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Elf blade dancer rebalancing IMPLEMENTED
Posted: Thu Jan 31, 2019 6:52 am
by makazuwr32
@Stratego (dev)
I want to make blade dancer more useful in terms of both damage and survivng.
Right now they are by far second most useless units of elves.
So what changes do i want for them:
1. Increase their base dodge counter to 70% so after all dodge counter upgrades they won't take any damage from counters.
2. Give them ability to completely ignore enemy armor with basic melee attacks.
Brave doesn't want to code this without your approvement.
Re: Elf blade dancer rebalancing
Posted: Thu Jan 31, 2019 7:56 am
by Alexander82
I agree with the dodge counter but not for the total ignore armor. I'd rather make whirlwind damage scale with attack bonus
Re: Elf blade dancer rebalancing
Posted: Thu Jan 31, 2019 9:10 am
by makazuwr32
Ofc if that is possible that would be great, alex.
But the thing is that i don't want to see 4 images of whirlwind attack abilities with a bit different damage. It would be too confusing.
Also maybe not full armor ignore but rather higher base minimal damage for him? Or another tech that will increase specifically his minimal damage as well (also 3 tiers, researchable after fencing mastery of same level)?
Re: Elf blade dancer rebalancing
Posted: Thu Jan 31, 2019 8:36 pm
by godOfKings
It is possible for single ability to deal different bonus damage to different category, for example burning effect deals 8 damage to towers and siege, and 120+ damage to mega buildings
Re: Elf blade dancer rebalancing
Posted: Fri Feb 01, 2019 5:36 am
by makazuwr32
I know that, gok.
But what alex and i want is when you reseach sword tech damage from ability to all categories is increased. Like for example ability does 4 base damage now and after you researched tech it does 5 base damage. Than 6 and than 7 because there are 3 tech levels.
Re: Elf blade dancer rebalancing
Posted: Fri Feb 01, 2019 3:14 pm
by godOfKings
that may b possible too if the tech creates a new effect that increases base damage of this effect (although i think it may not have been tried yet so i m not sure)
Re: Elf blade dancer rebalancing
Posted: Sat Feb 02, 2019 8:25 am
by Alexander82
The problem in that case is that the whirlwind attack use a generic damage like minus_x
I think we might just make a brand new json for that.
Also I would have liked something stat based cause It would make simple to use it for different units (e.g. Orc 2 handers should make more damage since they only make a single attack)
Re: Elf blade dancer rebalancing
Posted: Mon May 06, 2019 8:00 am
by makazuwr32
Implemented.
@Alexander82
Re: Elf blade dancer rebalancing IMPLEMENTED
Posted: Mon May 06, 2019 10:34 am
by Alexander82
Ok