Plague Carriers
Posted: Sat Jan 26, 2019 1:50 pm
(All right, 3rd go at not making an overpowered unit.)
Hp: 15/15
ATK: 0
DEF: 0 Melee/2 Ranged
Move: 3
Cost: 3
Skills: Disguise: Transform into a random NPC unit. (Peasant, Wild Animal, etc.) (You keep both skills.) Cooldown 3.
Plague Explosion: Kill self. Poison all enemies in a 2X2 area.
Description: Not truly alive or dead, the Plague Carriers shuffle about mindlessly across the world, spreading a deadly plague across the lands of the living.
Author's notes: I dunno. On one hand, it's pretty cool to trick opponents into letting a spy/saboteur watch their moves. On the other hand, most people kill civilians on sight anyways. The real "cool" thing you could do with these units is in map editor, to set up surprise ambushes/keep the player nervous.
Edit: Changed Kill Unit to Kill Self
Hp: 15/15
ATK: 0
DEF: 0 Melee/2 Ranged
Move: 3
Cost: 3
Skills: Disguise: Transform into a random NPC unit. (Peasant, Wild Animal, etc.) (You keep both skills.) Cooldown 3.
Plague Explosion: Kill self. Poison all enemies in a 2X2 area.
Description: Not truly alive or dead, the Plague Carriers shuffle about mindlessly across the world, spreading a deadly plague across the lands of the living.
Author's notes: I dunno. On one hand, it's pretty cool to trick opponents into letting a spy/saboteur watch their moves. On the other hand, most people kill civilians on sight anyways. The real "cool" thing you could do with these units is in map editor, to set up surprise ambushes/keep the player nervous.
Edit: Changed Kill Unit to Kill Self