or high damage, but using the environment to hide in places no one would expect (I use them mostly depending on map, for example dead maiden and mountain arena maps and makazuwr still doesnt know i used rangers on him wen i beat him in dead maiden

) I don't see the need to add a summon too (also war dog can't climb mountains so ranger can't hide in such place and use ability at the same time)
But considering the tech cost and how useless rangers become wen compared to worker massacring ballista, I guess only a war dog summon wouldn't hurt too much