Knight Enchanter
Posted: Wed Jan 16, 2019 1:48 pm
KNIGHT ENCHANTER
Recruit from: Mage Hut/Mage Tower, Arcane Sanctum
Cost: 7
Hp: 48
Att: 18
Range: 1
Speed: 5
Armor: 3/3
Vision: 6
Action/Turn: 2
Bonuses: Standard vs infantry
Spells:
Summon Flying Sword (CD: 2) vanishing 3
Lifelink: Range 4, lasts 3 turns
Enchant burning weapon: lasts 1 turn, range 4
Enchant lightning Weapon: lasts 1 turn, range 4
Ablities:
When hp reach zero, he becomes dismounted
DISMOUNTED KNIGHT ENCHANTER
Hp: 32
Att: 10
Range: 1
Speed: 3
Armor: 3/3
Vision: 6
Action/Turn: 1
Bonuses: Standard vs Buildings
Spells/Abilities: see above
ENCHANTED SWORD
Cost: (Summon)
Hp: 10
Att: 10
Range: 1
Armor: 2/4
Speed: 5 (flying)
Vision: 5
Action/Turn: 1
Bonuses: 1% flying
Special: Vanishing (3)
Recruit from: Mage Hut/Mage Tower, Arcane Sanctum
Cost: 7
Hp: 48
Att: 18
Range: 1
Speed: 5
Armor: 3/3
Vision: 6
Action/Turn: 2
Bonuses: Standard vs infantry
Spells:
Summon Flying Sword (CD: 2) vanishing 3
Lifelink: Range 4, lasts 3 turns
Enchant burning weapon: lasts 1 turn, range 4
Enchant lightning Weapon: lasts 1 turn, range 4
Ablities:
When hp reach zero, he becomes dismounted
DISMOUNTED KNIGHT ENCHANTER
Hp: 32
Att: 10
Range: 1
Speed: 3
Armor: 3/3
Vision: 6
Action/Turn: 1
Bonuses: Standard vs Buildings
Spells/Abilities: see above
ENCHANTED SWORD
Cost: (Summon)
Hp: 10
Att: 10
Range: 1
Armor: 2/4
Speed: 5 (flying)
Vision: 5
Action/Turn: 1
Bonuses: 1% flying
Special: Vanishing (3)


