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Plague Carriers

Posted: Sat Jan 26, 2019 1:50 pm
by RandomdudeNo123
(All right, 3rd go at not making an overpowered unit.)

Hp: 15/15
ATK: 0
DEF: 0 Melee/2 Ranged
Move: 3
Cost: 3
Skills: Disguise: Transform into a random NPC unit. (Peasant, Wild Animal, etc.) (You keep both skills.) Cooldown 3.
Plague Explosion: Kill self. Poison all enemies in a 2X2 area.
Description: Not truly alive or dead, the Plague Carriers shuffle about mindlessly across the world, spreading a deadly plague across the lands of the living.

Author's notes: I dunno. On one hand, it's pretty cool to trick opponents into letting a spy/saboteur watch their moves. On the other hand, most people kill civilians on sight anyways. The real "cool" thing you could do with these units is in map editor, to set up surprise ambushes/keep the player nervous.

Edit: Changed Kill Unit to Kill Self

Re: Plague Carriers

Posted: Sat Jan 26, 2019 1:57 pm
by Midonik
You can make them stealth as well. Now they can not be killed on step. Instead of plague explosion maybe just the posion breath of scele dragon, should be enough for 3 cost.

Re: Plague Carriers

Posted: Sat Jan 26, 2019 3:21 pm
by makazuwr32
Engine can't handle square areas for spell affects.
Also Plague explosion is op indeed if it would able to kill any unit.

Agree with midonik to exchange it with poison breath.

Re: Plague Carriers

Posted: Sat Jan 26, 2019 8:12 pm
by Lynx Shafir
As for my part I want actual plague to been used for newest units of this kind.
(not kill anybody one)

We have similar ideas
Aprox four some just with regular p. breath


For now is not a priority.
Some Base balance and adding supporters .


Yet when we decided definitely the nature of that effect we may decide the fate of those .

Re: Plague Carriers

Posted: Sat Jan 26, 2019 11:38 pm
by RandomdudeNo123
Uh, I meant "Kill Self" when I said Kill Unit. My bad, I'll edit that.

I'm fine with Poison Breath and the new Plague mechanic thing.