An introduction and ideas
Posted: Tue Feb 05, 2019 5:48 pm
Hi guys,
Just joined the forum and figured that this would be the best to post. First of all I love age of strategy and fantasy, really impressed by what a small team can achieve. I would love to help you guys in any way, i have no experience in coding or pixel art, but I can help with unit descriptions, random game maps , testing and coming up with ideas. If it would be possible to get an early version of the game i would be more than happy to bug test.
I'm going to list some ideas which may have already been posted.
1. Low tier troops for all factions: for example Home guard for UK, Hitler youth or Volksturm for Germany, conscripts for USSR, France and USA. Could add some variety buy giving certain buffs to faction specific units if possible, for example home guard get a toughness buff near UK TC's, Volksturm getting double strike if they are near German TC's and Russian Conscripts having a 3 turn duration, similar to the summoned ent in AOF.
2. Multiple transports: for example Germany could have 3 different transport vehicles Kublewagon has 1 transport capacity of 1, a half trak has a capacity of 2 and a truck has a capacity of 3.
3. Recon Vehicles: Light or armored cars that are fast and decent against basic infantry and a decent line of sight but cant capture TC's, for example a willies jeep with a machine gun or a German motorbike with a machine gun on the side car. Recon planes and boats could also be cool.
4. Debuffing enemy units: Machine gun teams being able to "suppress " infantry and light vehicle (no tanks) maybe reduce damage or movement by 1. Maybe artillery and snipers could reduce infantry movement.
5. HQ units buffing troops, Japanese officer gives Japanese infantry the ability to double strike, commissars buffing soviet infantry with toughness ect. Obviously medics, medical tents and medic trucks to heal infantry. Engineers opposed to builders healing vehicles
6. Scout infantry similar to Fairy's in AOF or Dogs in AOS, with the concealed ability of concealment similar to assassins, good for scouting and harassing, cant take TC's but can be detected by German Guard dogs, home guard or sentry towers. Could go one step further, Spot lights give near AA guns clear sight against plains, or Radar stations can spot all planes within a certain radius.
7. Specific units being able to build structures, Engineers can build bridges and pillboxes, sappers can build mines and tank traps, light infantry can build foxholes and Japanese troops can build traps, similar to poison pits in AOF.
9. TC's can only build basic units, light vehicles and infantry , scouts and small ships (if near water.) This would prevent players from spamming good units from turn 1, for example the orc axe throwers in AOF.
10. Replace the Gem unlock system with more upgrades in game. Whilst its cool to gradually unlock units and buildings the more you play, its not very fun in practice. A lot of the missions are broken or not very fun to play in AOS and AOF, which makes it a ball ache to unlock all of the units. Also some of the factions are OP compared to other factions if you haven't unlocked anything. A good example is Dwarfs Vs Scaled folk in AOF, 9 times out of 10 the Dwarfs will beat Scaled folk. Another solution would be to allow all units/upgrades/buildings in random game similar to the all techs option.
I have more Ideas, sadly not enough time. Hope this helps and look forward to hearing from you guys.
Just joined the forum and figured that this would be the best to post. First of all I love age of strategy and fantasy, really impressed by what a small team can achieve. I would love to help you guys in any way, i have no experience in coding or pixel art, but I can help with unit descriptions, random game maps , testing and coming up with ideas. If it would be possible to get an early version of the game i would be more than happy to bug test.
I'm going to list some ideas which may have already been posted.
1. Low tier troops for all factions: for example Home guard for UK, Hitler youth or Volksturm for Germany, conscripts for USSR, France and USA. Could add some variety buy giving certain buffs to faction specific units if possible, for example home guard get a toughness buff near UK TC's, Volksturm getting double strike if they are near German TC's and Russian Conscripts having a 3 turn duration, similar to the summoned ent in AOF.
2. Multiple transports: for example Germany could have 3 different transport vehicles Kublewagon has 1 transport capacity of 1, a half trak has a capacity of 2 and a truck has a capacity of 3.
3. Recon Vehicles: Light or armored cars that are fast and decent against basic infantry and a decent line of sight but cant capture TC's, for example a willies jeep with a machine gun or a German motorbike with a machine gun on the side car. Recon planes and boats could also be cool.
4. Debuffing enemy units: Machine gun teams being able to "suppress " infantry and light vehicle (no tanks) maybe reduce damage or movement by 1. Maybe artillery and snipers could reduce infantry movement.
5. HQ units buffing troops, Japanese officer gives Japanese infantry the ability to double strike, commissars buffing soviet infantry with toughness ect. Obviously medics, medical tents and medic trucks to heal infantry. Engineers opposed to builders healing vehicles
6. Scout infantry similar to Fairy's in AOF or Dogs in AOS, with the concealed ability of concealment similar to assassins, good for scouting and harassing, cant take TC's but can be detected by German Guard dogs, home guard or sentry towers. Could go one step further, Spot lights give near AA guns clear sight against plains, or Radar stations can spot all planes within a certain radius.
7. Specific units being able to build structures, Engineers can build bridges and pillboxes, sappers can build mines and tank traps, light infantry can build foxholes and Japanese troops can build traps, similar to poison pits in AOF.
9. TC's can only build basic units, light vehicles and infantry , scouts and small ships (if near water.) This would prevent players from spamming good units from turn 1, for example the orc axe throwers in AOF.
10. Replace the Gem unlock system with more upgrades in game. Whilst its cool to gradually unlock units and buildings the more you play, its not very fun in practice. A lot of the missions are broken or not very fun to play in AOS and AOF, which makes it a ball ache to unlock all of the units. Also some of the factions are OP compared to other factions if you haven't unlocked anything. A good example is Dwarfs Vs Scaled folk in AOF, 9 times out of 10 the Dwarfs will beat Scaled folk. Another solution would be to allow all units/upgrades/buildings in random game similar to the all techs option.
I have more Ideas, sadly not enough time. Hope this helps and look forward to hearing from you guys.