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Blood fountain - IMPLEMENTED

Posted: Tue Jan 29, 2019 5:49 pm
by Lynx Shafir
come into the fountain of blood, immerse yourself and be renewed!

1.Heal and lifelink

And
with the last amount of power left the destroyed fountain animates the statue what was part of it,to revenge its decay
2. On death leaves a gargoyle


Image

Re: Blood fountain

Posted: Wed Jan 30, 2019 10:33 am
by RandomdudeNo123
Sorry for asking, but what's the HP stat and build cost?

Pros: It's good for Undead to get a dedicated healer unit, and Lifesteal is never bad. The Gargoyle's being able to give you a way to recompensate for your losses is pretty cool, too. It adds on to the "Undead buildings turning into units" motif.

Con: Undead buildings will always have to be near your main base, thanks to super-slow skeleton workers. Blood Fountain has to be near the front lines to heal a unit. You can save elite units, but at the cost of pulling them out of the current battle long enough to heal, then return to the battle.

Sorry for the essay, I'm just spitballing.

Re: Blood fountain

Posted: Wed Jan 30, 2019 10:43 am
by Stratego (dev)
Lynx Shafir wrote: Tue Jan 29, 2019 5:49 pm come into the fountain of blood, immerse yourself and be renewed!

1.Heal and lifelink

And
with the last amount of power left the destroyed fountain animates the statue what was part of it,to revenge its decay
2. On death leaves a gargoyle


Image
awesome image!

Re: Blood fountain

Posted: Wed Jan 30, 2019 5:04 pm
by Lynx Shafir
RandomdudeNo123 wrote: Wed Jan 30, 2019 10:33 am Sorry for asking, but what's the HP stat and build cost?

Pros: It's good for Undead to get a dedicated healer unit, and Lifesteal is never bad. The Gargoyle's being able to give you a way to recompensate for your losses is pretty cool, too. It adds on to the "Undead buildings turning into units" motif.

Con: Undead buildings will always have to be near your main base, thanks to super-slow skeleton workers. Blood Fountain has to be near the front lines to heal a unit. You can save elite units, but at the cost of pulling them out of the current battle long enough to heal, then return to the battle.

Sorry for the essay, I'm just spitballing.

No problem

Mostly a flavour thing yet pretty useful
Not fronline healing thoug
(just saying sceleton will get an improvement for workers)

We talked the stats in Discord
Hp 35 - 40
Arm 1/5
Atk 0
Action 1
Cons. Bonus - -50%(6-8 action)
Mend bonus 20%



special
1 Heal 7-8 hp, 1 target,
Range 1-2

2.Minor heal aura (heals 2 hp /turn) area Range 3
(not sure Ask Makazuwr)

3.Lifelink castable ally range 2

4.On death leaves a gargoyle

NOTE :with veil and "self sacrifice" will get power and aura improvements

Re: Blood fountain

Posted: Thu Jan 31, 2019 3:08 pm
by General Brave
What do the others think.

Re: Blood fountain

Posted: Sat Feb 02, 2019 8:27 am
by Alexander82
I like it but I don't get how it works

Re: Blood fountain

Posted: Sat Feb 02, 2019 8:18 pm
by General Brave
It uses a Aura to heal the undead around it, similar to the elf wizard.

Re: Blood fountain

Posted: Sun Feb 03, 2019 6:31 am
by makazuwr32
If to be correct it has 3 abilities:
Spell range for non-auras is 2
Heal with heal rate 7
Lifelink to unit
Minor healing aura that heals all friendly units in range 3 (similar to elf wizard's one but with halved heal rate).