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Changes for the Templars and Hospitaller - IMPLEMENTED
Posted: Fri Feb 15, 2019 5:36 am
by General Brave
So me and Storm discussed a bit, and we want to change them quite a bit. The Templars should be only built in the church, since they are supposedly fight against evil, has better stats, and should have Exorcism, Enchant burning and others spells that would make sense fighting against demons. Would have preferred the color switch but okay. Hospitaller things should be the healer Knights, if storm told me right.
Re: Changes for the Templars and Hospitaller.
Posted: Fri Feb 15, 2019 1:23 pm
by StormSaint373
That's correct, Brave.
Re: Changes for the Templars and Hospitaller.
Posted: Sat Feb 16, 2019 8:10 pm
by General Brave
So opinions.
Re: Changes for the Templars and Hospitaller.
Posted: Tue Feb 19, 2019 7:06 am
by Alexander82
Yes. When I've made them I made the templars more on the "warrior side" with lower healing capacity, and hospitallers more on the "cleric side" with lower attack, more healing and exorcism.
So basically hospitallers were better in healing and spellcasting (higher spell range) and had more options against undeads, while Templars were good all round knights with some spells and a lesser healing capacity.
If you can post both current stats and suggested, it might be easyer to decide.
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 3:15 am
by General Brave
Templar.
Cost5
Hp46/46
Attack power16
Range1
Armor0
Pierce 0
Speed3
Sight5
Action1
Heal rate10
Spell resistance100%
Lightning weapon - 100%
Strengthen - 100%
Hospitaller.
Cost5
Hp34
Attack power12
Range1
Pierce0
Armor0
Speed3
Sight5
Action 1Heal rate15
Spell resistance100%.
Enchant burning - 100%
Disenchant - 100%
Exorcism - 100%
Heal - 100%
Infantry 2.
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 4:55 am
by makazuwr32
Wait hospitalier has heal rate 7.
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 6:51 am
by Alexander82
Are those stats at level 1 or 3?
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 6:57 am
by makazuwr32
Level 3 it seems.
I'll post here stats for all variants of them at level 1 a bit later.
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 7:32 am
by makazuwr32
Here are current stats, including leveling and bonuses.
Templar, level 1:
Cost - 5 turns, trainable at church (must be at least).
Hp - 38 +4/level
Attack - 10 +3/level
Armor - 0/0
Speed - 3
Sight - 5
Spell resist - 100%
Heal rate - 6 +2/level (but he has no heal ability!)
Abilities:
Strengthen (self)
Lighting weapon
Standart bonus to buildings (exept megas) & +50% bonus to undeads, demons, casters.
Templar knight:
Cost - 7 turns, trainable at church
Hp - 50 +5/level
Attack - 12 +3/level
Armor - 0/0
Speed - 5 +1 on max level
Sight - 5 +1 on max level
Spell resist - 100%
Heal rate - 6 +2/level (still no healing ability)
Abilities:
Strengthen (self)
Lighting weapon
Standart bonus for all anti-foot cavalry & +50% bonus to undeads, demons, casters
Hospitalier
Cost - 5 turns, trainable at church
Hp - 26 +4/level
Attack - 8 +2/level
Armor - 0/0
Speed - 3
Sight - 5
Spell resist - 100%
Heal rate - 7 +4/level
Abilities:
Heal
Exorcism
Enchant burning
Disenchant
Standart bonus to buildings (including megas) & +150% bonus to skeletons.
Hospitalier knight
Cost - 7 turns, trainable at church
Hp - 35 +5/level
Attack - 10 +2/level
Armor - 0/0
Speed - 5 +1 on max level
Sight - 5 +1 on max level
Spell resist - 100%
Heal rate - 7 +4/level
Abilities:
Heal
Exorcism
Enchant burning
Disenchant
Standart bonus for all anti-foot cavalry & +150% bonus to skeletons
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 4:12 pm
by Alexander82
Can you check the healing value for the different levels of the hospitallers?
I tought that the healing rate would still give a healing action bu i was wrong
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 7:57 pm
by makazuwr32
You mean how much they heal others or themselves?
If others than 7/11/15. Themselves i didn't test.
Also all hospitaliers have spell range for their spells 2.
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 11:06 pm
by Alexander82
ok then, to begin with, we should just add the heal spell to the templar
Re: Changes for the Templars and Hospitaller.
Posted: Wed Feb 20, 2019 11:32 pm
by General Brave
How far.
Re: Changes for the Templars and Hospitaller.
Posted: Thu Aug 08, 2019 2:15 pm
by Alexander82
IMPLEMENTED