Blackwater - Archived
Posted: Thu Feb 07, 2019 5:49 am
The Lore of blackwater golems ( to avoid confusion )
Golems come in many sizes and shapes, The one I happened to use are human modified armor golems. The reason for using human armor was to make up for the height difference vs other races ( cause why would they make dwarf size golems? )
The Core for these golems on how they operate are taboo runes.
Taboo runes are powerful runes with great power but comes with great cost. in most clans it's banned to use due to Drawbacks which in most cases takes away life but for non living its a different matter.
Since the the runes are incredibly strong even for non living my clan decided to make a special metal called DARK STEEL. Its special Dark magic infused with steel too withstand the power of the runes.
Meaning it can use its power without suffering the drawbacks.
( which is why each golem has 1 active ability )
Blackwater Garrison
Hp - 80
Atk - 0
Spd - 0
Range - 0
Sight - 3
Spell R - 100%
Capacity - 3
Mend bonus - 0%
Construction B - 0%
Blackwater golem Shielder
Cost - 7
Hp - 56
Atk - 17
Armor 6/6
Range - 1
Sight - 4
Movement - 3
Action - 1
Spell R - 50%
Bonus - standard building bonus
Ability - Self strengthen
Blackwater golem halberdier
Cost - 6
Hp - 40
Atk - 18
Armor - 4/5
Range - 1
Sight - 4
Movement - 3
Action - 1
Spell R - 50%
Bonus - 150% Mounted
Ability - double strike
Blackwater golem knight
Cost - 6
Hp - 45
Atk - 20
Armor - 5/5
Range - 1
Sight - 5
Movement - 4
Action - 1
Spell R - 50%
Bonus - 100% Infantry
Ability - Poison Weapon
Blackwater Captain
Cost - 10
Hp - 80
Atk - 24
Armor - 6/6
Range - 1
Sight - 6
Movement - 5
Actions - 2
Spell R - 50%
Bonus - 75% Infantry
Ability - Fear
Blackwater titan
Cost - 10
Hp - 120
Atk - 32
Armor - 8/8
Range - 2
Sight - 4
Movement - 3
Action - 1
Spell R - 50%
(Water, mountain 1)
Bonus - 1% flying, standard building bonus
CASTERS ( no not golems )
Blackwater Academy
Hp - 750
Atk - 0
Spd - 0
Armor - 2/5
Range - 4
Sight - 7
Spell R - 100%
Capacity - 4
Heal Rate - 13
Mend bonus - 350%
Abilities - group attack 1 aura, group attack 1 cast ability
De'Graze Warlock
Cost - 6
Hp - 15
Atk - 3
Range - 1
Armor - 2/2
Spd - 3
Sight - 4
Actions - 1
Spell R - 75%
Abilities:
Fireball
Fireball
Firebreath
Thunderstorm
Magic missle
De'Graze Enchanter
Cost - 7
Hp - 50
Atk - 12
Range - 1
Armor - 4/6
Spd - 3
Sight - 4
Action - 2
Spell R - 75%
Abilities:
Lifelink
Double strike
Sacrifice
Golems come in many sizes and shapes, The one I happened to use are human modified armor golems. The reason for using human armor was to make up for the height difference vs other races ( cause why would they make dwarf size golems? )
The Core for these golems on how they operate are taboo runes.
Taboo runes are powerful runes with great power but comes with great cost. in most clans it's banned to use due to Drawbacks which in most cases takes away life but for non living its a different matter.
Since the the runes are incredibly strong even for non living my clan decided to make a special metal called DARK STEEL. Its special Dark magic infused with steel too withstand the power of the runes.
Meaning it can use its power without suffering the drawbacks.
( which is why each golem has 1 active ability )
Blackwater Garrison
Hp - 80
Atk - 0
Spd - 0
Range - 0
Sight - 3
Spell R - 100%
Capacity - 3
Mend bonus - 0%
Construction B - 0%
Blackwater golem Shielder
Cost - 7
Hp - 56
Atk - 17
Armor 6/6
Range - 1
Sight - 4
Movement - 3
Action - 1
Spell R - 50%
Bonus - standard building bonus
Ability - Self strengthen
Blackwater golem halberdier
Cost - 6
Hp - 40
Atk - 18
Armor - 4/5
Range - 1
Sight - 4
Movement - 3
Action - 1
Spell R - 50%
Bonus - 150% Mounted
Ability - double strike
Blackwater golem knight
Cost - 6
Hp - 45
Atk - 20
Armor - 5/5
Range - 1
Sight - 5
Movement - 4
Action - 1
Spell R - 50%
Bonus - 100% Infantry
Ability - Poison Weapon
Blackwater Captain
Cost - 10
Hp - 80
Atk - 24
Armor - 6/6
Range - 1
Sight - 6
Movement - 5
Actions - 2
Spell R - 50%
Bonus - 75% Infantry
Ability - Fear
Blackwater titan
Cost - 10
Hp - 120
Atk - 32
Armor - 8/8
Range - 2
Sight - 4
Movement - 3
Action - 1
Spell R - 50%
(Water, mountain 1)
Bonus - 1% flying, standard building bonus
CASTERS ( no not golems )
Blackwater Academy
Hp - 750
Atk - 0
Spd - 0
Armor - 2/5
Range - 4
Sight - 7
Spell R - 100%
Capacity - 4
Heal Rate - 13
Mend bonus - 350%
Abilities - group attack 1 aura, group attack 1 cast ability
De'Graze Warlock
Cost - 6
Hp - 15
Atk - 3
Range - 1
Armor - 2/2
Spd - 3
Sight - 4
Actions - 1
Spell R - 75%
Abilities:
Fireball
Fireball
Firebreath
Thunderstorm
Magic missle
De'Graze Enchanter
Cost - 7
Hp - 50
Atk - 12
Range - 1
Armor - 4/6
Spd - 3
Sight - 4
Action - 2
Spell R - 75%
Abilities:
Lifelink
Double strike
Sacrifice