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Spec Ops Battalion
Posted: Tue Jan 22, 2019 2:10 pm
by StormSaint373
Infantry with ability to cross mountains (speed 1) and forests (no penalty)
Cost: 3
Hp: 38
Att: 13
Range: 2
Speed: 4 (3 forests), (1 mountains)
Armor: 1/1
Can occupy TCs
Re: Hazard Ops Battalion
Posted: Tue Jan 22, 2019 2:13 pm
by Midonik
Re: Hazard Ops Battalion
Posted: Tue Jan 22, 2019 4:56 pm
by StormSaint373
Not exactly... Close though.
The hazmat squad uses bioweapons, these units use normal weapons, but are fast like scouts. Occupy TCs, and like hazmat, they cannot be affected by toxins.
Or if you prefer, this could just be a spec ops battalion. Lose toxic immunity.
Re: Hazard Ops Battalion
Posted: Tue Jan 22, 2019 5:34 pm
by Midonik
Would go with second option, hazamts are enough of anti-chemical, and humans will have medics and medical center able to disenchant that that.
And well, that would be a good choice on rough maps perhaps. In other cases would be inferior to stormtroopers. About armors, I think they are too high.
Re: Spec Ops Battalion
Posted: Fri Jan 25, 2019 5:26 pm
by StormSaint373
Would they be stealthed?
Re: Spec Ops Battalion
Posted: Fri Jan 25, 2019 5:57 pm
by Midonik
? If you want stealth for them come up with a sensful reason I guess.
Re: Spec Ops Battalion
Posted: Mon Jan 28, 2019 8:07 pm
by StormSaint373
Not needed, though weren't some spec ops covert?
Or should that be a different battalion altogether?